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[RMMZ] Healing over the max amount?
Yeah I'm sorry but Marrend spent actual time analyzing your situation and trying to help you, it is expected that you at least try to spend the same amount of time implementing said help or else it's better to not even ask? You came out as rude and disrespectful, dunno if I should ignore it or point it out. I tried to ignore it at first, in hopes it's a language barrier or some other cognitive barrier. :P
RPG Maker Unite - New Engine
That's really beautiful, isn't it? I'm looking forward to doing something similar, too!
My Survival Horror RPG Parasite Eve clone is ever closer! creating fun unique map exploration mechanics while still being able to access RPG maker mechanics too, that's great! Something like Voice of Cards is infinitely more doable with Unite than it is with MZ, at least hopefully, it would seem
My Survival Horror RPG Parasite Eve clone is ever closer! creating fun unique map exploration mechanics while still being able to access RPG maker mechanics too, that's great! Something like Voice of Cards is infinitely more doable with Unite than it is with MZ, at least hopefully, it would seem
Pixel Club
author=unity
Ghost Squid! :DDD
uni this is cool af the palette is really pretty and the mon looks greatgthgt
also SADCATs is an interesting theme? i suck at drawing cats? hmm?
[RMMZ] Designing for a zombie game
Pick one of your favourite RPGs. Strip it of all fancy names and rename it all with strictly functional names. "Restore HP". "Element 1 Damage". "Damage over time status effect". Then go and rename it all with fancy names based on a given theme -- in this case, zombies. Voila, you got what Darken's saying.
Then you make up whatever lore excuses you want for the gameplay to work like that. Or you just... Don't. And most players won't even think to question.
Then you make up whatever lore excuses you want for the gameplay to work like that. Or you just... Don't. And most players won't even think to question.
Ability idea - Speak with the Dead
I understand LockeZ's POV but I can definitely see this running all the scale to a cute throwaway item that you MAY want to equip when visiting a town's graveyard just to read funny dialogue. I mean, Symphony Of The Night has shoes which make you 1 pixel taller. That's their purpose. It's cute.
However, to make it useful and meaningful without being a built-in ability might be a tricky thing to balance. May be easier in games with equipment hotswaps.
However, to make it useful and meaningful without being a built-in ability might be a tricky thing to balance. May be easier in games with equipment hotswaps.
[RMMZ] Healing over the max amount?
To simplify what Marrend said:
there's a function that exists to guarantee HP/MP/TP don't exceed their max values. This function is called periodically. That means that even if you do set HP to 1200/1000, the next time the Refresh function is called (which is probably several times per action) it'll get clamped (limited) to 1000.
There's a Yanfly Tips And Tricks article for Curada, a healing spell that stores overhealing in a variable and automatically heals the target when they get hurt.
It is different, but rather similar, you may want to use that.
http://www.yanfly.moe/wiki/Curada_(MV_Plugin_Tips_%26_Tricks)
The syntax should be different but the logic should be the same.
there's a function that exists to guarantee HP/MP/TP don't exceed their max values. This function is called periodically. That means that even if you do set HP to 1200/1000, the next time the Refresh function is called (which is probably several times per action) it'll get clamped (limited) to 1000.
There's a Yanfly Tips And Tricks article for Curada, a healing spell that stores overhealing in a variable and automatically heals the target when they get hurt.
It is different, but rather similar, you may want to use that.
http://www.yanfly.moe/wiki/Curada_(MV_Plugin_Tips_%26_Tricks)
The syntax should be different but the logic should be the same.
[RMMZ] Single use attack boost?
It depends on what your game considers a "physical action" or a "magical action".
Whichever criteria it may use, you'll want a <JS Pre-End Action> section that check if the current action fits that state's erase criteria, then erase it.
This would yield a state that increases your ATK to 300% and is only erased when using an ability that fits the criteria for erasing. This should work for most cases. If it doesn't for you (for example, you have a healing skill that is ATK-based but doesn't fit the criteria for a physical action, and you don't want it to benefit from the 300% ATK buff) then you may want a <JS Pre-Start Action> that only buffs ATK if the physical action criteria passes (which also means it'll be erased at <JS Pre-End Action>
Uhnn,, probably something like that. The logic is there but I'm rusty on MZ syntax
Whichever criteria it may use, you'll want a <JS Pre-End Action> section that check if the current action fits that state's erase criteria, then erase it.
This would yield a state that increases your ATK to 300% and is only erased when using an ability that fits the criteria for erasing. This should work for most cases. If it doesn't for you (for example, you have a healing skill that is ATK-based but doesn't fit the criteria for a physical action, and you don't want it to benefit from the 300% ATK buff) then you may want a <JS Pre-Start Action> that only buffs ATK if the physical action criteria passes (which also means it'll be erased at <JS Pre-End Action>
Uhnn,, probably something like that. The logic is there but I'm rusty on MZ syntax
[RMMZ] Mimic Skill?
You should probably avoid creating so many topics in the Help Me forum at once. I mean, it's done, so unless a moderator merges all 4 topics in one there's nothing more to do, but a topic named "General MZ gameplay questions" or something of the sort would probably help you better, and be a better resource for posteriority too
edit: i was gonna address the topic but had to hit enter and leave, brb...
edit: i was gonna address the topic but had to hit enter and leave, brb...















