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I love text let's plays. They're a lot less common than they should be -- especially for indie games.
I find they're great depending on your state of mind! It's easier to take breaks or multitask with text LPs for me, to be inspired, they're often wittier or have a more guided, intentional direction than a video let's play, it's a pretty different experience overall... And one that's more accessible to produce as well, since you don't need recording gear or powerful software to record and edit videos!
I would be delighted to see more stuff like that on RMN. I tried Text LPing craze's commonplace book entry but imgur screwed up the image order. I wonder what's a simple solution for saving screenshots and writing on the go. Saving them as files on a folder rather than directly ctrl+v-ing them in a document sounds like a pain.
I would be delighted to see more stuff like that on RMN. I tried Text LPing craze's commonplace book entry but imgur screwed up the image order. I wonder what's a simple solution for saving screenshots and writing on the go. Saving them as files on a folder rather than directly ctrl+v-ing them in a document sounds like a pain.
Pathfinding
Holy shit this eluded me for so long but it is so logical and simple! Laborious perhaps, but definitely simple. Interesting. Brilliant work!
TEMP_Ooze.png
egod.eth
Dormant Sky
Gender Roles in Gaming
author=Solitayre
I don't think I even have the courage to read my own opinions on this topic from over ten years ago. Would it be better if I deleted it, do you think?
I think it's a pretty nice article and thread overall. More than anything, it's especially because of how things have changed (and not!) since ten years ago, that articles like this are so special, and anyone reading it should have that in mind. 10 years fly by so fast, too... Anyway, adding a disclaimer that it's a 10 years old article might not be a bad idea, because while it's very visible for everybody some people might not have it in mind.
Don’t Throw Away That 2k3 Just Yet
To be fair while for long Ace was much better than MV IMO, MZ currently blows Ace out of the water in pretty much every respect:
A modern, lightweight and highly compatible programming language,
Optimized to use graphics cards in an era where pretty much every onboard graphics card will outperform Ace's single-threaded, no-graphical acceleration performance (basically MZ has the same performance demands as MV, but it gave computers 5 years to catch up, while Ace is quite demanding of contemporary low/mid end processors thanks to them splitting their performance across multiple cores, while Ace can only use one... and no graphics cores at all)
Editor is much better (Maniacs 2k3 is still massively superior though!)
Visustella MZ is just a godsend. Yanfly VX was good, VX Ace was great, MV was really the saving grace, Visustella MZ really is the culmination of all that channeled through so much talent and a sustainable business model / professional approach.
Effekseer! So much better at handling every kind of animation, while being very light on performance as well. Sure, it takes a bit of a learning curve, but it's the first time RPG Maker had An Actual Animation Editor.
Plugins are amazing! I already mentioned Editor improvements and Visustella MZ, but the way Plugins work on MZ pretty much means you can make 100% of the new Maniacs Patch commands in it if you want to. And while nobody has, the plugins that do exist add so many new awesome event commands to the editor!
Open Engine! No obscured code like on the RGSS RPG Makers. On MV/MZ you literally can change the entire game engine as it's there open for you to see. You can write a new editor for it, simply not use an editor and write the game on a notepad, bridge it or feed it into other software, it's just really professional on that end
MZ for me represents a world of infinite possibilities. Ace represents a world of nostalgia, pretty, convenience and lots of cool but often broken plugins. 2k3, though, with the renaissance brought upon by Maniacs, is a beastly prototype machine, it's beautiful, nostalgic but more powerful than anything, event-wise aaa
I don't know why I wrote this huge reply I just am really happy with MZ, I think it's great and I love the work Archeia and the team is putting into it / visustella / etc, and also love what Cherry did and BingShan is doing with 2k3 omg it's 4am i need sleep..................
A modern, lightweight and highly compatible programming language,
Optimized to use graphics cards in an era where pretty much every onboard graphics card will outperform Ace's single-threaded, no-graphical acceleration performance (basically MZ has the same performance demands as MV, but it gave computers 5 years to catch up, while Ace is quite demanding of contemporary low/mid end processors thanks to them splitting their performance across multiple cores, while Ace can only use one... and no graphics cores at all)
Editor is much better (Maniacs 2k3 is still massively superior though!)
Visustella MZ is just a godsend. Yanfly VX was good, VX Ace was great, MV was really the saving grace, Visustella MZ really is the culmination of all that channeled through so much talent and a sustainable business model / professional approach.
Effekseer! So much better at handling every kind of animation, while being very light on performance as well. Sure, it takes a bit of a learning curve, but it's the first time RPG Maker had An Actual Animation Editor.
Plugins are amazing! I already mentioned Editor improvements and Visustella MZ, but the way Plugins work on MZ pretty much means you can make 100% of the new Maniacs Patch commands in it if you want to. And while nobody has, the plugins that do exist add so many new awesome event commands to the editor!
Open Engine! No obscured code like on the RGSS RPG Makers. On MV/MZ you literally can change the entire game engine as it's there open for you to see. You can write a new editor for it, simply not use an editor and write the game on a notepad, bridge it or feed it into other software, it's just really professional on that end
MZ for me represents a world of infinite possibilities. Ace represents a world of nostalgia, pretty, convenience and lots of cool but often broken plugins. 2k3, though, with the renaissance brought upon by Maniacs, is a beastly prototype machine, it's beautiful, nostalgic but more powerful than anything, event-wise aaa
I don't know why I wrote this huge reply I just am really happy with MZ, I think it's great and I love the work Archeia and the team is putting into it / visustella / etc, and also love what Cherry did and BingShan is doing with 2k3 omg it's 4am i need sleep..................
Don’t Throw Away That 2k3 Just Yet
Addit
"You know that in a couple of years Rm2k3 games won’t run on any computers anymore."
Funny how it's the RGSS RPG Makers that are dying, now, while 2k3 lies fully revitalized and compatible thanks to Cherry and BingShan's efforts. (AND EasyRPG!)
Screenshot Survival 20XX
https://rpgmaker.net/articles/1019/
Yes, it is old. And yes, a lot of old people still use it. But, surprisingly, there are still a lot of people who continue to cling on to it – and I’m not the only one. If you look around the The Screenshot Topic for a while here, you'll still find a plethora of Rm2k3 screenshots and people who still like to use it. True, not as many as before, but there are still signs of life.
Funny how I clicked here from this article and 1. It's still the same screenshot topic, 2. It is rather lively 3. Only 1 out of all of this page's screenshots is not from an RPG Maker 2003 game. (Uh, actually, Fee_Nicks's GORGEOUS game might be not 2k3 either)
Also 4. GORGEOUS. Gorgeous games. Great work, every single one of y'all.














