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Chronicles of Tsufanubra
Noted! The thing about some of the descriptions is that, originally, I never intended to include whether or not equipment LOWERED a particular stat. But then I went with trying to include as much information as possible in the tiny space you're given... and kinda overlooked some unique monster drops.
How's progress going, if you don't mind we asking?
How's progress going, if you don't mind we asking?
Dragon Fantasy 2
It'd take quite a while to pinpoint the exact locations of all 20 slimes, mainly because I haven't looked at this project in years! But in regards ot Bigsby's Tomb...
You can reach that location only AFTER defeating the final boss. You have to go back to the Dark World through the gate that's left behind where the town of Burray was (has a crescent lake around it and is just northwest of the Black Tower). Once in the Dark World, head west from the warp point and you should see a tower. That's where you want to go!
You can reach that location only AFTER defeating the final boss. You have to go back to the Dark World through the gate that's left behind where the town of Burray was (has a crescent lake around it and is just northwest of the Black Tower). Once in the Dark World, head west from the warp point and you should see a tower. That's where you want to go!
Chronicles of Tsufanubra
So happy to see that it's stirring up a bit of excitement in some people! Awesome. And out ALREADY!? It's been in development since 2012! Hahahahahaha. Can't you tell? =P
Actually, that time frame is a tad shameful for what the game has to offer. That's not to say it doesn't have its fair share of content, but enough to warrant being in development for 5-6 years?! At least I can fall back on the the fact that the first version was completely scrapped and remade when both Corfaisus and Desertopa joined the team. That... and I'm pretty slow! =B
If you do get a chance to play, be sure to drop back with your thoughts! Any feedback is good feedback.
Actually, that time frame is a tad shameful for what the game has to offer. That's not to say it doesn't have its fair share of content, but enough to warrant being in development for 5-6 years?! At least I can fall back on the the fact that the first version was completely scrapped and remade when both Corfaisus and Desertopa joined the team. That... and I'm pretty slow! =B
If you do get a chance to play, be sure to drop back with your thoughts! Any feedback is good feedback.
Let's Play Chronicles of Tsufanubra! Part 2
Could it have been your internet connection at the time? Or something similar? The first episode was flawless! Oh well. I have absolutely NO experience doing anything like that, so I don't know what kind of advice to give. Let's hope #3 works out better! #eagerlyawaiting
Let's Play Chronicles of Tsufanubra! Part 2
This episode had MUCH more lag for some reason! Still a great job, but the lag was definitely a distraction.
Chronicles of Tsufanubra
author=reggird
I also just killed all the monsters in the castle tower and was wondering where the chest was D:
How much MP does an elemental weapon use when attacking? I was wondering why Sando keeps losing MP. I think it's 3 MP per attack or does it depend on the weapon? Probably should be noted in the description of the weapon or explained by that weapon tutorial woman.
I really like the game so far great job!
Edit: I just found a Pointed Hat in the next kingdom on the world map.
It says DEF+20 INT+20 AGL-20 but when I equip it there aren't any stat changes to my character; same as not wearing anything.
Dang! Yeah... apparently that hat does absolutely NOTHING except grant you the minor status resistances.
SaGa 4: Masters of the Demon World
Let's Play Chronicles of Tsufanubra! Part 1
It might've taken a while to get everything set up, but I've got to hand it to you, Trihan, you're mighty entertaining! And I can't quite point out what exactly makes you stand out, but I just loved the little jokes and quips you inserted wherever you could. Great job! I'm so excited to watch the second episode! WHERE IS IT?! I need it more than I need the next season of Game of Thrones to air!
I wish we were able to see what the people on the stream were saying! When I finally realized you'd streamed this, I was like "OOOOOHHHHHHHHH!" and everything made sense. Hahahahahaha =P
I wish we were able to see what the people on the stream were saying! When I finally realized you'd streamed this, I was like "OOOOOHHHHHHHHH!" and everything made sense. Hahahahahaha =P
Chronicles of Tsufanubra
Okay, THAT'S weird! Apparently you DID defeat all of the monsters (I checked their individual switches), but the variable count is only at 59 instead of 60? Huh. I guess I made a duplicate by mistake? I'll have to lower it to 59.
OH! Actually, after investigating even FURTHER, I found that I'd actually STARTED to lower the "Required Defeated Monsters #" to 59... but only did it for the first floor. Oops! SO glad you caught this, Liberty! I vaguely remember Corfaisus bringing this to my attention, but I guess I got distracted while attempting to fix it. Anywhoo, I'm going to update the download!
EDIT: AAAAAAAAAAAAAAND it's done!
In regards to the music: I've never had an issue with games utilizing pre-existing songs from commercial titles, namely because I always had the mindset of "go with what fits, even if it's not original." It's probably a strange way of thinking these days, but I've stumbled upon some "unique" and original soundtracks that left a LOT to be desired, and ruined my experience with the game if anything.
Don't get me wrong, I'd LOVE to have an original soundtrack, and perhaps I will some day! ... But I'd like to take a break from doing anything MAJOR with this game for a while unless it's fixing and adjusting small bugs and errors such as the ones Liberty had experienced. I need to start PLAYING games for a change, 'cause my library's getting backed up! I put so much effort into MAKING that I neglected to actually PLAY anything for any considerable amount of time.
Is a soundtrack switch possible? Totally! ... Just not yet. =B
OH! Actually, after investigating even FURTHER, I found that I'd actually STARTED to lower the "Required Defeated Monsters #" to 59... but only did it for the first floor. Oops! SO glad you caught this, Liberty! I vaguely remember Corfaisus bringing this to my attention, but I guess I got distracted while attempting to fix it. Anywhoo, I'm going to update the download!
EDIT: AAAAAAAAAAAAAAND it's done!
In regards to the music: I've never had an issue with games utilizing pre-existing songs from commercial titles, namely because I always had the mindset of "go with what fits, even if it's not original." It's probably a strange way of thinking these days, but I've stumbled upon some "unique" and original soundtracks that left a LOT to be desired, and ruined my experience with the game if anything.
Don't get me wrong, I'd LOVE to have an original soundtrack, and perhaps I will some day! ... But I'd like to take a break from doing anything MAJOR with this game for a while unless it's fixing and adjusting small bugs and errors such as the ones Liberty had experienced. I need to start PLAYING games for a change, 'cause my library's getting backed up! I put so much effort into MAKING that I neglected to actually PLAY anything for any considerable amount of time.
Is a soundtrack switch possible? Totally! ... Just not yet. =B
Chronicles of Tsufanubra
I never experienced someone so adamant on obtaining their optional goodies! Hahahahaha. I'll have to check when I get home sometime tonight. Would you mind sending me your save file, Liberty? Then I can check how many enemies you've killed in the tower. I didn't THINK anything was wrong with the event that makes the treasure appear, so perhaps you just missed a monster?
Anyway, I'll have a more in-depth response when I'm off work and not on my phone =P
Anyway, I'll have a more in-depth response when I'm off work and not on my phone =P














