EVERGUARD'S PROFILE
Search
Filter
My game themes
My game themes
Ah, I see the echo now that you say it :)
Hmm, maybe if you made each echo a little bit softer, and panned the sound to come out of different locations it would actually feel as if it were bouncing off of cave walls if that is the effect you were looking for.
Hmm, maybe if you made each echo a little bit softer, and panned the sound to come out of different locations it would actually feel as if it were bouncing off of cave walls if that is the effect you were looking for.
My game themes
Wow! These are all really good pieces, nice work :)
The first one was really dramatic, but the strings were a little bit soft (It was probably just my cruddy sound system though)
The second one was also very good, but it was a little disorganized at the beginning. Different parts that didn't go so well on top of each other were layered I.E the piano (Pizzicato strings?) and the trombone. But it got sorted out very early on, and wasn't much of an issue. The clacking drums were a little repetitive, but in a good way. Other than the transition between the clacks and the dramatic drums at the end, they were fine. Overall, this was probably my favorite piece with just a few things that you may (or may not) want to work out.
The last piece was very well done as well, the only thing was that there were a few moments when the layering strings would hit the same note (Or notes that were very awkward sounding together) and produce a strange synthy noise. I've had this happen a lot before, sometimes the best thing to do is to lower one's volume, or change the pan of the instrument so that they aren't coming out of the speakers on top of each other. Apart from that, it was really beautiful! Great work, and I hope the feedback helped a little. Feel free to just keep them the way they are too, they are really good pieces :)
The first one was really dramatic, but the strings were a little bit soft (It was probably just my cruddy sound system though)
The second one was also very good, but it was a little disorganized at the beginning. Different parts that didn't go so well on top of each other were layered I.E the piano (Pizzicato strings?) and the trombone. But it got sorted out very early on, and wasn't much of an issue. The clacking drums were a little repetitive, but in a good way. Other than the transition between the clacks and the dramatic drums at the end, they were fine. Overall, this was probably my favorite piece with just a few things that you may (or may not) want to work out.
The last piece was very well done as well, the only thing was that there were a few moments when the layering strings would hit the same note (Or notes that were very awkward sounding together) and produce a strange synthy noise. I've had this happen a lot before, sometimes the best thing to do is to lower one's volume, or change the pan of the instrument so that they aren't coming out of the speakers on top of each other. Apart from that, it was really beautiful! Great work, and I hope the feedback helped a little. Feel free to just keep them the way they are too, they are really good pieces :)
Seamus Chapter 1: Journey of the Attributes
Pengui!
author=Max McGee
THIS IS THE CUTEST AND BEST GAME EVER.
I'm really glad it's close to completion, Mateui.
Ditto, subbed too :)
Tech Demo(Introductory) Issues
Small gramatical error, it should be " 'x' to Defend" if the other is " 'z' to Attack'. Otherwise, the game looks fantastic! :) I'll download the demo when I have the time to.
The Master of Souls
The Master of Souls
Go back through the Haunted Caverns to the original caves (With the scarecrows and the Chupecabras) Then go north from there until you find a skeleton.














