New account registration is temporarily disabled.

JOSEPHSERAPH'S PROFILE

expression

old avatar log


http://i.imgur.com/cZVMqmn.gif (1.29.2017 - 3.30.2017)
http://i.imgur.com/wBF9yy6.png (06.13.2016 - 01.29.2017)
http://i.imgur.com/MmQhwCA.gif (04.25.2016 - 06.13.2016)
https://36.media.tumblr.com/4348623c8c1e650f399dc5806b043951/tumblr_o5u4yp8q5f1qktz4xo1_250.png (04.18.2016 - 04.25.2016)
(blank) (03.31.2016 - 04.18.2016)
https://45.media.tumblr.com/eff2e25eb273ceac010856f5e84a466d/tumblr_o4loyzOGkV1qktz4xo1_250.gif (03.25.2016 - 03.31.2016)
http://i.imgur.com/qMBRqEl.png (03.11.2016 - 03.25.2016)
http://i.imgur.com/uMziTvv.png (02.02.2016 - 03.11.2016)
http://i.imgur.com/ZzSew04.png (12.13.2015 - 02.02.2016)
http://i.imgur.com/yJztZDt.png (12.12.2015 - 12.13.2015)
https://31.media.tumblr.com/525c96811b416d1fdeb9f274d6ccc97b/tumblr_nx4bvbwDzz1qktz4xo1_250.gif (10.23.2015 - 12.12.2015)
http://i.imgur.com/T0JPIkf.png (10.23.2015 - 11.01.2015)
https://33.media.tumblr.com/8b4988b601ecb1191d6b6c243b040a96/tumblr_nw92c9GBeV1qktz4xo2_r1_250.gif (10.15.2015 - 10.23.2015)
(empty) (09.23.2015 - 10.15.2015)
http://i.imgur.com/9e7U7IJ.gif (09.09.2015 - 09.23.2015)
http://i.imgur.com/jqIYVxe.gif (09.07.2015 - 09.09.2015)
http://i.imgur.com/lEMKIwQ.png (08.30.2015 - 09.07.2015)
http://i.imgur.com/8dWQClj.png (08.28.2015 - 08.30.2015)
http://i.imgur.com/H9rxf4D.gif (08.21.2015 - 08.28.2015)
http://i.imgur.com/BZHFfGM.png (08.16.2015 - 08.21.2015)
http://i.imgur.com/j7hRiNN.png (07.16.2015 - 08.16.2015)
??? (rikku) (image deaded) (06.18.2015 - 07.16.2015)
http://i.imgur.com/lEw3JEq.gif - (05.02.2015 - 06.18.2015)
http://i.imgur.com/x0Eun6m.gif - (04.30.2015 - 02.05.2015)
http://i.imgur.com/R9uhXdq.gif - (28.04.2015 - 30.04.2015)
https://33.media.tumblr.com/ff883554d0c0256b23b1fe133c6d2411/tumblr_nmi5v5QVR51qktz4xo1_250.gif ( 08.04.2015 - 28.04.2015)
http://i.imgur.com/bQxPg92.png (02.04.2015 - 08.04.2015)
http://i.imgur.com/iakfGdA.gif (31.03.2015 - 02.04.2015
http://i.imgur.com/er7LeT6.png (14.02.2015 - 31.03.2015)
http://i.imgur.com/er7LeT6.png (10.02.2015 - 14.02.2015)
http://i.imgur.com/kM9IXDf.png (08.02.2015 - 10.02.2015)
http://i.imgur.com/CKQVWpB.png (27.01.2015 - 08.02.2015)
http://i.imgur.com/fbUd5jU.png (12.08.2014 - 27.01.2015)
http://i.imgur.com/ne1AeVF.gif (11.07.2014 - 12.08.2014)
http://i.imgur.com/oXsxU6p.gif (10.14.2014 - 11.07.2014)
http://i.imgur.com/Q1Y70q3.gif (07.20.2014 - 10.14.2014)
http://i.imgur.com/hD3H0Ex.gif (03.12.2014 - 07.20.2014)
http://i.imgur.com/jYsnkAI.gif (??.??.???? - 03.12.2014)
http://i.imgur.com/w8MBFVK.gif
http://i.imgur.com/XhVdO2c.png
Resonate ~call out my an...
A girl and her newfound friends must grow a tree to return home.

Search

Filter

Worth moving a game from VX to MV??

i was rather baffled by people talking about moving to MV rather than MZ then I read the dates. someone fetch the ban hammer

Formula for raising ATK based on HP lost?

The second formula will return this:

ATK Rate = 1 + (2 - (a value between 0 and 1.) )

Assuming your character had 27/100 HP:

ATK Rate = 1 + (2 - 0.27)
ATK Rate = 1 + 1.73
ATK Rate = 2.73. So you'll have 273% ATK if you're at 27% health.

Another scenario, 95/100 HP:

ATK Rate = 1 + (2 - 0.95)
ATK Rate = 1 + 1.05
ATK Rate = 2.05, so you'll have 205% ATK if you're at 95% health.

Basically, it's almost there. IF you want the ATK range to go from 200 to 300% it's perfect. You probably want it to go from 100 to 200, though, which would mean you'd need to change that 2 to a 1.



EDIT: Actually, you probably just want to take off that 1+ part.

<JS ATK Rate: 2 - gameActors.user.hp / gameActors.user.mhp>

This way the rate will be < 200% - (0%~100%) >, meaning it'll always return between 100% and 200% attack depending on HP lost.

RPG Maker Unite - New Engine

This is more like Pixel Game Maker MV releasing between RMMV and RMMZ tho!
This is not a mainline RPG Maker. It's probably an add-on for Unity with a very different goal. Personally, I think it'll be awesome if eventually we get two rpg makers: a simple standalone product intended for beginners, and an extremely powerful interface that communicates with one of the main engines like Unity and Unreal. It's much better for the developers too: Rather than spending resources writing basic stuff like graphcs handling and interfacing, the RPG Maker team can use the amazing tools already built-in in these engines and create on top of that. Movement is already solved on Unity, for example. That means that on launch, Unite could have the biggest range of plugins any rpg maker has ever had: the entire Unity store.

Of course, that depends on the philosophy behind this engine, but this is sooo cool and sooo exciting.

I think MZ still has many healthy years to come.

turnaroundseiferprev.png

beautyyyyyyyyyyyyyy

vr_terminal.gif

BiWeekly Update No. 1: 14/2/2022

Fascinating read. I felt like bonking myself on the head with a hammer a few times while reading -- great productivity notes that I never remember to use LOL
As looking forward to this as ever! Keep it up <3

Screenshot_20220214_040341.png

this is a sexy screen

Izrand Allure

sincerely HYPE and it's not because i got to work on it (but also THANKS it's been FUN)

this looks really sick. and you always deliver. sucks i haven't played your latest stuff (i rarely reserve time to play stuff anymore T_T) but every time i sat down to play any of your stuff it has moved me in many ways and also gripped me for hours on end!!

Regarding class systems: "but not all characters share all classes" is my fave thing!!! No shade on games with a blank slate party (I love those as well) but this is such a fun spot to meet halfway -- still deep with a world of options for the player, but with a slightly more curated gameplay experience and, most importantly, this is a really nice canvas in which to express each character. I love that a lot.
Also I love to see the rare times an RPG Maker game allows itself to iterate on class systems. I am HYPE. Have I said that?

Besides that, it's a sequel to one of the most consistently fun experiences I've had in the community. like. yee i'm hype! have i already asked if i said that? uhhnn ok maybe it's time to end this post. godspeed! and,,, take your time to enjoy the process! <3

Jingle Jangle Jam

I am GUARANTEED not to participate but someone should use this song:

Addressing something important

Thoughtful. I often freeze up, drenched in a slimy spiritual state, when reading mere comments i wrote like 2 weeks in the past, much less stuff from actually 10 years ago - I'm glad you're working to rectify it. And to give us an awesome update to boot!

edit: pls no pressure, sorry