KNIGHTOWL'S PROFILE
Knightowl
696
Just an aspiring game designer. I've played video games since I was little and recently have gotten to the point of 'it would be so cool if this was like this' or 'if there were more options to customize this, it would be amazing', add that on top of getting ideas for games randomly and I figured I'd try my hand at making my own.
My favorite types of games tend to be:
1. Dungeon-crawling, with an emphasis on fun battles and customization with difficulty selection.
2. Horror-type games, it was awesome to see RPG Maker even capable of making games like these.
My favorite types of games tend to be:
1. Dungeon-crawling, with an emphasis on fun battles and customization with difficulty selection.
2. Horror-type games, it was awesome to see RPG Maker even capable of making games like these.
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Final Fantasy Blackmoon Prophecy II
author=UPRC
It's coming. I'm just one guy doing this in spare time.
Which is amazing. Do what you need to, I'm sure the finished product will be well worth the wait. :3
[RMVX ACE] [SCRIPTING] Victor Toggle Target
So I'm running into a problem when using Victor's Toggle Target and Yanfly's Weapon Attack Replace. (replaces normal attacks on weapons with skills selected)
When I use the script, it works all fine and dandy. However, in battle, when you use a magic or skill that's affected by the 'toggle target', the next character's turn, when I select the 'attack' option, they're allowed to press the key that makes their normal attack target all enemies. This should not be happening and I have no idea about how to go about fixing this.
I've checked, and the skills that the weapons' attacks are replaced with do -not- have toggle target or scope toggle on them, and even WITH 'scope verification' or whatever, where it requires a piece of equipment sharing that tag in order to let it be able to change to all targets, I don't wear the equipment, and it still lets you choose all targets regardless.
Would there be any way to get a compatibility script for this?
Any suggestions? ^^;
When I use the script, it works all fine and dandy. However, in battle, when you use a magic or skill that's affected by the 'toggle target', the next character's turn, when I select the 'attack' option, they're allowed to press the key that makes their normal attack target all enemies. This should not be happening and I have no idea about how to go about fixing this.
I've checked, and the skills that the weapons' attacks are replaced with do -not- have toggle target or scope toggle on them, and even WITH 'scope verification' or whatever, where it requires a piece of equipment sharing that tag in order to let it be able to change to all targets, I don't wear the equipment, and it still lets you choose all targets regardless.
Would there be any way to get a compatibility script for this?
Any suggestions? ^^;
Revenge Explains Everything - Clichés To Hate
author=kory_toombs
I just started watching the TV series Revenge.
Ohhh that's an amazing series. xD I need to rewatch that sometime soon.
Speaking of cliches, sometimes people do them because they're easy.
I mean, well for me, if I have this amazing idea for gameplay, but don't feel like coming up with a novel-level story and spend hours thinking about every precise detail and wrapping it all up nicely in the end, some can resort to cliches to get their game plan across.
I'm a person that goes for gameplay above most. I do like a good story, and it can help drive me forward, but if a game has amazing gameplay and is just fun to play, it's good for me.
I mean I can spend hours just lazing around fighting battles, grinding, crafting, and have a good deal of enjoyment with just that if they're executed good. The story in the game might be cliche, but it was fun. No harm done. /shrug
Not saying every game should be a cliche, but saying I understand why they're done so commonly.