HOUSEKEEPING'S PROFILE
Housekeeping
3571
My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Search
Filter
Jimmy and the Pulsating Mass
Play the demo! PLAY IT!
I think I might give some money steals to every enemy so that it's clear that you should be checking what you can grift from everyone.
Ask Mint
author=Malandy
What about Jimmy and the Pulsating Mass?
![]() | Mint says: |
![]() | Mint says: |
![]() | Mint says: |
Jimmy and the Pulsating Mass Review
I don't think that should happen either; Skitter is always further left when he's in a troop with a turtle.
Oh, also: thanks for finding that glitch with the wall. That was a dumb thing for me to miss, but it's an easy fix.
Oh, also: thanks for finding that glitch with the wall. That was a dumb thing for me to miss, but it's an easy fix.
Play the demo! PLAY IT!
Mid-Month Update - The Great Debuff Problem of 2016
I think argh's got the right idea. Another fix would be to alter your damage formula. I'm using crystalgate's formula in Jimmy; it basically works like this:
a.atk**2/(a.atk+b.def)
The ** denotes an exponent; so it's attack squared divided by the sum of attack and enemy defense. This makes defense scaling much more natural; with Ace's default formula, defense tends to either be useless or grossly overpowered.
a.atk**2/(a.atk+b.def)
The ** denotes an exponent; so it's attack squared divided by the sum of attack and enemy defense. This makes defense scaling much more natural; with Ace's default formula, defense tends to either be useless or grossly overpowered.
Jimmy and the Pulsating Mass Review
What?! The turtle stack has a 90% base steal chance, and individual turtles don't have items. Do you happen to remember the item you were trying to steal? Has anyone else run into this?
Jimmy and the Pulsating Mass Review
Thanks for the review, Libby! You've made a good point about putting in a stealable thing at a higher rate earlier. Basically, the item that you skipped was a clubhouse item that you could only get one of, and that's the only enemy type in the game that gives that. There are lots of ways to boost your luck (which increases steal rate) and your base steal rate in the game, so I kept Skitter's steal chance low as incentive to revisit the area for completionists (or for players who stick it out early to get a stat boost). But, yeah, that might deincentivize people from attempting grift on later mobs. You don't HAVE to use those strategies, but they're definitely factored into the battle design in a lot of instances.
















