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Theia - The Crimson Eclipse Review

I think I needed a few months after completing my playthrough to realize how good this game is (not only, but especially aesthetically). It took so much time and I was forced to constantly lower my expectations in order to be able to enjoy other RPG Maker JRPGs again. A beautiful girl visited my village, but now I'm stuck with the usual country bumpkins again.

The Lost Demo Review

Firstly, I don't play demos, and thus, I would never review demos. This is why I think that demo players should contact the developer to share their criticism instead of using a review to provide feedback. We're all only human, so most developers will probably be more inclined to listen to feedback if they don't receive it in the form of a low-star review that ruins the game's score for all eternity. I know that not everyone shuns playing demos like I do, and that demos are a great opportunity for developers to receive feedback, so rating demos will always be a point of contention.

Secondly, there aren't many reviewers that change their scores later, which is understandable: I wouldn't want to play through a game again years later if I already didn't enjoy it the first time. This means that potential players should rely on their media competence (yeah, I know it isn't smart to hope that other people are/act smart), i.e. they should notice the review's publication date and the state of the game at that time.

Long story short: If it was technically feasible to only rate completed games, I would support the implementation of this feature. Some important game review sites like Kotaku even do without ratings by now, and while I understand that many people desire quick orientation provided by scores, it's always better to completely read in-depth reviews.

The Lost Demo Review

The demo can be downloaded here, so why shouldn't users be able to rate it? If I were a developer, though, this is the exact reason why I wouldn't publish a demo. In this regard, I agree with you that it shouldn't be possible to rate demos. Generally speaking, there's no need to take demo reviews seriously or to get worked up over them, especially when it comes to rather superficial demo reviews like this one.

Villnoire Review

Great review. Villnoire was already on my "play list", but now I'm looking forward to playing it even more. I never thought I would see a JRPG that combines two of my most favorite features (a way to know how many unopened treasure chests are left and getting an extra reward for opening all of them).

Lakria Legends Review

"Level Design: 3.5/5" doesn't do the game justice, but it seems you didn't play through the later dungeons. Tower of Eden, for example, is one of the most impressive dungeons in RPG Maker gaming history and probably the main reason I won't get lost in any dungeon ever again.

Lost Land Ruin: Volume 1 Review

author=TheRpgmakerAddict
BUT... I LOVE Rpgmaker 2000/2003. Sorry.
VX Ace hasn't the same appeal, graphically.


True words of wisdom that, from now on, shall be known as the First Commandment of RPG Maker games.

DEEP 8 Review

Thanks for the enlightening review. Since the developer hails from Germany, you probably caught some German remnants instead of Danish ones. ;)

Astoria: The Holders of Power Saga Review

Well, Liberty's criticism was justified, albeit exaggerated, the developer did stupid things, but probably with no ill intent, the discussion here got totally out of hand, yet the game is still solid and enjoyable - at least to my mind. I don't want to argue how many sample maps were used - the developer claimed he used fewer than Liberty said ("constant use"), and I honestly can't tell which map(s) was/were (a) sample map(s) -, but I'm sure that people who find this game interesting will buy/play it nonetheless, and people who don't will avoid it all the more. Makes you wonder if reviews really reach the readers if all they do is intensifying their preconceptions.

The Way EP 1 Review

I have to admit: The Way, in retrospect, wasn't really my cup of tea. The story features one of the most contrived plot twists I've ever seen in a JRPG (or any other story-telling medium), and the mini games aren't really fun. To make things worse, Episode 6 (the finale) is technically the most impressive one, but also story-wise the most disappointing one (except for the "bad ending").

On the other hand, interested players should give the series a shot just to see the spectacular things that developers could already achieve with RPG Maker 2000 over a decade ago when most developers had already switched to using RPG Maker 2003 (though The Way Episode 1 was already released in 2002). Nevertheless, The Way is also testament to the fact that implementing many custom systems doesn't necessarily make for a satisfying gaming experience. Your review, TheRpgmakerAddict, does a good job of explaining that The Way isn't a classic JRPG. It's unique, and I would also encourage players to at least try it out.

Fable of Heroes I: Legendary Edition Review

Fitting score, great review, and thanks for mentioning me as a member of the "love faction". :)

The game's greatest strengths are exploration incentives and rewards. Since I was just "tricked" into playing another new RPG Maker MV JRPG on Steam that's completely devoid of side quests and already ends where other JRPGs have merely begun, I would always prefer to play a game like Fable of Heroes. To draw a line from the experience of playing Fable of Heroes to the beginning of my post ("love"): The game's flawed in many ways, but it's comparable to ignoring shitty personalities while having sex with beautiful women. :D
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