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FELIXFLYWHEEL'S PROFILE

Hi, I compose video game music, make battle animations, assemble tilesets. Lots of sprite ripping and more for RPG Maker 2003, using my 2 handy tools, FL studio, and Photoshop. I'm always learning new things, and getting better at what I do. I work hard to surpass my limits. I am a perfectionist.

If you're interested in seeing the things I do, you can watch my videos on youtube.

If you need resources, here's a link to my photobucket. It has lots of battle animations and such, just for yoo! Please give credit though, if you're going to use them.

http:/photobucket.com/profile/Wheeler2011

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How do you get a text window like this?



^ This is from Gameboy Color Zelda.

I want to know how to get a text window like this. I want it to be small like that. Like how it is in Zelda.

Edit: Opps. Forgot to mention. I'm using 2k3. ^-^'

Introduction to pixel movement in rm2k3

at :55 of the video. How did you get that screen pan to the next map??? that's just like Zelda. How did you do that?

Are These Things Possible With DynRPG Plugin?

Do pixel movement? Well... Not a full 16 pixel step, but more of an 8 pixel step? Also... Is it possible to make maps with 8x8 tiles instead? I know that lots of RPGS use 8x8... so I am wondering if it's possible to be able to select 8x8 of a 16x16 tile to use... Another thing. Is it possible to import animated gif tiles tne paste on maps, and have them animate on their own? I got a lot of questions, and I am just wondering if such things are possible.

I know jack crap about C++ and all that fancy jazz, so if it's possible, I certainly can't make it happen... -_-'

EDIT: Oh, another thing. Is it possible to use alpha transparent battle animations, charsets, etc? Like that 'Blend' mode that XP/VX uses?

Screen Resolution In RM2k3

20xx? I never heard of that.

Screen Resolution In RM2k3

Alright. So you know how games have a screen resolution? And RM2k3's resolution is at 320x240? Well... See, I want to make a gameboy styled zelda game. Yeah, and the screen resolution in Zelda is 160x144 ... So it's nice and small.

Well... is there anyway to get this resolution without having having to add empty black space around the maps to make the map smaller? I don't like doing that.

EDIT:



Like this.

Warp To The Next Screen Transision Like Zelda

I don't want it to show any black. I just want it to pan to the next screen while seeing the previous screen move away without there being any black in between........... >_>

EDIT: Ohh, nevermind! I got it now ^O^ !!!!!!!!!!!!!!!!!!!!!!!!!!!

Thank you buddy!

Warp To The Next Screen Transision Like Zelda

You know Zelda Link to the past / Oracle of Ages, Seasons, DX, etc? You know when you go to the end of the screen, it moves to the next screen? Yeah. I wanna do that. In RPG Maker 2003. You know what I mean? I want it to be like how it is in Zelda.

+++ DynRPG - The RM2k3 Plugin SDK +++

Mack & Blue Chipsets For 2k3?

@KingArthur - Awe, it's not your fault... I'm sure anyone else would have got it, except me. I'm slow. v___v

Mack & Blue Chipsets For 2k3?

Ohhhh... -_______-;;;