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New RPG Maker incoming?
author=Fomar0153
Partly why I wasn't that motivated to release public plugins during MV, too many people lied to me about not having other scripts, which I would always inevitably discover when I eventually ran out of ideas and asked them to upload their project for me to check.
Wow. That sounds like something a 6 year old would do. "Nwo mwommy. I dwidnt ewat awl that cwake on twe fwidge. itwwas the dowg!"
[Poll] RMGame Hacks
I made a thread on RMW which is more verbose since the community there is a bit broader and y'all vets here so I'll go straight to the point.
What do you feel about "Rom Hacking" when applied to the RPG Maker community?
Do you remember any time it happened? Do you fancy the idea of indulging in it yourself, or of someone creating derivative work based on your own?
We are all indies, so barring you wanting to mod a 2002 game whose author has last been seen in 2008, we don't have to do anything illegally. PMing and asking permission is fine. Stating in your description that you're mod-friendly is fine, too.
So yeah, hopefully this can be a fun discussion. I feel like if this were more normalized and happened more often we'd have some really interesting projects flying around, but I don't know.
What do you feel about "Rom Hacking" when applied to the RPG Maker community?
Do you remember any time it happened? Do you fancy the idea of indulging in it yourself, or of someone creating derivative work based on your own?
We are all indies, so barring you wanting to mod a 2002 game whose author has last been seen in 2008, we don't have to do anything illegally. PMing and asking permission is fine. Stating in your description that you're mod-friendly is fine, too.
So yeah, hopefully this can be a fun discussion. I feel like if this were more normalized and happened more often we'd have some really interesting projects flying around, but I don't know.
Thinking about porting your project to the latest engine? Fuck you. Finish it. God DAmn Fukc
it's just silly yeah, unless you're a programming mastermind and MZ's updated backbone finally enables you to do something you wouldn't be able to achieve on your project otherwise, moving to MZ is silly at best bshgdbsdfj
GUYS
PORT YOUR GAMES TO 2003. WITH MANIACS PATCH IT'S MORE POWERFUL THAN EVER
GUYS
PORT YOUR GAMES TO 2003. WITH MANIACS PATCH IT'S MORE POWERFUL THAN EVER
RMN Donations
BTW, while I'm in a pretty bad financial situation rn (a lot of ppl probably are) if RMN ever needs it, I'd be happy to contribute to an RMN itch bundle where proceeds go to paying server feeds :)
New Enemy Reveal! Weaver
lod125.png
New RPG Maker incoming?
Here's to hoping MZ has some low resolution support! I highly doubt it though lol
But yeah MV3D at least makes low resolution something convenient map-wise, otherwise you'd probably need a tilesize changer and a dummy folder if you were doing 2D .... the thought gives me a headache
actually if the System2 tab really does have resolution settings as I suspect... That gives me a lot of hope for better UI downscaling
But yeah MV3D at least makes low resolution something convenient map-wise, otherwise you'd probably need a tilesize changer and a dummy folder if you were doing 2D .... the thought gives me a headache
actually if the System2 tab really does have resolution settings as I suspect... That gives me a lot of hope for better UI downscaling
New RPG Maker incoming?
Yeah, that's intentionally low; I don't expect it to run well at 1080p (although it does on my pc nonetheless)
That being said, this isn't such a small map.
I invite people to work with MV3D on lower resolutions because it's quite resilient and you can stretch it very far. And I don't know of any single way to achieve this PSX look as easily as MV3D.
Anyway, it still runs pretty fine on high resolutions to me, but you do hit limits a bit faster. Still, it's pretty sturdy and convenient and you CAN achieve great things with it with relative ease as long as you don't go overboard.
And it's still MV, with it's wealth of awesome plugins! Though customizing stuff so it runs well on smaller resolutions IS a pain.
That being said, this isn't such a small map.
I invite people to work with MV3D on lower resolutions because it's quite resilient and you can stretch it very far. And I don't know of any single way to achieve this PSX look as easily as MV3D.
Anyway, it still runs pretty fine on high resolutions to me, but you do hit limits a bit faster. Still, it's pretty sturdy and convenient and you CAN achieve great things with it with relative ease as long as you don't go overboard.
And it's still MV, with it's wealth of awesome plugins! Though customizing stuff so it runs well on smaller resolutions IS a pain.
New RPG Maker incoming?
Weird! It runs at 60fps on Firefox with 5439384590 other tabs open, to me.
And I got 16gb ram and a GT420
And I got 16gb ram and a GT420
New RPG Maker incoming?
TBH while Paper Maker is definitely cute and charming, and I won't doubt it's stronger than Smile Game Builder... I feel like it's highly likely it'll be easier to make something practical with MV3D. That being said, I do want to check it out! It looks really neat. I'm dying to see their reinterpretation and re-implementation of RPG Maker staples. I'm sure it won't be entirely comprised of steps backwards like some other indie RPG Makers














