JOSEPHSERAPH'S PROFILE
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Momodora
it totally is!!
insane, right? Nessy has her fingerprints in so much cool stuff.
It's far from the only hit that had its humble first home on Rmn, to boot, even if the author didn't participate in the community XD
insane, right? Nessy has her fingerprints in so much cool stuff.
It's far from the only hit that had its humble first home on Rmn, to boot, even if the author didn't participate in the community XD
Momodora
It's pretty insane how popular this series has became and how this game was chillin' here since 2010. I was so mindblown by it back then, but to see the series it has spawned so far is beautiful!
Also, only ONE page of comments in here. In. Sane.
Also, only ONE page of comments in here. In. Sane.
hide.png
Screenshot Survival 20XX
gurl did you really lmaoooo

anyway the thread is beautiful as always, momeka, decky and visitors are all chefskniss.

anyway the thread is beautiful as always, momeka, decky and visitors are all chefskniss.
I am curious about Effenseeker
When you Learn Touhou Music is Royalty Free
Tone it down a littleeeeeeeeeeeeeeeeeeeee omg.... im trying to de-escalate XD
edit: not directed at marrend lol
edit: not directed at marrend lol
When you Learn Touhou Music is Royalty Free
We don't hate you, we don't want to attack you, and you don't have to feel worried. I can sense the sincerity in what you're trying to say, personally. You're cool.
We all say some shit sometimes. Although I don't see how you ended up "being right" (I don't know what the deal with aekashics was) it does seem like you have a very reasonable viewpoint towards their making a living, and are understanding of their position -- regardless of frustration towards not being able to afford it, which is natural and understandable.
So, I dunno, no need to feel attacked. About utopia not needing money, I agree. About removing money from Earth and it leading to chaos, I also agree. It's a complex situation.
Some countries are studying UBI - Universal Basic Income -- as a solution to part of the problems that capitalism stirs on our society. I think it's a great alternative, especially considering the very positive results it has shown in the communities where it has been applied. But that's perhaps a topic for another, uh, topic. Not that we're going uncivil, in here, and this is awesome debate! So I recommend opening another thread because this is really cool conversation.
And once again, don't worry! ^.^
As for unity, she never means harm -- but she understandably got pissed upon reading that thread -- and so did I. If you don't want people to be pissed about it I recommend editing the OP with your updated views, or else anybody who reads it will think you're an ass. You've proven that you're not in this thread, now, but, you know, the old one is there.
Also, that's a lot of commas.
We all say some shit sometimes. Although I don't see how you ended up "being right" (I don't know what the deal with aekashics was) it does seem like you have a very reasonable viewpoint towards their making a living, and are understanding of their position -- regardless of frustration towards not being able to afford it, which is natural and understandable.
So, I dunno, no need to feel attacked. About utopia not needing money, I agree. About removing money from Earth and it leading to chaos, I also agree. It's a complex situation.
Some countries are studying UBI - Universal Basic Income -- as a solution to part of the problems that capitalism stirs on our society. I think it's a great alternative, especially considering the very positive results it has shown in the communities where it has been applied. But that's perhaps a topic for another, uh, topic. Not that we're going uncivil, in here, and this is awesome debate! So I recommend opening another thread because this is really cool conversation.
And once again, don't worry! ^.^
As for unity, she never means harm -- but she understandably got pissed upon reading that thread -- and so did I. If you don't want people to be pissed about it I recommend editing the OP with your updated views, or else anybody who reads it will think you're an ass. You've proven that you're not in this thread, now, but, you know, the old one is there.
Also, that's a lot of commas.
New RPG Maker incoming?
I'm 90% sure it's going to be way easier to do sprite/pixel animations on EffekSeeker than is on any current RPG Maker.
I mean, do you really think someone placed these frame by frame?
Starting from the Potion animations:
That's a single pixel art animation on a spritesheet, that you'd place on the screen on effekseeker and play out. You just duplicate it two more times with a timing offset and it'll look exactly the same.
On RPG Maker you can't just place a spritesheet and have it play out like that, you either place each frame individually (from a spritesheet limited to 45 frames) or use the Tween function (then risk messing up the more different frames you need to tween from / to)
And to make an animation like FFVI's potion effects you only need cells that are 32x32 pixels large. Yet you were still forced to use 192x192 cells even then.
Other pixel effects are a matter of doing the exact same thing, but moving the cells around from point A to point B. Instead of typing in initial and final coordinates, you'll type in initial coordinates, motion and particle death, for example. You can have the pixel cells move along with easing rather than the annoyingly linear movement of the Tween function.
It's powerful. It's gonna take a while to learn, but by learning he most basic functions you'll already be able to do way more, way easier, than on any RPG Maker.
And the time you save not hand placing stuff from a limited 45 cells sheet already justifies the learning investment.
edit: Look at the White Magic casting effect. Think about how HELLISH hand-animating each of these little dots would be. Not to mention, it'd be almost impossible on rpg maker because of the 16-cells-per-frame limitation.
I don't know if EffekSeeker supports paths (so you can have the particles move along the heart-shaped path) but that's certainly what FFVI did -- either that, or a rather complex formula in the position field.
Speaking of which, I also don't know if that's how effekseeker works but, yeah, on some particle engines on the "position" field of a given cell you can type a formula. Like, for example, X = 100 + T*2, which would mean that the X position of a given cell would be 108 at frame 4, or 120 at frame 10.
edit:
there you go

this features random placement while FFVI's tonic is fixed placement, but not using random placement is just a little bit more work (since you need initial coordinates for every sprite etc)
I mean, do you really think someone placed these frame by frame?
Starting from the Potion animations:
That's a single pixel art animation on a spritesheet, that you'd place on the screen on effekseeker and play out. You just duplicate it two more times with a timing offset and it'll look exactly the same.
On RPG Maker you can't just place a spritesheet and have it play out like that, you either place each frame individually (from a spritesheet limited to 45 frames) or use the Tween function (then risk messing up the more different frames you need to tween from / to)
And to make an animation like FFVI's potion effects you only need cells that are 32x32 pixels large. Yet you were still forced to use 192x192 cells even then.
Other pixel effects are a matter of doing the exact same thing, but moving the cells around from point A to point B. Instead of typing in initial and final coordinates, you'll type in initial coordinates, motion and particle death, for example. You can have the pixel cells move along with easing rather than the annoyingly linear movement of the Tween function.
It's powerful. It's gonna take a while to learn, but by learning he most basic functions you'll already be able to do way more, way easier, than on any RPG Maker.
And the time you save not hand placing stuff from a limited 45 cells sheet already justifies the learning investment.
edit: Look at the White Magic casting effect. Think about how HELLISH hand-animating each of these little dots would be. Not to mention, it'd be almost impossible on rpg maker because of the 16-cells-per-frame limitation.
I don't know if EffekSeeker supports paths (so you can have the particles move along the heart-shaped path) but that's certainly what FFVI did -- either that, or a rather complex formula in the position field.
Speaking of which, I also don't know if that's how effekseeker works but, yeah, on some particle engines on the "position" field of a given cell you can type a formula. Like, for example, X = 100 + T*2, which would mean that the X position of a given cell would be 108 at frame 4, or 120 at frame 10.
edit:
there you go

this features random placement while FFVI's tonic is fixed placement, but not using random placement is just a little bit more work (since you need initial coordinates for every sprite etc)














