GREATREDSPIRIT'S PROFILE

sherman






o
Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

Search

Filter

A Better Way of Storing Plot Notes/Outline?

Shadowtext, I could kiss you. This is exactly what I was looking for (well, not quite. I'd like another layer of organization, but its close enough)

A Better Way of Storing Plot Notes/Outline?

Notepad++ doesn't sound too bad, I'm going to give that a spin.
(I did try the Wiki, but figuring it out was a pain and I wasn't too sure of an online source anyways considering that my wireless network loves to be a bitch at times, plus it doesn't support edit-time formatting), but I did like its sidebars

Linear Stories in Video Games

I don't think I've ever really played a game with a truely non-linear plot. A few come to mind that weren't completely linear but they really weren't non-linear as I'd think of it. KotoR1 had you going to the four planets to assemble that map which you could do in any order, but that was really doing four linear plots in the order you wanted and doing them in different orders didn't change the gameplay except for some encounters (although its been a while since I've played the game, so I could be wrong). Fallout is probably a better example for a somewhat non-linear, although I've only played short bits of that game.

Really, the only non-linear plots that I've experienced have been tabletop RPs like D&D (from good DMs, DMs that follow linear plots are horrible DMs), but tabletop RPs are in a completely different category from video game RPGs.
(And D&D has a load of non-linear gameplay which can be (and has been) adapted for video games. I don't see why you need some wacky non-linear plot to implement the stuff)


I'd personally never consider writing a non-linear plot (trying to, at least :P). The scope of the game would explode like a hydrogen bomb before long and its something that I wouldn't consider very fun in dealing with. Breaking up the complete linearity of the plot with where the player does have choices is nice though (see the KotoR1 example again, or FF6 World of Ruin), but hardly mandatory for a good plot or non-linear gameplay.

CPU problem NEED HELP

The task manager (if you use 2000/XP) should be able to say what program uses how much CPU under the Processes tab. If there is no CPU, use View->Select Columns and there should be a checkbox for CPU.

Trial serial number through a proxy, rpgxp

See if you can't get it activated once (how is up to you, if its a notebook maybe an Internet cafe?), after that you should be set to go. I got RMXP a while back and I've used it even when my Internet/Wireless Network was down without a problem, so if you can get by the initial speedbump hopefully it should work fine.

A Better Way of Storing Plot Notes/Outline?

Alright, here's my dilemma. I've got a single OpenOffice document that I use that holds my setting, characters, mechanics, plot outline, and all other notes about my game. The single document worked at first when it was small, but its ballooning into a monster that takes a while just to get anywhere that isn't at the top of the document and it takes more and more time to find what I'm looking for.

I'm planning on breaking up the document into multiple files, each with a component of the original document (one for characters, one for outline, ect.), but I'd like to know if there's any better methods or programs better suited for huge documents such as these.

Games that are popular but you haven't played

95% of all popular FPS or music games released... let's say since 2000.
Also, any MMORPG that isn't City of Heroes/Villians

Others would be...
-Resident Evil (I don't know how this series became popular, I watched someone play it and I found it more stupid/funny than scary by any stretch of the imagination)
-Silent Hill, this series caught my eye somewhat but I never really bothered looking into it

I'm sure there's more, but if I haven't played it, then I probably won't remember it

Easiest game you've ever played?

While its not the easiest, one that springs to mind is Secret of Mana. You could magic spam any boss for an easy 999 damage which they couldn't do anything about, and if that didn't kill them, the next couple 999-damage spams certainly would.


Playing the game without magic spamming on the other hand...


Next up would probably be... Sim Ant. I think I won that game without doing a thing after taking over the first square from the red ants, the computer did all the work for me.

We Did It First screenshot thread

90%+ of it was by me. There's some bits that I didn't know how to do (like getting the names of the map the player is on and the map its contained in, ect.) and I did use the default Windows_Selectable code as a basis for my own code (although I only read it, never copied a thing from it).

As for how it looks, I aimed for more of a mirrored FFE/FF7 menu crossbred with the WA3 menu with the Objective bar slapped on top.

italics

author=kentona link=topic=554.msg7219#msg7219 date=1199754028
\C Normal color(Light blue)
\C Blue
\C Orange
\C Grey
\C Yellow
\C Dark red
\C Purple
\C Pink
\C Shinning orange
\C Green
\C Dark blue
\C Red
\C Snots green
\C Dark purple
\C Gold
\C Light green
\C Dark dark purple
\C Grey-blue
\C Dark green
\C Brown

Specifically, \C refers to the colours in the game's system set graphic. 0 is the upper left (the light-blue), and as x increments it goes to the next horizontal colour in the system set (until it hits the right edge, where it moves to the second row and goes on from there)