GOATBOY'S PROFILE

You do not remember me.

Search

Filter

Dust to Dust

@nhubi & TungerManU -
Ohey. Thanks for the support! > v o b
I hope not to disappoint. I'm a bit behind schedule, ahaha. ;;
//gets back to work

Deciding between engines

Parallax tiles should be fine to use in XP, but most other resources will not work unless modified. That said, parallaxing isn't as easy in XP and will (as far as my experience goes) require a script. However, parallaxing is also not as important, since XP tilesets are more flexible/better.

XP cannot event some things as easily as Ace does, but most of the same things can be accomplished one way or another.

I don't know about lag. Personally haven't experienced much of a difference.
Also haven't personally experienced any issues regarding your last inquiry either.

If you want to see more comparisons, I suggest doing a search on this site. Similar topics crop up all the time.
My opinion, in short, is that they can both accomplish the same things. It's just a matter of how you prefer to work.

Calling all aspiring professional developers

What have you done for the dream? / What are you doing for the dream?
- Begun teaching myself animation, 3d modeling, and pixel art. Downloaded and learned a few different game engines. Began production on a few games. Began design on countless more games. Done some commission work for other game developers.

What you plan to do for the dream?
- Learn some C++. Learn the ins and outs of more game engines. Complete some games! Improve 3d modeling and animation skills, as well as other art skills in general. Get a degree in Game Design or Art and Animation.

I'd at least like to be a part of a profitable indie company. A guy can dream.

FOUR STARS...for what ??

I kind of like it the way it is, personally. I feel like if someone takes the time to write a review, they've really put thought into their rating.
If the star system were open to anyone, it would be used frivolously, as it is many other places. People could (and would) give 1 star ratings based solely on the screenshots, or because they couldn't beat the first boss, etc etc. Likewise, it would be even easier for developers to bolster their scores by asking friends to give their game a high rating.

Just my opinion. But yeah. I don't see it working out well.

Btw you don't need to know how to make a game to write a review.

Valentine's Day: Proposal in a game!

I've had a few experiences in making games for other people. One to say happy birthday, one to ask for forgiveness (never finished because I realized they were too pissed at me to actually play it xD;), and one as a testament of love.

My approach with the last one was to create a game that only he would realize the deeper meaning behind. Everyone else who played would have to be told. You could probably accomplish something like this (on a small scale) in time. Create a plot that is symbolic of your life together. Just a thought.

You could even make it end on a cliff hanger (with the proposal) and then create another episode next time you want to do something romantic. :O

What are you thinking about right now?

author=Darken
going through some psn classics ive not played

is legend of dragoon any good? would anyone like to be its unofficial spokesperson?

Considering that was one of the first RPGs I played, it holds a special nostalgic place in my heart. I've replayed it a handful of times.

I actually liked the battles. The story though, starts off a little cliche, but it picks up. There are some awkwardly funny moments. 90% of the characters aren't anything special, but the other 10% are interesting enough. If you're a fan of pre-rendered backgrounds, you'll probably appreciate some of the beautiful environments.

Which of these are a must have in RPG games?

Yeah, duration doesn't really matter to me either. That said, pacing is quite key.

The story, of course, is very important. If you can't keep me interested in the story, you can't keep me interested in the game--as far as RPGs go anyway (sometimes awesome characters can override this). Battles and basic gameplay should be fun and just challenging enough too, since the player will spend most of their time experiencing these.

Music is important, yes, but it won't save your game if you're lacking in the previous areas. However, if used in combination with other elements such as background sounds and graphics, you can create a killer atmosphere, and that can do wonders for a game.

That's my two cents anyway.

Are any of you guys in a bad financial situation?

Short answer: Yes.

Long answer: I've been poor since birth. No one in my immediate family has been able to shake it off yet. I'm making my way. Got a college degree, saving up to go to school and get another one. However, with no transportation and no bus lines or money to move into town, it's hard to find steady work. I work remote for a local office, but the assignments have become few and far between since my old supervisor retired. I also do some freelance work, but I've not really gotten off the ground with that.

It's really a shame that money is so damn important. One of my friends pointed out to me that all of my plans always begin with "when I have the money." It's rather depressing.

Even though it creates a lot of stress, for the sake of my partner I'm always motivated to keep at it.

2014 Indie Game Development Contest: $10,000 Grand Prize!

Already got something in the works. Made myself a timeline, here's hoping I can stick to it.

The hardest part for me is creating something that's not overly ambitious, but still manages to be special enough to be worth recognition.

Superhero Comics - I write them, you read them :)

Looks really awesome. I'll definitely give it a read. :>
Makes me nostalgic for the days when I did webcomics too.

Have you tried advertising on webcomic community sites? I believe on Smackjeeves at least you can post in their self-promotion forum without having your comic actually hosted with them.