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JOSEPHSERAPH'S PROFILE

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Resonate ~call out my an...
A girl and her newfound friends must grow a tree to return home.

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THE FROZEN WORLD Review

why did i learn to type

(this is still a great game though <3 )

Looking Back: Hero's Realm

Craze even started working on custom graphics for the game, back in 2006. But that was never really pursued.

Craze REALLY IS the RPG Maker Utada Hikaru. Can't help but wonder what the game'd've looked like.

Alas, the new version satisfies that itch deliciously. Can't wait to see how it looks in its entirety too!

Gender Roles in Gaming

What a ride, this comment section. From clicking on this decade-old article I knew some of the discussion would be timeless, some other would age like milk, and some comments would just make me gagiggle

(also, rio de janeiro looks more like this: https://www.youtube.com/watch?v=CuyTC8FLICY )

I really like seeing how these conversations recontextualize through the times, an eternally relevant topic discussed in a constantly shifting community.

KO Cupid

server fart

Dawnchasers.png

the blue lines with lightly tinted skin underneath is a really cute vibe

KO Cupid

Truly the Utada Hikaru of RPG Maker!

Demon Tower: The Old, Decrepit Version

The best game of 2008!

[RMMV] I'm making a game for my daughter

A nice thing about developing a game for a 5 year old child is that there's just so much to it that the child won't be able to immediately absorb and understand. Depending on how it's written, you can create a piece of narrative or an experience that they will be able to revisit and view from another perspective years in the future. Perhaps pick up some nuance about their parents' relationship, or about parenthood itself, that they couldn't at first. It's possibly the greatest gift a parent can give a child. My grandmother was a singer and pianist -- I really wish I had some recordings or some originally written songs of her somewhere to look back at her and "talk" to her in 2021.

What defines an episodic game?

I always thought episodic related to having different episodes / downloads releasing at separate times. Probably within one game page. Prolly doesn't have to be like that and what you're doing fits, though; you're just updating the game project with every new episode. But, uh, the quintessential episodic rpg maker game may be The Way? So something like that as opposed to a game with several in-game chapters or episodes?

How can Designers Create Levels to deal with Unflexable Players?

author=Sooz
2) Considerably less valid, but you will get people pissed about the existence of an optional "easy mode."

I see getting people pissed at this as a bonus, tbh.

I don't like tips very much. They're welcome, but they're the outermost level. Design should be as good as possible first.