HOUSEKEEPING'S PROFILE
Housekeeping
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My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God
Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
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A Very Long Rope to the Top of the Sky
@Citric:
The best advice is to have lots of VIP Free Death Passes and ultra tonics/mana potions. On all my playthroughs, I did all the bonus content first, so that fight's always been pretty easy for me; it could definitely be hard if you're going there right after beating it, though.
A Very Long Rope to the Top of the Sky
Yeah, that's the max health. The last boss has around 350k. The top nightmare boss has 400k; the top elder god boss has 800k.
You can level grind the last boss, but the temple of the elder gods is probably a better bet, especially since you'd get monster drops.
You can level grind the last boss, but the temple of the elder gods is probably a better bet, especially since you'd get monster drops.
A Very Long Rope to the Top of the Sky
-There aren't tiers for elemental res; 50% fire resistance is the best you're going to get.
-The love status effect is the one that can't be blocked. It probably should have voided Blessing, but it doesn't, so that's something I need to fix. Actually, fuck it, I should have it work on love too. The idea was to have a strategy in which you berserk your party and still have one person left over to stack an additional damage buff, but because VX is lame and cuts stat bonuses at 200%, berserk ended up being a lot worse than I wanted it to be. Now that I'm more comfortable with the engine, though, I think I could jury rig a better stat boost in there, so I'll queue that up for the next update.
-To get to the door of the West Wind, head to where Alan was during the child arc, and follow that path, head down at the fork, and then drop off the bridge using the arrow furthest to the right. Diego's axe is that way as well.
Spoilery stuff:
Yeah, I really like writing evil wicked bogeyman dialogue. My next big project is going to have a lot of nightmarish stuff in it like that.
-The love status effect is the one that can't be blocked. It probably should have voided Blessing, but it doesn't, so that's something I need to fix. Actually, fuck it, I should have it work on love too. The idea was to have a strategy in which you berserk your party and still have one person left over to stack an additional damage buff, but because VX is lame and cuts stat bonuses at 200%, berserk ended up being a lot worse than I wanted it to be. Now that I'm more comfortable with the engine, though, I think I could jury rig a better stat boost in there, so I'll queue that up for the next update.
-To get to the door of the West Wind, head to where Alan was during the child arc, and follow that path, head down at the fork, and then drop off the bridge using the arrow furthest to the right. Diego's axe is that way as well.
Spoilery stuff:
-Mother and Raccoon have about the same amount of health; Raccoon has slightly more because of his two forms. You also might want to put hide tags to avoid mentioning that you fight Raccoon since people early in the game might find that to be a spoiler.
Yeah, I really like writing evil wicked bogeyman dialogue. My next big project is going to have a lot of nightmarish stuff in it like that.
What's your personality type?
Personality: ISTJ
Variant: Assertive
Role: Sentinel
Introverted: 26%
Observant: 12%
Thinking: 10%
Judging: 21%
Assertive: 50%.
Makes sense. It'd be kind of fun if they kept metrics on the personality types that actually do the test to see which personality type is most likely to waste time on these things.
Variant: Assertive
Role: Sentinel
Introverted: 26%
Observant: 12%
Thinking: 10%
Judging: 21%
Assertive: 50%.
Makes sense. It'd be kind of fun if they kept metrics on the personality types that actually do the test to see which personality type is most likely to waste time on these things.
A Very Long Rope to the Top of the Sky
I'm afraid not; you can travel back to Ubiquity via your town teleporter, but the areas before that can't be immediately teleported to.
A Very Long Rope to the Top of the Sky
You can't buy elixirs anywhere; you can get ultra tonics, ultra mana potions, and VIP Free Death Passes by upgrading Neil's shop, though. And, I believe 53 is the top count; he counts groups of people as one because I didn't think far enough ahead, haha.
The perfume trigger is the only weird one I can think of; the others require progressing the plot to a certain point, enacting other town hall measures, or obtaining certain townspeople.
The perfume trigger is the only weird one I can think of; the others require progressing the plot to a certain point, enacting other town hall measures, or obtaining certain townspeople.
A Very Long Rope to the Top of the Sky
A Very Long Rope to the Top of the Sky
Yeah, you're in the right area, Kenlan, just make sure you don't actually go into that big building with three doors. There are three smaller buildings spread throughout the city that each have treasure in them.
-You have to craft a necklace of lesser elements; the recipe is sold in your town.
-The perpetual chaos let's you fight Raccoon at (just about) any time in the game.
-The perpetual chaos let's you fight Raccoon at (just about) any time in the game.
A Very Long Rope to the Top of the Sky
@kenlan: I made that puzzle fairly obtuse, but here's the solution:
Starting from the left of the entrance and going clockwise:
-Stars
-Statue
-Chicken
-Tree
-Blinking Light
-Sheep
The reasoning behind this is that each image represents one of the things that God created during different days of the creation story in Genesis. The order follows the order of the days mentioned in the first puzzle in the temple. I thought it would be neat to do a little intertextual puzzle since I borrowed pretty heavily from Christian iconography with the god figure, and the Temple of the Elder Gods was a way to make an interdimensional connection to our own world and beliefs.
The Ring of the Viper is in the Path of Gods (the level with the switches that make vines appear). To get it, go through the first area (from the world map entrance). Eventually you'll get to an area that has two of those crystal switches that make a vine appear that let you climb up to the next area. Flick the switch and go back to the "sky bridge" area before, and you'll see a vine that'll take you to the ring.
The water amulet is in Silent Lake Temple. It's in the top left area from the main hub room. It's across a gap, so you have to be turned into blue fire to get it.
The earth amulet is in one of the three small buildings you can access in Polaris after you get the keycard from Oliver that lets you in the library. These buildings aren't in the library--they're in the main town area.
-Stars
-Statue
-Chicken
-Tree
-Blinking Light
-Sheep
The reasoning behind this is that each image represents one of the things that God created during different days of the creation story in Genesis. The order follows the order of the days mentioned in the first puzzle in the temple. I thought it would be neat to do a little intertextual puzzle since I borrowed pretty heavily from Christian iconography with the god figure, and the Temple of the Elder Gods was a way to make an interdimensional connection to our own world and beliefs.
The Ring of the Viper is in the Path of Gods (the level with the switches that make vines appear). To get it, go through the first area (from the world map entrance). Eventually you'll get to an area that has two of those crystal switches that make a vine appear that let you climb up to the next area. Flick the switch and go back to the "sky bridge" area before, and you'll see a vine that'll take you to the ring.
The water amulet is in Silent Lake Temple. It's in the top left area from the main hub room. It's across a gap, so you have to be turned into blue fire to get it.
The earth amulet is in one of the three small buildings you can access in Polaris after you get the keycard from Oliver that lets you in the library. These buildings aren't in the library--they're in the main town area.
A Very Long Rope to the Top of the Sky
Dang it; I always do that with intact!
No, Raccoon didn't time travel; soul tears just let you look into someone's past. The conscious of the person is present in the soul tear, but it's not really sentient; think of it like you get to glimpse back in time and hear the thoughts and interact with the mind of the person from that past--so Raccoon won't know you talked to him the next time you see him. It's a pretty convoluted property, but it let me have some more direct interaction during those scenes, so I'll take it!













