HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

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Jimmy and the Pulsating Mass Review

Wow, Unity, I'm going to cry! I'm just very happy that you enjoyed the game! The problem with spending like four years on a game--and I know lots of people here can relate--is that you're totally in a vacuum during that time, so you begin to experience a lot of self-doubt. So, after releasing the game, the thing I was hungriest for was to just see people's reactions, and I've been so blessed that people have been able to connect with and enjoy Jimmy (despite some things, like the tough boss encounters, that I've been scared to death would be a turnoff).

Your nitpicks are totally valid. I've learned a lot about art from all the time I spent on making assets for this game, but, yeah, I still have more to learn, and there's so much that I didn't improve since it would have been such a time sink (poor Mr. Marvelous's childhood home...). Better and more female characters would have been nice, too; I was a little worried about that (and representation in general). I was writing myself into a corner a bit since I'm working from the world perspective of an eight-year-old whose only understanding of Asian people is anime that his uncle showed him. I tried to round out Helga, though, but a lot of that is implicit stuff.

Anyway, thanks so much for the review! Five stars...feels pretty damn sweet.

author=unity
There are also some minigames to play which are all quite nice. I have no idea how Housekeeping pulled some of them off, like the Skee-Ball one. Like, look at this thing! The ball flies in and is completely animated and everything! How'd he do this in RPG Maker? XD I have no clue, but I'm guessing that it wasn't easy. Kudos for this and the other fun minigames!


Lots of pictures.

Jimmy and the Pulsating Mass

You're having pretty terrible luck. Normally you can expect a ladder in about ten floors. You can get ladders from both item spots and Rubik spaces. Rubik spaces have a much higher rate of giving you a ladder than item spots.

Jimmy and the Pulsating Mass

It's guesswork, but they're all thematically linked (like the example one given by Information Guy). Generally the high-tier set bonuses are better, anyway, once you start getting those furniture pieces that act to complete multiple sets.

Jimmy and the Pulsating Mass

There's still some post-game stuff you can do after beating the game if you're still hungry for more!

That effect that you're referring to just has the same effect as running into things as the bird. The vampire's used in a few more places than that--I'm thinking four off the top of my head, but it's late so I could be forgetting something. I've got that info guy problem fixed in my version; planning on uploading the fix for that (and a bunch of other stuff) soon. As for the book, you need to get into an encounter with a particular enemy in that area and last eight turns; it's exclusive to that section of the library.

Jimmy and the Pulsating Mass

Man, that sucks Frogge. Was the anti-lag script you added hurting the game? If it was a wash, you could probably put it back in and your save file would work.

And, yes, I'm so sorry about the large sprite issue. That's like my number one thing I'm trying to deal with right now. There's a program called mkxp that can run RPG Maker games through a C interpreter (I think), and it seems like that might kind of fix the performance issues across the board, but I'm having trouble getting it to work. If anyone has any experience with that, I'd love to get a bit of direction. It basically seems like a magical cure-all, and I'm surprised I haven't seen it discussed on the forums before (or maybe I just missed it).

Jimmy and the Pulsating Mass

Yeah, that's how the bear ability works, unity. I made it to where it also includes hidden levels so that it would be an indicator for the player that there was SOMETHING they were missing so they would explore more.

The vampire ability is a bit underused, but it basically "scares" some things. You use it in just a few different places.

Your avatars are beautiful.

Edit: Now I have joined you.

Jimmy and the Pulsating Mass

Sweet, Frogge--glad you're loving it! I don't mind missing out on Misaos, though; the only thing that matters to me is that people play and enjoy it. It's commercial, anyway, so I don't think it's eligible.

And, yeah, the lines are intentional; they're supposed to be like staff paper. That's why if you jump on the little stepping stones, they have different tones based on their position on the "staff."

Jimmy, We Are Go for Launch!

Sweet, Punkitt! I hope you enjoy it!

Hey, thanks, Fomar! I guess The God of Crawling Eyes was a long time ago, but it feels like I made that yesterday. Anyway, the game's about 35-50 hours to complete all the content. 35 is like my time for completing everything, and most testers were around the 45-hour mark.

Censorship and Security Paradoxes

It's okay, Bulma. Your brain is probably just more wired to respond to fear than a lot of people here. That's actually really useful in the wild. You should use that fear to be more afraid of how corporations are manipulating you in order to turn a profit, though--much like how Alex Jones peddles the fear of an emasculating society in order to sell muscle juice.

Jimmy, We Are Go for Launch!

Thanks, everyone! It was definitely a lot of work, and now that it's released there's a lot more work that seems to be popping up, but I've been happy with the response so far.