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Legends Of Illarion 2: S...
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.
Prequel to the RM2K3 game Legends Of Illarion: A desperate goddess intervenes in mortal affairs, leading to a future of conflict between the Younger Gods.
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Let's play: Legends of Illarion 2 - Part 1
There's more than enough goody two-shoes playing the hero in RPGs. It's time for the bad boys to take the spotlight =P
The process of organization gives the illusion of productivity
Let's play: Legends of Illarion 2 - Part 1
Thanks a lot for your feedback and for doing this video Guileless87! Great commentary on the main character! =D
Chronicles of Tsufanubra
[Review Request]
Finished:
Grimps
Grimps
RMN Drama Advisory System
Honestly, I joined RMN ages ago, but I was just mostly lurking until now, partly because I like the friendlier vibe these days.
RMN v4.3 Bugs
-I was added as a Tester to a game, but I still couldn't see the link on his download page, even though it was marked as "For Testers Only". He had to send me a direct link. Is this normal? What does ticking "For Testers" actually do?
-How come media that you add for your own game is instant, but media submitted to another game requires approval by admins instead of the game owner?
-How come media that you add for your own game is instant, but media submitted to another game requires approval by admins instead of the game owner?
Misaos Categories 2018 (nominations now open)
I don't think slimming down the categories just to prevent the most popular games from getting too many awards would be helpful to other games in any way. I don't see what else it would really accomplish.
If anything, I think the vague sounding categories should be expanded into more specific categories, like "Best Dungeon/Level/Puzzle Design". That category currently encompasses so much. If that was split up, then actual pure Puzzle games could get an award.
If anything, I think the vague sounding categories should be expanded into more specific categories, like "Best Dungeon/Level/Puzzle Design". That category currently encompasses so much. If that was split up, then actual pure Puzzle games could get an award.
What do you hate most about game design
Adjusting difficulty levels, trying to make something reasonably challenging and fair, yet not too difficult.
I hate it because you have to depend on a small number of people's feedback, yet every player's ability, experience, play style, etc. is vastly different. So a tiny adjustment could suddenly make it too hard or too easy for others. And usually only those who find it hard will speak up, so you'll never know when you've got it just right.
I hate it because you have to depend on a small number of people's feedback, yet every player's ability, experience, play style, etc. is vastly different. So a tiny adjustment could suddenly make it too hard or too easy for others. And usually only those who find it hard will speak up, so you'll never know when you've got it just right.














