GREDGE109'S PROFILE
Gredge109
4151
I'm secretly hoping my computer crashes so I can give up some of these ongoing projects.
Hero Panic
Half the people disappeared, and strangers from multiple worlds have arrived -- when Rin is targeted by the city's new imperial regime, will she survive the chaos, or be crushed under its weight?
Half the people disappeared, and strangers from multiple worlds have arrived -- when Rin is targeted by the city's new imperial regime, will she survive the chaos, or be crushed under its weight?
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Well that took a Dark Turn. (I'M BACK!!!!)
author=zDS
Welcome back!RETURN TO DISCORD, WE NEED YOU
Thanks! It's nice to finally have some time to return to this hobby. Don't know about Discord though...
author=unity
YAY! Gredge is back :DDD
Hey Unity! It's always great to see you, thanks.
author=Arcmagik
zds inspired us too. Even though he is no l9nger with us. His inspiration will go on. Sometimes I think I still see him posting.
Even though zDS is long gone, I feel his presence still lingers. If he were here, I wonder what he'd be up to?
author=Cap_H
Good to see you back and working! This definitely belongs to this month's _best of blogs_.
Wow, thanks Cap! You guys sure know how to make me feel welcome. It's nice to be back, and I hope to stick around a good bit.
FEATURE CREEPER. FEATURE CREEPER. (UH OH)
@suzy_cheesedreams: Thanks, I'm glad you like the artwork! I just wish my drawings were more... consistent. Sometimes I'm happy with a piece I drew, and other times I feel it looks rather poor.
I think I may cut out a bit of the face portraits, and save the full images for very rare cutscenes (e.g., the ending segment of the game).
@bicfarmer: That's great advice, and I often give advice like that. It's also advice I need to hear. I think I'll do that: make the beginning, make a solid ending, add a bit of eough middle, then work on polishing the core gameplay before moving forward.
@Cap_H: Good idea, thanks. I think my desire to make something BIG has resulted in me making a monster. I'll see how the game looks if I start chopping the content down to its bare-bones.
I think I may cut out a bit of the face portraits, and save the full images for very rare cutscenes (e.g., the ending segment of the game).
@bicfarmer: That's great advice, and I often give advice like that. It's also advice I need to hear. I think I'll do that: make the beginning, make a solid ending, add a bit of eough middle, then work on polishing the core gameplay before moving forward.
@Cap_H: Good idea, thanks. I think my desire to make something BIG has resulted in me making a monster. I'll see how the game looks if I start chopping the content down to its bare-bones.
BLANK: Apologies & Patch 1.3 Analysis
Why didn't YOU play this game? (LET ME HEAR YOUR THOUGHTS)
Thanks for your comments everyone! Sorry I haven't been around much to reply a whole lot.
@Archeia_Nessiah: Yeah if I ever went for these kind of graphics again, I'd probably skip the whole 8-color thing and actually move to an 8-bit appearance. I did enjoy the outdated palette, personally, though I don't feel I'd use it again because it was quite limiting.
There's a game I think which does this better: it's an RPG Maker game which was never finished, called Nightmare Castle, which is in the line of Yume Nikki fan-games. I'd link to it, but the last time I tried to download the game, I may have gotten some malware from an infected site. If you happen to find it, to search for its images or video, they use the 8-color palette I did... but I think the developer also pulled it off much better.
@demonlord5000: Thanks for your feedback! You made a couple interesting points. First, about the question on how battles work, you can die in combat, but when your party is wiped out, instead of getting a game over screen, you're simply placed where you were before you began the fight.
Secondly, you bring up an interesting point I may mention in another topic. I know I may be digressing a bit, but this is what was brought to mind: we as developers come up with a lot of "remove-the-hassle" features in our games. Skippable introductions, skippable tutorials, removing game-over states, having options to turn off battles, removing options for grinding, etc. But at the same time, I've been watching a lot of RPGM reviews and I'm noticing that things we tend to champion, tend to be disliked and criticized by others outside of the RPGM community. I've seen some interesting critiques about these things, and I may open up a topic about this in the future to share what I've seen.
@suzy_cheesedreams: Thank you so much! I'm really glad you enjoyed it. I enjoyed working on ways to make the character's personalities be somehow reflected in their skills. For the most part their conversations are terse, but I'm glad the skills show what type of people they are.
@dasgibtesnet: Thanks for your comments! I always appreciate feedback.
@Cap_H: Oh, thank you! This game and I have our very first fan! That was actually very, very encouraging, so thank you so much. I would like to continue the saga, perhaps by creating an Archstone 2 which would be a lot more story focused, with still a hefty emphasis on enjoyable combat. I think if I were to create it, I'd come up with a different art style. Perhaps something along the lines of digital watercolor-ish? I'm not a great digital artist yet, but I could work at it.
I'll definitely keep in touch if I decide to start putting Archstone 2 together. Thanks!
@Archeia_Nessiah: Yeah if I ever went for these kind of graphics again, I'd probably skip the whole 8-color thing and actually move to an 8-bit appearance. I did enjoy the outdated palette, personally, though I don't feel I'd use it again because it was quite limiting.
There's a game I think which does this better: it's an RPG Maker game which was never finished, called Nightmare Castle, which is in the line of Yume Nikki fan-games. I'd link to it, but the last time I tried to download the game, I may have gotten some malware from an infected site. If you happen to find it, to search for its images or video, they use the 8-color palette I did... but I think the developer also pulled it off much better.
@demonlord5000: Thanks for your feedback! You made a couple interesting points. First, about the question on how battles work, you can die in combat, but when your party is wiped out, instead of getting a game over screen, you're simply placed where you were before you began the fight.
Secondly, you bring up an interesting point I may mention in another topic. I know I may be digressing a bit, but this is what was brought to mind: we as developers come up with a lot of "remove-the-hassle" features in our games. Skippable introductions, skippable tutorials, removing game-over states, having options to turn off battles, removing options for grinding, etc. But at the same time, I've been watching a lot of RPGM reviews and I'm noticing that things we tend to champion, tend to be disliked and criticized by others outside of the RPGM community. I've seen some interesting critiques about these things, and I may open up a topic about this in the future to share what I've seen.
@suzy_cheesedreams: Thank you so much! I'm really glad you enjoyed it. I enjoyed working on ways to make the character's personalities be somehow reflected in their skills. For the most part their conversations are terse, but I'm glad the skills show what type of people they are.
@dasgibtesnet: Thanks for your comments! I always appreciate feedback.
@Cap_H: Oh, thank you! This game and I have our very first fan! That was actually very, very encouraging, so thank you so much. I would like to continue the saga, perhaps by creating an Archstone 2 which would be a lot more story focused, with still a hefty emphasis on enjoyable combat. I think if I were to create it, I'd come up with a different art style. Perhaps something along the lines of digital watercolor-ish? I'm not a great digital artist yet, but I could work at it.
I'll definitely keep in touch if I decide to start putting Archstone 2 together. Thanks!
Why didn't YOU play this game? (LET ME HEAR YOUR THOUGHTS)
@Marrend: I'm glad to hear you're feeling inspired lately! That's something I've had trouble with: I feel like I released a bunch of games in 2016, and I had all of these projects I was completing, but this year I've been exceptionally busy, and I haven't had the kind of inspiration I used to. Hopefully that will change.
@LockeZ: Thanks for your feedback! I guess the graphics were pretty bad. After all, they literally made someone feel pain just by looking at them (Nessy's post).
I also think you're right about the hook. I wanted the battles themselves to be the hook, because the game is essentially a 20-minute boss rush. Perhaps I don't articulate that well enough in the game page description, or maybe that's a poor/uninteresting hook? Definitely something I'll work on in the future. Thanks!
@LockeZ: Thanks for your feedback! I guess the graphics were pretty bad. After all, they literally made someone feel pain just by looking at them (Nessy's post).
I also think you're right about the hook. I wanted the battles themselves to be the hook, because the game is essentially a 20-minute boss rush. Perhaps I don't articulate that well enough in the game page description, or maybe that's a poor/uninteresting hook? Definitely something I'll work on in the future. Thanks!
Why didn't YOU play this game? (LET ME HEAR YOUR THOUGHTS)
@Cap_H: I think you're right! Online presence is something I've always struggled with. Part of it, I think, is because I never make much adeu about my own games. I just pop them out and announce "I did a thing", and they usually disappear. If I start developing again, hopefully I'll change that.
I do like the idea of an Archstone 2! But 16 whole colors!? Let's not get crazy here! Heh
@kentona: I can imagine. Especially having children: that's something I don't think I could manage at the moment.
As for Diablo 3 that I saw in there, that's something that pulls my attention away every few months. It'll grab me in a vice grip and refuse to let me do anything else in my free time.
@CashmereCat: Thanks! If you do get the chance, I hope you enjoy it! It's something I had to work hard on getting juuust right, and it was tough to come up with ways to make the battles engaging. Let me know how you feel about it!
I do like the idea of an Archstone 2! But 16 whole colors!? Let's not get crazy here! Heh
@kentona: I can imagine. Especially having children: that's something I don't think I could manage at the moment.
As for Diablo 3 that I saw in there, that's something that pulls my attention away every few months. It'll grab me in a vice grip and refuse to let me do anything else in my free time.
@CashmereCat: Thanks! If you do get the chance, I hope you enjoy it! It's something I had to work hard on getting juuust right, and it was tough to come up with ways to make the battles engaging. Let me know how you feel about it!
July 2017 Progress
This sounds great dude. Hope it goes smoothly! Also, congrats on your decision to go commercial with it. That's something I'd like to do some day.
Why didn't YOU play this game? (LET ME HEAR YOUR THOUGHTS)
@uni:
Awe, thanks Uni, you're the best. I also enjoyed The Darndest Trial. The epilogue of the game made we wish there was more!
@Archeia_Nessiah:
Thanks for letting me know! After I made the graphics, I realized I never wanted to use this palette again. The palette is unwieldy and I found myself recreating tiles over and over. The palette is pretty much all of the primary (and some secondary?) colors at full blast (e.g., hex FFFFFF). Even years ago, I think there was only one computer gaming system which used this palette, and computer gaming was very quick to change and adopt a more well-rounded palette shortly after that.
@NeverSilent:
Good observation! I probably should not have added the horror tag to this game in the first place, since it's not exactly a horror title. It's a short turn-based rpg focused on combat, and the only thing scary about it is... the music? Yeah, I should probably remove that tag.
@bicfarmer:
Thanks for your input! I like your recommendation for gamejolt and itchio. I think I should give those a try in the future.
Awe, thanks Uni, you're the best. I also enjoyed The Darndest Trial. The epilogue of the game made we wish there was more!
@Archeia_Nessiah:
Thanks for letting me know! After I made the graphics, I realized I never wanted to use this palette again. The palette is unwieldy and I found myself recreating tiles over and over. The palette is pretty much all of the primary (and some secondary?) colors at full blast (e.g., hex FFFFFF). Even years ago, I think there was only one computer gaming system which used this palette, and computer gaming was very quick to change and adopt a more well-rounded palette shortly after that.
@NeverSilent:
Good observation! I probably should not have added the horror tag to this game in the first place, since it's not exactly a horror title. It's a short turn-based rpg focused on combat, and the only thing scary about it is... the music? Yeah, I should probably remove that tag.
@bicfarmer:
Thanks for your input! I like your recommendation for gamejolt and itchio. I think I should give those a try in the future.
@JRL Demo Released!!! OMG
Haha, naw, nothing that exciting, I'm just poor.
And thanks! Hope you enjoy it, and thanks again for testing!
And thanks! Hope you enjoy it, and thanks again for testing!













