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Evoker
The walls between worlds begin to weaken, and one man seeks to bring them crashing down for good...

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Monstrous Wars Review

He was explaining his how he intended for the main character to appear- he even started off saying he was only attempting to make excuses. He wasn't saying Nemo was wrong.

A good review. It reflects pretty closely how I feel, although I think I had a better understanding of Toshi. Maybe not his feelings or motivation, but certainly a little bit of who he was (through the segments where he monologues, even briefly) and how he'd react to different scenarios. I am a little bit baffled by some of the NPCs, but at the same time it's a real relief to not have everything interesting NPC play directly into the story: how many interesting people do you meet once and never meet again? I meet quite a few, myself.

A lot of the "what do I do next" is explained with a single sentence, and if you miss it parts of the game don't really make sense. I found the city a little vague, but it made up for it by being just FILLED with things to do. It's pretty much impossible to go the wrong way in the city, since there is something in every direction. One thing I have problems with is that it's easy to miss things in the city, since the entrances aren't very clear. Outside the city that's not a problem, but I've always felt Theo chips were nice eye candy but didn't do a great job of giving the player an environment he could feel at home in.

Oh hi

post=99588
Welcome! I am trying to remember what stuff you did back in GW, welp hope to see rad things from you.


Nothing but post a bunch of screenshots early on, which I then stopped doing. I'll get back to posting them when my game is nearer to a demo. Plus I posted a bunch of extremely long walls of text about game design which some people enjoyed and most people ignored. LOOK FORWARD TO THAT

post=99639
Hey man, how's it goin'?


You'll see... soon enough...

Release Something! Day VIII: Journey of the Cursed King [Discussion]

post=99453
the turrets are really easy why are you running

naa it's okay i have a whole lot and i am only at tartaros

TINA OF THE STARS WAS GREAT BTW

They are scary man I thought they were going to do something serious to me so I tried to flee, it didn't work. The second time I just cut them up something fierce. Also, I'll try out Tina of the Stars next!

edit: It tried to edit this post to discuss my feelings on Tina of Stars but a captcha assailed me and prevented that from happening and I lost my thoughts, so let me just say it seems like a very colourful and fun game that I am not particularly good at. It reminds me a lot of Bomberman, which I am much better at.

Release Something! Day VIII: Journey of the Cursed King [Discussion]

Libra doesn't seem to have a Getaway skill, and trying to run away from those damn turrets got me killed. >:O

also come on rockman my post is like three pages long and took over a year to compose how could you not have out typed me

kentona is leaving ;o;

Kentona leaves and I arrive, or the other way around?

I think everyone will miss your ever-inspiring presence. Few people grasp RM* design as well as you, I'd say.

Babies come first, though. But, you know what the good is about RM*? Unlike babies, you don't have to feed it regularly. You can just come back and pick it up, and unlike babies it doesn't gurgle and throw up on you for your trouble.

Good luck in your life. You'll be back, though. Now comes the wizened old sage leg of your life, where you dole out useful advice to all the youngins and help them on their way. How can you pass that up?

Oh hi

post=99436
Welcome Kaempfer! I have actually been wondering how you've been, man. I'm surprised that you're JUST NOW stopping by! Glad to see you here, man.



I signed up a month after you did. I am a secret wayfarer!

post=99438
I AM A POWERLEVELLED GEODUDE

GEODUDE USES ROCK SMASH


It missed because it has a shitty hit rate and now I am using teleport because I have changed my mind and we should just get along instead, man and pokemon wouldn't that be something... I think there is a beatles song about this.

Release Something! Day VIII: Journey of the Cursed King [Discussion]

So I am going to get through most of these games I would guess, but I've already played Monstrous Wars A LOT because I did most of the beta testing (which is why it is so rife with bugs) so I will firstly comment on that. One thing I've noticed from the first time I opened up Wars is that on the surface, in many ways, it looks like another MnB-Theo-We've seen it before-generofest. And then, about five seconds in, I realised what a stupid thing to think that was.

Wars has so many little details, especially graphically but in terms of scenario design as well (although that's not as obvious until you get further into the game) that I am constantly impressed. There are all-new animations and animations and sprites I've seen before used in new and creative ways- things I would never think of doing. That's probably the best thing about it, for me. It's filled with things I would never have thought up. There are twists and turns and it's hard to guess what's around the corner, which stands in stark defiance to most RPGs.

One think I will definitely recommend is that people play this past the early segments, which are, in my mind, some of the weakest. There is a noticeable improvement in quality as the demo progresses, especially near the end of the demo where the level design elevates itself to another level. Those of you who play through the bugs (it seems like I've missed a lot, but you should see the lists I've sent, all of which were fixed by this demo) will be rewarded with some amazing graphical feats. You'll know what I mean as soon as you see it. There are two reasons for this, from what I can see from my journey testing it: one is that the game, like many of our projects, was started a long time ago and so didn't benefit from the experience that comes with just making something. The other is that it has to set the stage for itself, which takes awhile.

But once it does, it really puts on a show.


The other game I've played is Chronology: This Title is Too Long. I'm enjoying it so far, though I'm not too far. There are a few things that should be pretty easy to fix that I think will make this a lot more enjoyable. Here are my SUGGESTIONS!!!

One: Make the metal slimes have higher defense but only enough HP to withstand physical blows. One spell should kill them, especially from Libra. This early on, stuck without a shop or an inn, MP has to be closely controlled. If you are unlucky enough to get a couple of slimes in a row, you are out of MP. The Machine Guns could also do less damage, since I encountered them and they killed Libra in the first turn despite him(?) having near-full HP. That required a restart!

Two: The wall of text with the HORRIDLY repeating train sound has got to change. Here, use this: http://pub.gamingw.net/47964/Phantom%20Train.wav after the initial "choo choo" sounds, as this actually bothers to repeat. I cut this for someone else, but I don't think they ended up using it. This will, at least, make it sound like the train is moving, not having a seizure. The other thing is to cut that sequence up a bit. It was too long to stare at a blank screen. Especially since it was only filling half the line. That was strange. The siren sound immediately following this made me stop playing the game.

Otherwise, it's looking a lot better than the last demo I played. There are a lot of rough edges, but it's better put together and there are lots of neat touches. The balance in the fights, with the exceptions I pointed out earlier, also felt really good. The selection of skills at the beginning is also a nice touch, with little in the way of redundancy. I'll play more, for sure. I might have to mute the train section, though.

Oh hi

Too late my Alakazam is already using Psybeam!!!

Oh hi

Yeah thanks for the tip rockman come on what am I new

I have already checked out the games! Let's have a pokeduel so I can prove my value to you

Oh hi

Hello, I'm Kaempfer and many of you probably already know me despite my MYSTERIOUS PAST. I've had an account here for awhile now, although this is my first post.

I'm excited about this RS!D so I figured I would start posting.