HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

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The Recommend Me a Game Game

Addit's tutorial about the importance of networking hit me square in the jaw. I like to pretend I'm a tortured artist, isolate myself in my room, and write, compose, or make games. This hasn't been the best way to meet new people, so I came up with this game to expose me to more people and their games. Here's the deal: I want to play more games on this site, but there are so many that I don't know what to pick. I'm giving everyone here a chance to recommend me a game. Here are the rules:

1) This game is broken up into rounds. A round lasts until I've chosen a game.
2) Players can do any combination of the following in their post, but please limit yourself to no more than one of each category:
+2 points to a game other than your own.
+1 point to one of your own games.
-1 point to someone else's game.
3) Players can only take one turn per round, but they can comment in the thread before or after their "turn."
4) Points carry over to the next round.
5) The winning game will be played to completion and reviewed by me. I think I'm a fairly tough critic, especially with regard to writing, so keep in mind that winning might be a double-edged sword.
6) In the advent of a tie, I'll use my own discretion to pick a winner from the games that have the highest scores (in other words, I'll pick whichever one grabs me).

Here are the games I will play:
-Fun games.
-Crappy games.
-Games with the standard battle system of your engine.
-Games with neat custom battle systems.
-Games with no battle systems at all.
-Short games.
-Long games.
-Hard games.
-Easy games.
-Red games, blue games, old games, new games.

Here are the games I will NOT play:
-Incomplete games or demos.
-Episodic games--unless all the episodes are complete.
-Games that are so buggy I can't possibly beat them.
-Games that are so difficult that I can't possibly beat them. Keep in mind, though, that I can take a lot of pain.
-Commercial games.
-Games that I have already played and reviewed. Here's a list:

Halloween Bash
Halloween Flop (I kind of implicitly reviewed this in my Halloween Bash review)
Teenage Costume Squad
The Grumpy Knight
Dhux's Scar


Additionally, if you're seriously interested in working with me in the future, present, or, through some temporal anomaly, the past, shoot me a message. I'm a story and music guy, so you should probably play A Very Long Rope to the Top of the Sky to see my writing and music preferences; The God of Crawling Eyes will give you a decent idea in a shorter space, but it's not as representative of the direction I'd want to go in (I'm still open to horror games in the future; I just don't want to be pigeon holed). I'm also wanting to work towards commercial projects, so if that's not something you're interested in doing at least at some point in the future, it's probably best that we don't work together.

That's it! I'd like to play a lot of good games from this and hopefully meet some cool people to form a team.

Howdy

Hey, I kind of made an introduction post in the Halloween event thing, but I figured I should make a legitimate one. I entered the Halloween contest as a sort of ice breaker, I guess. That game is called The God of Crawling Eyes. I have another game that you might have seen over at rpgmakervx.net or rpgmakerweb called A Very Long Rope to the Top of the Sky; I'll post it here as soon as the Halloween event dies down.

A little about me: I've played guitar for a little over ten years now and I have a master's in creative writing, so, needless to say, I'm unemployable. That's okay, though, because I have a job that gets me by (grading freshmen English essays--the definition of fun, I know) and it affords me a lot of free time to follow creative projects, which I'm all about. When I was a kid, RPGs were my bread and butter, and it's been fun working with RPG maker and developing the kind of stuff I always wanted to play. My strong points are plot/character development and music. I tend to write slipstream fiction, but the games I've developed have fit into more traditional genres, though I hope the character development elevates them to a degree.

I guess that's it. I probably won't post on the forums a lot; I'm kind of a nose-to-the-grindstone kind of guy. I used to be more laid back, but I guess as I get older I'm just more motivated to leave my footprint.
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