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Tuesday 19th April - Tuesday 26th April...
I was going to scoff at the "lose weight" part of your posts since it's an over-before-its-begun ambition for most people, but the numbers you cited are significant stuff. Congratulations :)
Oh, and nice screenie btw. I love how you're using the RTP without actually using it.
Oh, and nice screenie btw. I love how you're using the RTP without actually using it.
Trying something new.
Both are nicely done.
The first sounds like something that would go into a pivotal or almost-climactic area. Not quite the stairway to Dracula, but not just "Area 3" either.
While I'm not too keen on the first 7 seconds or so of the second song, it takes off afterwards.
The first sounds like something that would go into a pivotal or almost-climactic area. Not quite the stairway to Dracula, but not just "Area 3" either.
While I'm not too keen on the first 7 seconds or so of the second song, it takes off afterwards.
Girl2.png
And in part three of the picture series, she'll be getting accosted by curious tentacles.
I approve :thumbsup:
I approve :thumbsup:
Girl.png
quebec.png
p59.jpg
kraus_conceptmap_2.PNG
The idea is great, but there are a lot of visual flaws.
As people have pointed out, the tree and the balcony don't blend together well. Also, the walkway isn't shadowed according to the balcony above it. In addition, having stone pillars adjacent to some street lamps is a peculiar street layout.
But the goal of what you're trying to create is gorgeous.
On a side note, is somebody temporarily storing a statue in the alley while they clean out their house? :D
As people have pointed out, the tree and the balcony don't blend together well. Also, the walkway isn't shadowed according to the balcony above it. In addition, having stone pillars adjacent to some street lamps is a peculiar street layout.
But the goal of what you're trying to create is gorgeous.
On a side note, is somebody temporarily storing a statue in the alley while they clean out their house? :D
The Screenshot Topic Returns
You don't really need switches.
Assign the X and Y coordinates to variables for each box then use those to compare which side the hero is standing on when he clicks it, as well as have a parallel process that always check to see if the 3x3 center is full of blocks.
On the by and by, that is going to be a nightmare puzzle if each block moves 3 tiles at a time :D I imagine you have to use other blocks to cut the sliding down to 1 or 2 tiles in order to beat it.
Assign the X and Y coordinates to variables for each box then use those to compare which side the hero is standing on when he clicks it, as well as have a parallel process that always check to see if the 3x3 center is full of blocks.
On the by and by, that is going to be a nightmare puzzle if each block moves 3 tiles at a time :D I imagine you have to use other blocks to cut the sliding down to 1 or 2 tiles in order to beat it.
cave6.png
The arrows are a little tacky. Maybe you should remove them and cue the player with something else like a grass border around the areas you can't jump from?
Hero's Realm
I've actually had this problem recently with Shadows of Evil : Wings of Time. The whole music cuts out-save-crash. I didn't realize it would destroy your save file though :o Good thing I tried to do a new save instead (didn't want to save over my regular file in case music was disabled for the rest of the game).
Point is, it's not just Hero's Realm. Probably something to do with the way the RM2k3 software allocates memory.
Point is, it's not just Hero's Realm. Probably something to do with the way the RM2k3 software allocates memory.













