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EIKE'S PROFILE

i makr gams

(captain/president/leader/king of Studio Elfriede)
Notes on the Etgoesian C...
Farcical First-World-War-esque jRPG.

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The straight up BEST Final Fantasy

tactics. topic over. lock the topic.

No, but you really should have said 'favourite', seeing as it's all personal taste (although tbh I don't know who thinks, say, III has the best story, but you know what I mean!). Saying BEST is only going to get tensions high!

Your best and worst recession moment at this time

I wanted thrifting-based anecdotes. = (

Halo Legends

post=90871
Even if you don't really care about Wolverine, it will affect you - it is that terrible.
In case anyone thinks this is exaggeration - I can vouch for this.

Video thread!


Soviet Winnie the Pooh is strangely hypnotic.

edit, for the impatient skip to 1:20

Post Your Game Merchandise Right Here!!!

It changed just as I turned the screen. That was pretty cool.

2k3 Re-Release Info Added

Hey, neat. This is actually really quite cool to see! I'll give it a go sometime in the near future.

Pick your party of 4 characters

Pick your party vs Pick up your party

post=90602
Also, even when a game has lots of extra characters that you can pick up, I always end up using the characters that have the most relation to the storyline and are the most characterised anyway. Unless they absolutely stink in battle.


Heh, it most certainly does depend on the player! When they chuck loads of optional extra characters in, e.g. Suikoden, I always make sure to use at least a few complete nobodies. To use Suikoden V as an example, I never really saw the point of going Hero-Lyon-Miakis-Georg-Kyle-Galleon... they've made all the random in-one-quest-then-quiet-forever characters, I always try to use some of them!

Also seems I was wrong to classify the first option in the original post as little to no character development necessarily... it's just easier to get away with less in that one.

Pick your party vs Pick up your party

This is pretty close to just being 'wrpg or jrpg?' but yeah, I'd go with the latter. But then, I'm the kind of person who plays for character development and the first option brings with it the wrpg connotations of them having zero personality, as well as the whole 'hey, here's 8 points to put into 50 categories' thing...

edit, whoops I've just realised that you mean from a game-making perspective. Well, my answer's pretty much the same, being someone who looks out for story and characters. But yeah, the first option is more work for you, in the testing and balancing, and more work for the players, in getting it right, for - to me and my why-not-just-read-a-book ilk - probably a much lesser reward.

Final Fantasy XIII Ideal vs Actuality

While I don't think anyone's going to boycott the game for this kind of thing, and it's certainly not going to change the gameplay at all, you do have to wonder if this kind of thing is deliberate and the first promotional shots are intentionally made so much better than you could ever hope to see in the game. I've never really noticed it before, but the 'nobody believes promotional images for games' implies that that's the case...