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The Last King of Hyrule

Heya LockeZ, I found something of interest since you worked on the Shadow Temple, I don't know if you can use it or not though. It's the Dead Hand from OOT:

http://www.spriters-resource.com/custom_edited/zelda/sheet/17343/

I'm about to lose my mind with this damn instant warp in SMBX

Since this topic is directly about SMBX. I'm having trouble getting the boss to animate since it would show the sprite, but also the top half of the other sprite. I tried to set the frame to 4, but didn't work correctly.

l'll upload the files to show what I have so far:



So far it's rendered in the game correctly except it's not animating. It's just repeating broken frames. I tried to do this with Gyorg's fish ammo by replacing a fish enemy, and did the same thing.

The Last King of Hyrule

Hmm...? Then..wait what? Then why do the original npc gifs in the game work? O-o

The Last King of Hyrule

Heya LockeZ. I'm trying my hand at gif animation for the first time. Using paint.net with the plugin for animations. I'm going to try to get Gyorg into the game.

EDIT:
Paint.net does not seem to be working. Going to work with Gimp instead.

I'm about to lose my mind with this damn instant warp in SMBX

Yeah I figured I would have to do that in the end. I always felt that one tile further in into the next map was really awkward, but looks like I will have to do that.

I'm about to lose my mind with this damn instant warp in SMBX

No matter what I do, I cannot make the character stop teleporting back and forth if he is standing on top of the instant warp box. It's getting pretty close to the deadline for the zelda event, and I cannot seem to fix this.

I tried every combination of left/right warp moving on the warp tab box. Nothing seems to be working! If I just make one instant warp box, he will only go to that area, but not back again. If I make another instant warp on top of that warp box he will just get teleported back and forth from the two areas.

I feel like I'm going to have to be forced to make a awkward warp by making link appear one step ahead of the new area which doesn't make a good game design honestly.

Paradise Blue

Paradise Blue, I choose you. Gonna give this RMN game a spin.

Death Proclaimed II

Completed it, my thoughts:

Gameplay 4.5/5:
I would say this is probably the harder out of the three (well if you count VL's multiple modes, I guess that would be harder than this one). I actually did have to fight back this time. The bosses were pretty fun except the final boss since it was all luck on the player's part. Sometimes the monsters would get alittle cheap, but not enough for me to ragequit.

Story 5/5:
Combining this with DP1,and VL, I had to say it came around full circle. I definitely liked what you did at the very end, and provided a meaningful ending. I see you took that que from Silent Hill 3 (just alittle). I have no complaints with this. You did great.

Music 5/5:
Once again it fits the setting.

Graphics 5/5:
I could tell you were beginning to greatly improve before you made VL, but you outdid yourself with this too. Everything fits the moods.

I would say give this game at least a 4.8/5.0


Bugs encountered:

During the multiple teleportation door room, if you go for the Velatin in the narrow hallway, you can become trapped if Valerie is not near, and will have to restart your last save.

Boomerang does not like to play nice with Juan for some reason since Juan goes berserk this way. I can't quite describe what could be the problem, so I'm leaving it at that.


Other:
I would nerf Arachnid alittle since he is just a pain in the ass.


Final comments:
Until next time when you release the next one, I had alot fun with your series.

Btw what the hell was that hilarious secret ending I found? Was that from another RMN game? LOL

Death Proclaimed II

and so I make it to the end of the series. DP-II VL was awesome. Going to start this one in a few.

Btw those shamblers look like a huge shit stuck to a chair. >_> I've been meaning to say that. lol

Death Proclaimed II - Valerie's Letter

Finished the game, my thoughts:

Gameplay: 4.8/5:
I'd say you greatly improved on it since DP1, and I was really impressed with your new monsters. You put alot of effort into this one, and especially the final boss. The only downside I could find was a lack of melee weapons, but maybe you had your reasons for that.

Graphics: 5/5:
You did very well in this. Everything sets the mood, and your new use of custom tiles really made the setting all the more better. You did extremely well in this.

Sound/Music 5/5:
Again no complaints, you did awesome in this. Your new monster sounds actually did scare me alittle here and there.

Story 5/5:
I loved it. Your skills have greatly improved since DP1, and you seem to know how to direct it more solidly this time around. You put alot of effort into this one. Btw I don't believe DP2 is really required to understand this DP2-VL. From what I can tell players will be able to figure out what is going on by the details you have outlined which I'm sure DP2 will again bring these elements out once I start DP2.

I'd say a good 4.9/5.

Now for the other stuff:
Though this maybe in new-game+, I noticed alot of empty blue slots, and I've always wondered what they were for.

Looks like I only found 1 bug that probably only happens in a bizarre circumstance which I already pointed out earlier. I don't think this bug could repeat itself consistently. It's probably a RPG maker issue on my end. Else somebody on this thread would have found it too.