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Kaliesto
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The Last King of Hyrule
Update 2:
I did a addition to the 2nd area (which I actually thought I deleted), and so I made use of it. the 1st and 2nd area is connected now though I'm getting weird problems connecting the 3rd area, and wanting the player to go back to the 2nd area from the 3rd area. Worked well with the other two, not sure why this one is giving me trouble.
I uploaded a updated file. I will be working on it some more today.
Update 3:
Did some touch ups on the beginning areas.
Update 4:
Touch-ups
Update 5:
More touch-ups, and new areas added
Update 6:
Made some more touch-ups.
On a side-note who kicked me out of the event? (...or did I do that by accident)
I did a addition to the 2nd area (which I actually thought I deleted), and so I made use of it. the 1st and 2nd area is connected now though I'm getting weird problems connecting the 3rd area, and wanting the player to go back to the 2nd area from the 3rd area. Worked well with the other two, not sure why this one is giving me trouble.
I uploaded a updated file. I will be working on it some more today.
Update 3:
Did some touch ups on the beginning areas.
Update 4:
Touch-ups
Update 5:
More touch-ups, and new areas added
Update 6:
Made some more touch-ups.
On a side-note who kicked me out of the event? (...or did I do that by accident)
The Last King of Hyrule
(Edit: As a way not to post too much, I'm using this post to post about something lol):
Interesting enemy to use:
http://www.spriters-resource.com/custom_edited/zelda/sheet/17377/
This one is for everyone, I thought it could be useful:
http://www.spriters-resource.com/custom_edited/zelda/sheet/49642/
Morpha: (I like to see if we can make this a mini-boss in the water temple)
http://www.spriters-resource.com/custom_edited/zelda/sheet/17398/
Gyorg:( I like to see if we can make this the main boss in the water temple)
http://www.spriters-resource.com/custom_edited/zelda/sheet/17359/
Interesting enemy to use:
http://www.spriters-resource.com/custom_edited/zelda/sheet/17377/
This one is for everyone, I thought it could be useful:
http://www.spriters-resource.com/custom_edited/zelda/sheet/49642/
Morpha: (I like to see if we can make this a mini-boss in the water temple)
http://www.spriters-resource.com/custom_edited/zelda/sheet/17398/
Gyorg:( I like to see if we can make this the main boss in the water temple)
http://www.spriters-resource.com/custom_edited/zelda/sheet/17359/
The Last King of Hyrule
Huge Edit:
Screw it, I'm taking one more shot at that Water palace. I'm gonna read the guides (BORING lol), but it needs to be done in my case. l'll go into overdrive this week.
Screw it, I'm taking one more shot at that Water palace. I'm gonna read the guides (BORING lol), but it needs to be done in my case. l'll go into overdrive this week.
sewerfix.gif
Does anyone still use the assets from RPG maker 95?
I notice some of the stuff in the old engine had some pretty good sprite work from what I saw. I'm curious if people actually use any of it for the newer rpg makers.
Final Fantasy Blackmoon Prophecy II
author=Noel_Kreissauthor=KaliestoLindblum City is fairly large, it's not as big as Midgar from FFVII but is passable, right? ;P
By the way, I'm sure you already know, but you could use that City of Midgar sprite, and turn it into something else. That would be a good plot device for something fairly big. Just a idea I'm throwing out there. Reason I'm saying, I have yet to see a giant exploration city in a 2D FF game. The only one that was fairly close to that was that one city in FFIII, but that was not explored again till FF7 happened.
Oh, I was going by order which did it first lol. Yeah there was FF9 as well.
What are you thinking about right now?
Final Fantasy Blackmoon Prophecy
Sweet. :)
EDIT: I need to correct myself, that wasn't a bug as I thought, it was supposed to be like that. lol this game is making me learn the toolset in rather strange ways.
EDIT: I need to correct myself, that wasn't a bug as I thought, it was supposed to be like that. lol this game is making me learn the toolset in rather strange ways.
It Moves
I'm diggin' this game you got going on. I agree with the cheap scare bit. I remembered when I first played Dead Space that in the beginning, and middle of the game I was always getting jump-scared alot, but towards the later half, I was just laughing on the inside thinking to myself..."yup...seen it, done it, heard it, bye bye necro-morph!).













