DYLUCK'S PROFILE

Dyluck
For thousands of years, I laid dormant. Who has disturbed my slumber?
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Legends Of Illarion 2: S...
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.

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Legends Of Illarion 2: Sins Of The Gods Review

Hey Chief, thanks a lot for playing and taking the time to write all the detailed feedback! I'll definitely take your feedback into account when I release the next few updates.

I agree that the characters probably need to show their personality more often. I was never fully satisfied with their characterization myself either, and I also left some of it up to optional miss-able dialogue, unfortunately. Another problem is that this game is set as a prequel to my first game, which is based off another game where these characters originate from. So in my own mind, their personalities are already there and I sometimes have trouble seeing them from the point of view of a player who's never heard of these characters at all. That also means I'm stuck with the names =P

Yeah, the dialogue can sound a little stiff at times, and goody-goody when wrapping up one story arc and moving onto the next. It also suffered a bit when I tried to spread out dialogue to so many characters, while trying to keep the cutscene from dragging on too long. I was also trying to keep the dialogue somewhat more in line with a high fantasy setting and not sounding like what modern people would say, but I may have hurt the natural flow of the dialogue in the process.


For the Giant Sentinel, lv 28 does seem a little on the low side. I'd say you should be lv 30, but it's still doable. Don't hit him when his "armour is glowing" or else he counterattacks hard. He can only hit one persona at a time, so don't worry about AOE attacks. Remember to have everyone learn the Passive 10% DEF boost and SPEED boost. Also if you download version 2.033 onwards (and copy your saves over), the boss HP is slightly reduced and accessories give some extra defense. I would suggest the following party setup:

Irmorom (Hammer): Equip Attention Band so that he tanks most of the hits. Use Conservative Trade to boost DEF if needed. Consider just using Parry to REALLY tank it, since his physical attacks are ineffective here anyways.

Sirani: Equip Covert Band (if not on Oldra) to minimize hits.
(Instrument): Use Dissipate Damage on self, Oldra, Elara, then others if you want. Heal others as needed. Attack with magic otherwise. Alternatively...
(Bow): Just spam Drown Damage every turn, and that should probably be enough defense for everyone? Heal others if Adron can't do it. Attack with magic otherwise.

Oldra (Whip): Equip Covert Band (if not on Sirani) to minimize hits. Use Surviving Stem on self at start of battle. Use Reanimate on a dead ally if needed. Attack with magic otherwise.

Adron (Sword): Use Deploy Defense twice to boost everyone's DEF. Repeat after every 5 turns when it wears out. Use him for quick healing as needed. Attack with Yellow Potions or Combustion Jars when possible.

Elara (Book): Keep attacking with magic. Use Focused Flare if available.


Also, if you do continue on, don't forget the Special Menu for skipping puzzles if needed!


Thanks for the cool drawing of the orc too! And well, let's just say the similarities between orcs and Moshran isn't just your imagination! You'll see what I mean, if you ever play the first game, of which this game is a prequel to =)

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Very nice artwork!

Darndest Things 2

This could be 3 phases of a boss fight.

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This is an ice screenshot.

Darndest Things 2

Wow there's so much high quality artwork from everyone! I didn't know there were so many talented artists here!

I always get really sad writing scenes where a young character cries.

OK maybe I'm just crazy, but I've been reading this as "where a young character DIES" up until just right now.

I've also misread that other status as "please save MY GAME from eternal suffering". I need to get my eyes and brain checked.

Misaos Categories 2018 (nominations now open)

But... but... puns are a specific kind of goody goodness, such as aptly named skills and items, which could still be used in a non-comedy game.

[Poll] Major development crossroads

Are we talking about switching VX/ACE to MV? If yes, currently I don't think the difference in graphics is any kind of major factor for most people's enjoyment or decision to play a game. If not, it's pretty hard to answer without some more context.

Tbh if I could incorporate musical numbers into all of my games I would




You should put a musical in a horror game. They'll never expect it.

Priorities

As far as priorities go, animations can be inserted pretty late in the development process without too much problem, so you can always decide later. Although for a long game, it might be beneficial to plan ahead a little bit on the database, for example by copying some animations onto new entries, and then setting some specific skills and whatnot to specific animation entries.