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Hero's Realm: Heroic Edition
author=kentona
The "Shapeshifter" class is a berserker-type that "morphs" into a werewolf, but to achieve that, the Shapeshift is just a status whose default pose is that of a wolf. When the player takes an action (like Attack), the battle system naturally uses the attack animation, which of course doesn't look like a werewolf - it's just the regular battlechar attack animation.
You can get a visual Werewolf Attack by changing his weapon after the shapeshift skill is used. Use a variable to keep track of the current weapon, then remove it and equip Wolf Claw. Once the shapeshift ends, re-equip the variable-stored weapon.
The caveat is that you won't be able to enhance the equipped weapon's properties by Shapeshifting like how the D2 Druid works. It'll always just have Wolf Claw properties. You can mitigate this by looking at the variable-stored weapon's stats and manually adding/subtracting them before and after shapeshifting, but that won't help if your sword has Fire attribute, attack all, double attack, etc. That stuff won't carry over. Unless, of course, you want to do the madman solution of duplicating every single weapon in the game in Wolf Claw version.
There's another caveat. Every time your shapeshifted hero gets bopped by an enemy, you'll see the human damage animation.
IS AI GENERATED CODE ETHICAL?
People over here asking if AI generated code is ethical, but I'm still trying to figure out is AI generated code ethical.
I'm making legendary weapons with unique effects. Got any ideas?
A weapon that damages you when you attack. Like a cursed weapon that deals 10-20% damage to you too.
Rather than the normal damage type (Physical, or Slice/Stab/Hit), the weapon deals a random elemental damage.
The weapon that hits like a truck when you attack, but it leaves your defense at literal zero.
Rather than the normal damage type (Physical, or Slice/Stab/Hit), the weapon deals a random elemental damage.
The weapon that hits like a truck when you attack, but it leaves your defense at literal zero.
There's so much fun stuff here
I'm making legendary weapons with unique effects. Got any ideas?
Make one of them give you a phasing property similar to the Blink spell in D&D where you're able to avoid 50% of attacks, but occasionally you miss because of it too.
Karma Flow 2 - Tears of a Ghost
Favorite Books/Series
I'm a sucker for Conan stories by Robert E Howard. Leonard Carpenter and John Maddox Roberts also did awesome work adding to the 80s-90s Tor Conan pastiche.
The Dragonlance trilogies by Margaret Weis and Tracy Hickman hit the sweet spot when I was a wee lad. The Far Kingdoms by Alan Cole and Chris Bunch changed my perspective on what to look for in fantasy back then. Lastly Guy Gavriel Kay's Tigana left it's mark on me, though I'm not a huge fan of the rest of his stuff.
The Dragonlance trilogies by Margaret Weis and Tracy Hickman hit the sweet spot when I was a wee lad. The Far Kingdoms by Alan Cole and Chris Bunch changed my perspective on what to look for in fantasy back then. Lastly Guy Gavriel Kay's Tigana left it's mark on me, though I'm not a huge fan of the rest of his stuff.