DYHALTO'S PROFILE

Though I may not look it, I'm really untelligent.
Valor Emblem
TRPG made with Sim RPGMaker95

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Hero's Realm: Heroic Edition

smol-right for a little bit of money
gloss for a medium amount of money
sparkle for lots of money

Hero's Realm: Heroic Edition

I can venture to give you constant validation, but it won't have any merit.

Moonsong: First Verse

Second Verse when?
Evoker when?

Hero's Realm: Heroic Edition

Unacceptable.

Final Fantasy Essence 2k3

You can also activate something like Libra/Scan from a Skill menu by checking MP differences, which is probably ideal considering you're doing Final Fantasy.

Have a simple battle event with condition Xavier uses WhiteMagic Command. Use it to...
1. Store Xavier's current MP into Variable 1
2. Turn on a Switch

Have another battle event that activates with condition Switch is ON. Use it to...
1. Store Xavier's current MP into Variable 2
2. Do Variable Operation : Variable 1 - Variable 2
3. Condition Branch : Does Variable 1 = 0 MP. If so, do more branches for If Monster #1-8 is the current target and go to town.
4. Don't forget to turn the Switch to OFF

The purpose of using a Switch to separate the code is because uses Command activates BEFORE your character does his cast animation, whereas the Switch condition won't be checked until AFTER.
The ultimate caveat to this method is that you can NOT have any other skills cost the same MP. You also have to be wary of Gold Hairpins (1/2 MP equipment) making more expensive skills go into range of activating your event. You can mitigate this a little with skill subsets (WhiteMagic, BlackMagic) but otherwise you just have to plan accordingly.

Fun Fact
You can get rid of the MISS by having your skill add a State that does nothing, then include Change Monster Condition in your code to get rid of it so the player never even knows it was there.

Final Fantasy Essence 2k3

Impressive :o Add some sound effects to those animations and you have something neat happening.

Final Fantasy Essence 2k3

The Goblin sprite looks great, but I do agree with Noel on the height.
author=Celes_Cole
Xavier is kind of a one track mind. He gets more fleshed out a little later.

Exactly. I think folks are compartmentalizing this small demo a little too much. It's just a single mission and there'll be an entire game to flesh out his character. If anything, Biggs and Wedge deserve the screentime they get on account of they're probably not long for this world (as their character tropes go). Build some player affection for them before they get rubbed out.

Final Fantasy Essence 2k3

I'm in the same boat as BlueRouge. I loved it as well. Not too easy, not too hard. The encounter rate was a bit high in the rafter area though.

You should probably rotate Xavier's sword around so that when he swings it, he's not hitting enemies with the back of the blade, Rurouni Kenshin-style x)
And may I recommend adding a boss death animation? It would be a cherry on top of the SNES Final Fantasy flavor.

Final Fantasy Essence 2k3

Regarding balance, it's always best to ere on the side of Too Easy. The reason being; if it's something you, the developer, have trouble with then it'll almost definitely be nigh impossible for the casual player. Most people are just looking for something to while away time with. Leave the hard stuff for sidequests and endgame dungeons.

Ruin Hacker

Oh, so the Maledictor is a good unit? When I got him, Crusader was 20/20 and a party staple. I wasn't willing to give him up so I gave Maledictor over to the Shining Fist without even trying him :P


I forgot about that dumb 100 item limit. It's such a limiting factor because you have to plan ahead while deving or you'll run out of room quickly. So annoying.
I found out what the WISH does but only by fluke. It was during the "Where am I supposed to go phase" and Vicar took it on the chin from one of those summoned mini-demons in the desert while Marauder with +2 movement was trying to dash to the next area. I decided to proceed and just not save to see what was ahead, so I got to see it activate. It'd be worth hinting that to the player somehow so they can plan for it. Until then, I thought it was an event item like the Ornate Keys. I would even move units to water's edges on the off chance it activated a fairy pond or something x)

All in all, it was a blast. It did get a little repetitive when I had to redo maps to fully explore them, only to find things largely the same but it wasn't a big deal.
I kinda wish I could open it up in the maker and poke around >:) I didn't even know you could package it like that. Stupid me just sends out games in full dev mode so people can change whatever. Luckily there's only two guys in the english speaking world who can use the program >:D