GIZNADS'S PROFILE
Indie game maker specializing in music composition and sprite creation.
Intermediate RM2k3 programmer.
Avid fan of classic turn-based & action JRPGs.
Check out my passion project, NIHILO,
a throwback to the 90s Post Apocalyptic/Cyberpunk era.
Intermediate RM2k3 programmer.
Avid fan of classic turn-based & action JRPGs.
Check out my passion project, NIHILO,
a throwback to the 90s Post Apocalyptic/Cyberpunk era.
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-SOLVED- [RM2K3] Creating a skill that adds an elemental attribute to weapon... please help :/
I've wracked my brain for days on this.
I'm currently working on a project in RM2K3, Nihilo. One of my characters in this game has a skill subset which includes individual skills that allow the character to add an elemental effect to his weapon. (Example; using "Volt Generator" adds an "Electric" attribute to the character's weapon.) That's the idea anyway. In reality, I haven't been able to figure out how to make this work.
I just can't quite seem to find a way around this.
Any help at all would be greatly appreciated.
Update:
-SOLVED-
I'm currently working on a project in RM2K3, Nihilo. One of my characters in this game has a skill subset which includes individual skills that allow the character to add an elemental effect to his weapon. (Example; using "Volt Generator" adds an "Electric" attribute to the character's weapon.) That's the idea anyway. In reality, I haven't been able to figure out how to make this work.
I just can't quite seem to find a way around this.
Any help at all would be greatly appreciated.
Update:
-SOLVED-
Maps Weekly!
author=CashmereCat
Hey Giznads. Love the ambience, but just gotta say, those footprint SEs are overly loud and distracting, in my opinion. I'd make them a bit subtler. The indoor maps in Skuud City have a great moody ambience. I'd tone down the music a little when you're going inside, to make it sound like it's happening muffled and being blasted outside. That's just my opinion, I think it'll increase the immersion. Cool project.
Thank's, Cashmere, for the kind words and support!
I really think the sfx have something to do with the video editor I'm using.
I believe it normalizes all sounds.
It doesn't sound the same when I'm playing.
Definitely have a good ear though, I agree they sound a tid too loud here.
Maps Weekly!
author=ESBY
I hope Cap_H doesn't mind but I think it's time for a *bonus round*.
Theme is inspired by the recent success of Mad Max: Fury Road and the announcement of Fallout 4, so I wanna see eveyone's version of a
Post-Apocalyptic Society
Since it was approved by the Cap'n.
&
FF7 remake. It's a thing.
The official English 2k3 version is out!
SO EXCITEBIKE!
I have a few suggestions for an update!
-MP3 loop correction (if it hasn't been implemented already)
-Support for larger sprites
-DYN RPG support (of course)
Regardless, I'll be purchasing this immediately.
Thanks to EVERYONE responsible for making this happen.
<3<3<3<3 A million lubs.
I have a few suggestions for an update!
-MP3 loop correction (if it hasn't been implemented already)
-Support for larger sprites
-DYN RPG support (of course)
Regardless, I'll be purchasing this immediately.
Thanks to EVERYONE responsible for making this happen.
<3<3<3<3 A million lubs.
The official English 2k3 version is out!
Maps Weekly!
Post your Music
Here's my original and almost entire soundtrack I've been working on for my game, NIHILO
Wasteland
Smoking A Pipe... Somewhere Oriental
Chicken Farmer
Far Away Groove
Get That Bastard!
Final Boss
Last Level
FunkyZeit
Game Over
Spooky Down Hurr
Battle
Boss Battle 1
That Damned Desert
I AM A Thooper Hero
Garth
What's The Happens Here?
Roll Credits
Wasteland
Smoking A Pipe... Somewhere Oriental
Chicken Farmer
Far Away Groove
Get That Bastard!
Final Boss
Last Level
FunkyZeit
Game Over
Spooky Down Hurr
Battle
Boss Battle 1
That Damned Desert
I AM A Thooper Hero
Garth
What's The Happens Here?
Roll Credits
Americana Dawn
Great music, awesome graphics, and a super interesting story.
Count me in, this looks amazing.
Pledging now.
Count me in, this looks amazing.
Pledging now.