GREDGE109'S PROFILE
Gredge109
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I'm secretly hoping my computer crashes so I can give up some of these ongoing projects.
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Hero Panic
author=IllusioMan
Hey, seems to be very interesting!!!
I want to be a tester.
Hey, thanks! You messaged me a long time back and I never read this. Don't know if you're still watching this page, but I'd be happy to have you as a tester when the time comes!
author=Novalux
Subscribed. Best of luck with the project going forward.
Edit: Sign me up for the demo.
Awesome, so glad you're following this project! I'll definitely put you on the list for the demo!
My Little Alpaca
Lol. Why thank you.
I hope this game gives you everything you could possibly want from a game about Alpacas.
I hope this game gives you everything you could possibly want from a game about Alpacas.
Tod ~ Birth Of Conscience
This was pretty awesome. Makes me want to check it out.
Edit: Meant to be a reply to your blog post, "Just watch it", but I'm tired.
Edit: Meant to be a reply to your blog post, "Just watch it", but I'm tired.
Super Girl Squad
Thanks Uni, super stoked to hear you're interested!
I'm really happy to see this game pick up a couple more subscribers. Almost motivates me to continue working on it!
I'm really happy to see this game pick up a couple more subscribers. Almost motivates me to continue working on it!
Super Girl Squad
Hero Panic
Thanks! It's a lot of hard work, but what I have right now is fun to play. I just gotta add more content (more monsters, more gear, more stories, more dungeon environments).
In a way I feel good I couldn't submit this for the event in time. I think everyone would have enjoyed a good demo, but what I actually release will have a bit more polish now.
I have several of my characters in the game so you can put your own party together. There's different ways to unlock them (story quests, pwrsonal quests, exploration), and I want to make sure a good portion of them are accessible in the demo.
In a way I feel good I couldn't submit this for the event in time. I think everyone would have enjoyed a good demo, but what I actually release will have a bit more polish now.
I have several of my characters in the game so you can put your own party together. There's different ways to unlock them (story quests, pwrsonal quests, exploration), and I want to make sure a good portion of them are accessible in the demo.
Hero Panic
Thanks kenlan! I hope you enjoy what I release this Sunday! I've been putting in some long nights to get all these systems in place. So far everything is coming along very well. Still got a bit of balancing to do, and I'm not done implementing all the features, but should have a good bit of content ready shortly!
Hero Panic
Hey, thanks so much! I hope to definitely have something ready by the end of the event. I hope to release a decent sized demo, if not the full game. We'll see!
RTP
This was a really, really fun game. It was short and sweet, and when I got done, I wished there was more.
It's cool how every play-through is different. My first run of the night consisted of a Cleric. Have to say, this is the first RPG I've played where my main character was a pure Cleric, and I liked it.
I like how you handled everyone having four skills, one of which was a free-cast. And at least one (iirc) of the skills was a "mode." I enjoyed how you could toggle the mode and have benefits either way you decided to play. At first, the combat frustrated me because it felt slow, but then I realized what you were doing. I began taking my time and wearing down the enemies, and I had a blast after I figured out your system.
Also, if you don't mind me asking, what plugins were you using for the skill swap? You use the skill, enter a mode (status), and the skill swaps out with another. I've tried to do something like that before, but it just tosses the newly learned skill to the bottom of the player's skill list. How did you accomplish this?
Anyways, this was a lot of fun. I've been in kind of a slump lately, and this helped inspire me to get working on my own projects. Finally, the score card from my first play-through is there in the spoiler tag. It's a bit large even after I reduced it in size, but here ya go. Next time I'll likely fight more monsters.
Not the greatest run I've had in a game, but I felt accomplished.
It's cool how every play-through is different. My first run of the night consisted of a Cleric. Have to say, this is the first RPG I've played where my main character was a pure Cleric, and I liked it.
I like how you handled everyone having four skills, one of which was a free-cast. And at least one (iirc) of the skills was a "mode." I enjoyed how you could toggle the mode and have benefits either way you decided to play. At first, the combat frustrated me because it felt slow, but then I realized what you were doing. I began taking my time and wearing down the enemies, and I had a blast after I figured out your system.
Also, if you don't mind me asking, what plugins were you using for the skill swap? You use the skill, enter a mode (status), and the skill swaps out with another. I've tried to do something like that before, but it just tosses the newly learned skill to the bottom of the player's skill list. How did you accomplish this?
Anyways, this was a lot of fun. I've been in kind of a slump lately, and this helped inspire me to get working on my own projects. Finally, the score card from my first play-through is there in the spoiler tag. It's a bit large even after I reduced it in size, but here ya go. Next time I'll likely fight more monsters.
Not the greatest run I've had in a game, but I felt accomplished.