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JOSEPHSERAPH'S PROFILE

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Resonate ~call out my an...
A girl and her newfound friends must grow a tree to return home.

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updatey.PNG

the intense nostalgia running through every cell of my body like chain lighting....

Legends of Astravia

ok i just realized one thing and now i have to ask HOW DID YOU MAKE RPG MAKER XP FEEL SO FRESH AND MODERN AND RESPONSIVE AND CLICKY
i REALLY thought it was MV like omg
no compatibility issues, no weird lags and hangups, no RGSS crashes or whining, nothing. Just pure unbothered bliss. I'm shocked

RMNThumb.png

Haha I generally just use Discord img links and.... they hold up better than stuff uploaded to imgur LOL

RMNThumb.png

Emergent mechanics!

False Skies

i highkey wish this was on steam for the exposure. it looks too awesome

falsesky0212.png

this is the neatest

[RMMZ] Healing over the max amount?

author=KrimsonKatt
You know you could have linked this from the beginning, right?


author=KrimsonKatt
I wasn't trying to be disrespectful.

[RMMZ] Single use attack boost?

This is true when it comes to rpg maker internal logic (and there are some examples on yanfly tips and tricks that check skill type through this) but game design-wise, it really depends on what KrimsonKatt wants a physical skill to be. It could be any skill that uses ATK in the formula, regardless of the skill type setting, for example. Like a certain hit ATK-based heal. (Most heals will usually be MAT/Certain Hit, actually, instead of MAT/Magic Attack) Inversely, skills that deal no damage can still be physical-type to calculate physical evasion. Do they want these skills to consume the ATK/MAT buff?

Basically, you now need a clear rule for what you want your buff to work on or not, and then translate that rule into an if condition.

*reading a post i made 3 months ago* oh wow our cells live and die so fast how many jos has there been that iS NOT ME

HOT!!! HOT!!! HOT!!! HELP!!!

[RMMZ] Single use attack boost?

I can't help you with that because the erase criteria has to be defined by you. Different games decide differently on what counts as a physical attack or action. So you need to brush up a little on JavaScript and try to translate your own criteria into an if statement!