FORGOTTENDAWN'S PROFILE

Hi! I make stuff.

I no longer post anything here.
Follow me on itch instead ▶ https://forgottendawn.itch.io
The Linear Game
Walk from point A to B.

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Trailer Drops This Sunday!

.defrag Review

PSA: As of 2018, this review was written for an EARLY ACCESS version of the game. Due to the changing nature of its development, certain points made in this article may no longer apply in the future.

I still think it's important to preserve this review for archiving purposes and for the sake of highlighting the game's development journey.

Px

Cool little game with its own personality and vibe. It is similar to Yume Nikki due to the presence of collectible effects and a surreal, abstract setting. However, I'd argue that the experience I've had with it was enough to make me feel like Px is its own thing; an adventure with more defined boundaries with its fair degree of non-linearity. In fact, it's not as vast as any of the YN-inspired fangames and it doesn't have to be. It's good for what it is. Simplistic aesthetics aside, quirky dialogue and occasional challenges make for a nicely spent 20 minutes.

Three Ghostly Noses

Don't wanna be too nosy but I might check this game out sometime.

The Linear Game Review

It's live, in fact :D

The Linear Game Review

Thanks for the review! I hope you stick around for the planned update :)

Blank Space

It seems like an interesting little game to me. I often find myself playing these short confessional sort of games. They just seem genuine to me and I like that. Will share my thoughts upon completion~

The Linear Game

Yeah, I gotcha. It's all good.

Here's a kitty.

The Linear Game

author=Darken
It's not so much I was expecting ground-breaking 2deep4u meaning (really those games you mentioned are not what I consider even minimalist), but the moment you added the cheeky NPC dialogue, the author-to-viewer message at the end, and the secrets slightly contradicting the premise. You get users like me or ebunchikus looking into those elements as if there's some kind of commentary to read into (however basic it may be). Had you actually made an AtoB game where nothing extra happened, I would buy that yeah okay overthinking would be silly.

But idk, take those thoughts as they are I guess. I don't think anything is below or above discussion, games can be an interesting ice breaker no matter how small.


Well, I do think you have raised an interesting point. At the same time, I don't think there's any "fix" that wouldn't dramatically change the game's direction or purpose. If I added more to the game, I don't think it would be as linear and purposeless, and if there wasn't any other extra, then there would be just that. I designed all those extras and endings as being nothing more than easter eggs rather than a core part of the in-game commentary or "lore". Why? Because it was fun, and I had fun making them, lol

The Linear Game

author=Darken
stuff


Hi! Thanks for your feedback. To be honest, I'm fairly surprised this "game" has been receiving this amount of attention at all. It was really a spur-of-the-moment thingy I made while developing something else, and it's definitely nothing groundbreaking or thought-provoking to the likes of The Stanley Parable, Undertale, or The Beginner's Guide — I think it's made abundantly clear even in-game.

It is what it is. It was a fun project to make for as long as it lasted, and that's about it for me. There's no deeper meaning™, as far as I'm concerned, which doesn't and won't stop people from theorizing what could the game have been like. And that's fine. I'm already moving onto different projects and ideas for games.

It's still very nice and humbling to read all these comments, anyway, so thank you for stopping by.