FELIXFLYWHEEL'S PROFILE
Hi, I compose video game music, make battle animations, assemble tilesets. Lots of sprite ripping and more for RPG Maker 2003, using my 2 handy tools, FL studio, and Photoshop. I'm always learning new things, and getting better at what I do. I work hard to surpass my limits. I am a perfectionist.
If you're interested in seeing the things I do, you can watch my videos on youtube.
If you need resources, here's a link to my photobucket. It has lots of battle animations and such, just for yoo! Please give credit though, if you're going to use them.
http:/photobucket.com/profile/Wheeler2011
If you're interested in seeing the things I do, you can watch my videos on youtube.
If you need resources, here's a link to my photobucket. It has lots of battle animations and such, just for yoo! Please give credit though, if you're going to use them.
http:/photobucket.com/profile/Wheeler2011
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Mack & Blue Chipsets For 2k3?
@Little Wing Guy. Uhhh. Dude, I don't see any link. Apparently it used to be there, but it's not anymore, because it said the post was edited. So yeah.
Mack & Blue Chipsets For 2k3?
Mack & Blue Chipsets For 2k3?
This is a resource request. I am trying to find a website somewhere that has Mac & Blue chipsets. I only have a few of them, and I want to round up lots of 'em. Can anyone help me find a good stash of 'em?
Quick Way To Get Common Items
author=supremewarriorThat's why it's called COMMON items. How many times will you found a potion? There isn't over 100 common items. Quit whining.author=FelixFlywheelIt's not worth doing because you would have to do a conditional branch for EVERY ITEM that you have and for a epic RPG game that has over 1000 items I'd say have fun making a conditional branch for that many items, even making 100 conditonal branches for 100 items is tedious and tiresome.author=supremewarriorNo. You'd have to copy and paste more codes than you need to.
This isn't really a good tutorial... you can just copy and paste the chest events and change the items and switches accordingly.
Quick Way To Get Common Items
author=supremewarriorThat's why it's called COMMON items. How many times will you found a potion? There isn't over 100 common items. Quit whining.author=FelixFlywheelIt's not worth doing because you would have to do a conditional branch for EVERY ITEM that you have and for a epic RPG game that has over 1000 items I'd say have fun making a conditional branch for that many items, even making 100 conditonal branches for 100 items is tedious and tiresome.author=supremewarriorNo. You'd have to copy and paste more codes than you need to.
This isn't really a good tutorial... you can just copy and paste the chest events and change the items and switches accordingly.
Decrease Resolution In Gameplay
author=Little Wing GuyHOMGAHHH!! THANK YOU! ^O^
Try pressing F5 during test play. Shit just got real.
author=LockeZSo much for everything being impossible, huh? xP
RM2K3 has two screen resolution options: 640x480 and fullscreen. You can press alt+enter to toggle between them.
Everything you want is impossible. Sorry.
Quick Way To Get Common Items
Quick Way To Get Common Items
author=supremewarriorNo. You'd have to copy and paste more codes than you need to.
This isn't really a good tutorial... you can just copy and paste the chest events and change the items and switches accordingly.
Decrease Resolution In Gameplay
Decrease Resolution In Gameplay
IN RPG MAKER 2003, Is there a way to shrink the window of the gameplay? Take it down to 320x240 or something? Reason why is because when it's bigger, it slows my screen recorder down. So I need to have it be smaller.
Also? ... Just wondering else, if there was a way to actually decrease the resolution in the game map viewing. Like, do you notice in other RPGs, the whole map of what you see isn't as big as it is in rpg maker? I think if there is a way to make what you see smaller,
1. you won't have to map as much, and
2. you get more surprised and such when you see things not as quickly... like, say there's a monster coming towards you on the map... you'd be able to spot it right on if the map is big. if it's smaller, it will catch you and surprise you quickly.
but basically, i just wanna know if the resolution can be shrinked down in the gameplay window.
Also? ... Just wondering else, if there was a way to actually decrease the resolution in the game map viewing. Like, do you notice in other RPGs, the whole map of what you see isn't as big as it is in rpg maker? I think if there is a way to make what you see smaller,
1. you won't have to map as much, and
2. you get more surprised and such when you see things not as quickly... like, say there's a monster coming towards you on the map... you'd be able to spot it right on if the map is big. if it's smaller, it will catch you and surprise you quickly.
but basically, i just wanna know if the resolution can be shrinked down in the gameplay window.














