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So, what's planned?
When I finish Demon's Gate, I'm throwing RPG Maker 2003 out the window. Then I can say that I finished a game (not Age(s) of Darkness) that was made by me (not Dark Horizon) that doesn't hurt to play (not The Most Pointless Game Ever) and that doesn't make people roll their eyes into the back of their head (not Lost Fantasy).
(I'd try to throw a not Age(s) of Darkness 2 and a not Warrior's Haven, but those are more of the same old crap)
As for LotST, it'll probably be my only RPG Maker XP game and then I'd be done with RPG Maker. I've got ideas for a sequel (its a epik trilogy of epick proportions of epicness), although I don't know what I'd make it in. I'm not too worried about that though, Leaves is meant to be a fully self contained game unlike some games that end on silly cliffhangers.
Too bad I've been working on both for far too long for what little progress I've made. Argh.
(I'd try to throw a not Age(s) of Darkness 2 and a not Warrior's Haven, but those are more of the same old crap)
As for LotST, it'll probably be my only RPG Maker XP game and then I'd be done with RPG Maker. I've got ideas for a sequel (its a epik trilogy of epick proportions of epicness), although I don't know what I'd make it in. I'm not too worried about that though, Leaves is meant to be a fully self contained game unlike some games that end on silly cliffhangers.
Too bad I've been working on both for far too long for what little progress I've made. Argh.
Release Something! Day III: Demo Day Edition [June 20th, 2008]
Just hope that half the people suddenly have hard drive failures/other excuses to drop out at the last minute, because damn there's a lot of people.
Snagit Messup
author=kentona link=topic=1134.msg16837#msg16837 date=1210957986
and the PNG and BMP have to be 256 colors (8-bit) (hey, GreatRedSpririt, I got it right this time!)

Help plz?
You do have to specify what event to move. Its in the upper right corner, you can tell it to move itself, the hero, another event, ect.
Starcraft or Warcraft III?
The latter, I believe. Its just those wacky Koreans and that Starcraft is a national sport over there (I think).
Whats the Difference?
Annoying Ruts
"Alright, I did the multiple floor maze, the regular straight path with some splits that leads to some treasure, the obligatory teleport mazes, and some basic switch puzzles. I'm out of ideas and I've got... another ten dungeon floors to make."
Originally it was around nineteen, so I am making progress! Its been the biggest hurdle to making any significant progress. Everything else I already have (monsters) or it takes little time to make (monster tactics). Its just making those damn maps be more than just a boring walk with the occasional fights.
(That and I am very lazy)
Originally it was around nineteen, so I am making progress! Its been the biggest hurdle to making any significant progress. Everything else I already have (monsters) or it takes little time to make (monster tactics). Its just making those damn maps be more than just a boring walk with the occasional fights.
(That and I am very lazy)
Whats the Difference?
RM2k3 ha a different battle system, classes, 40 picture limit instead of 20, supports larger battle animations graphics (each frame is larger), and later version of RM2k3 support MP3.
I'm sure I'm missing more, but that's all the big ones I remember.
I'm sure I'm missing more, but that's all the big ones I remember.
Guitar Hero 4
Change the music in the game, add the notes for them, swap out a few models, make a minor gameplay difference. Charge them $50 for it!
It's like

It's like

Final Fantasy IV (DS)
I'd doubt the music is any more than 1-4 megs big. All the music from FF7 was dumped and its less than a meg big.
Models aren't very big either. They are more than just an array of points, but they're still not very big. Looking at MD2 models (I don't see the DS handling the fancier models types out there) they don't get much bigger than 100KB, although I don't know how many animations are contained in the examples I grabbed. The textures are bigger, but it does depend on the size of the texture. The DS can't use textures > 1024^2, and I doubt they'd use even that. I'd bet they use 512^2 textures. The sheer quantity of models+textures could be a size issue though.
Movies do take up a lot of space. FF7 could've been a one disk game if there weren't any videos. I don't remember the size of the non-video portion of the game though. The codecs for storing video data have improved sine then though, the DS could use one of those instead. There's a minor resolution difference between the PS1 and the DS, but its trivial (assuming the FF7 movies were at the PS1's minimum resolution)
A quick Google search brings up that the DS only supports games/carts up to 1Gb/128MB. I don't know if that's official though.
Models aren't very big either. They are more than just an array of points, but they're still not very big. Looking at MD2 models (I don't see the DS handling the fancier models types out there) they don't get much bigger than 100KB, although I don't know how many animations are contained in the examples I grabbed. The textures are bigger, but it does depend on the size of the texture. The DS can't use textures > 1024^2, and I doubt they'd use even that. I'd bet they use 512^2 textures. The sheer quantity of models+textures could be a size issue though.
Movies do take up a lot of space. FF7 could've been a one disk game if there weren't any videos. I don't remember the size of the non-video portion of the game though. The codecs for storing video data have improved sine then though, the DS could use one of those instead. There's a minor resolution difference between the PS1 and the DS, but its trivial (assuming the FF7 movies were at the PS1's minimum resolution)
A quick Google search brings up that the DS only supports games/carts up to 1Gb/128MB. I don't know if that's official though.














