HOUSEKEEPING'S PROFILE
Housekeeping
3571
My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
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I'm going to stream for the first time ever in a few hours. Got any tips on how to make the stream suck less?
I just won first place in the Halloween Contest!
Now that I alone have access to the internet and the vast fortune that accompanies it, I finally have the free time to chat with all of my friends on the internet.
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No...No...It's not fair...
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No...No...It's not fair...
I just won first place in the Halloween Contest!
Is there Something Wrong with me? Am I just not a good dev?
Taking criticism is pretty emotionally draining, but that's the hazard of doing anything creative. There's no equivalent of a hard hat for this type of work; you just have to work out your neck and back until you can take the falling debris.
You're not a bad developer; you're a developer who's still learning. Creating an rpg requires a knowledge of game design, art, music, coding, and writing. There are a lot of factors at work, and most people only have time in their lives to master one or two of these, and you're having to do them all. I'm sure there are seeds of truth to some of the criticism because it's impossible for you to make the perfect game alone (especially under time constraints). And, even if you make a game that you love and others love and you think is perfect, someone is still going to come along and shit on it. As hard as it is, all you can do is learn what you can and move forward.
You're not a bad developer; you're a developer who's still learning. Creating an rpg requires a knowledge of game design, art, music, coding, and writing. There are a lot of factors at work, and most people only have time in their lives to master one or two of these, and you're having to do them all. I'm sure there are seeds of truth to some of the criticism because it's impossible for you to make the perfect game alone (especially under time constraints). And, even if you make a game that you love and others love and you think is perfect, someone is still going to come along and shit on it. As hard as it is, all you can do is learn what you can and move forward.
The God of Crawling Eyes {Spookiest Horror Games} - Full Let's Play
Misao = Fin
author=Solitayre
Why are we still doing the Misaos
It's about the pageantry, man. The glitz. The razzle dazzle. The who's who and the what's what. If you're not excited for all the hip celebrity dish, then I just don't know how to get through to you.
A Very Long Rope to the Top of the Sky
Yeah, I was thinking that you might not have had those yet, but I wasn't sure if mentioning them would be a spoiler. Those are game changers.
Jimmy and the Pulsating Mass Review
Ah, I got you. Yeah, the main impetus for the plot basically starts in the area you're at when the demo ends, though Punch and the Queen Bee provide a bit of a foundation for it in their dialogue. Essentially, the demo is functioning as a prologue. The "finding honey" MacGuffin is over once you get to that level, and then the story accelerates; I was trying to imply that with the cliffhanger.
I'll pass on hearing your plot theories; I don't mind hearing them, but I can't confirm or deny them since it would risk spoilers--not that this would necessarily ruin the story for people, but it would change the dynamic.
I'll pass on hearing your plot theories; I don't mind hearing them, but I can't confirm or deny them since it would risk spoilers--not that this would necessarily ruin the story for people, but it would change the dynamic.
Jimmy and the Pulsating Mass Review
Thanks for writing up a review, todpole! Yeah, it's just the demo, so the story doesn't contain much in terms of character development yet. I'm glad you liked that scene with Buck, though; that was something I added to the latest demo, so I'm feeling more confident about that decision now.













