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KyleLascar
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BoxxyQuest: The Gathering Storm
Of course that makes me feel better. :)
I'm having so much fun with your fantastic game, but sometimes I simply feel overwhelmed. For example (spoiler for everyone who wants to find this on his/her own in The Sphere):
Even though I want to find everything during my first playthrough, I'm afraid I will miss some things, since some crafty developer even claims that the player won't discover everything during the first playthrough. ;) On the other hand, if it can be avoided somehow for now, let's postpone missing out on stuff to later.
I'm having so much fun with your fantastic game, but sometimes I simply feel overwhelmed. For example (spoiler for everyone who wants to find this on his/her own in The Sphere):
There's a really hard to find locked gully cover upon which I stumbled accidentally instead of actively discovering it. Since then, I kept a lookout for when the sewers could be entered, and I was surprised to see that the only time window seems to be during the party side quest right before triggering the boss fight/after putting the NPC to sleep. Unfortunately, I didn't know the five-digit code and didn't want to try out up to one hundred thousand different combinations (Edit: seems to be a one-time-only attempt anyway), so I would like to know: Can this area still be accessed later or is the time window during the party side quest the only chance? If this is the only chance, I would try to obtain the code before starting the side quest - or maybe I missed a hint while tackling the side quest.
Even though I want to find everything during my first playthrough, I'm afraid I will miss some things, since some crafty developer even claims that the player won't discover everything during the first playthrough. ;) On the other hand, if it can be avoided somehow for now, let's postpone missing out on stuff to later.
BoxxyQuest: The Gathering Storm
Thanks, it worked. I will give you the benefit of the doubt from now on when I'm stuck. While I was aware there could be more than meets the eye to this switch mechanic, I was really anxious after at least two hours without saving, especially because of the Script 'Game_Map' line 305 error. It would help if the player could see that there are only two gates, and it would also be great if the switches took two different positions after activating them twice (so that the player knows that the second activation sets the switch back to its original position and thus actually does something), but I completely take the blame this time. Of course, you can always improve your game, but I have to up my game, too. ;)
BoxxyQuest: The Gathering Storm
I think it's a decent mountain climb, but I might have run into a (potentially) game-breaking bug. How many switches/gates are on Mount Dramatica's second map? More than three? While I might have missed the switch for the second gate, I'm afraid me being unable to open the second gate is a result of my stupidity. When a switch can be activated more than once, then I activate it more than once. Thus, I activated each of the three switches I found three times (in case each switch switches between open and close). Alas, the second gate is and remains closed now, and I doubt this is one of these switch puzzles that require the player not to activate all switches.
In case I didn't miss a switch and this isn't just an elaborate switch puzzle: Could you please fix my save file that I uploaded to my profile/locker? I really don't want to lose the (grinding) progress I made while desperately searching for a solution. Of course, there's no rush, and thank you in advance. :)
In case I didn't miss a switch and this isn't just an elaborate switch puzzle: Could you please fix my save file that I uploaded to my profile/locker? I really don't want to lose the (grinding) progress I made while desperately searching for a solution. Of course, there's no rush, and thank you in advance. :)
BoxxyQuest: The Gathering Storm
Just like my totally justified double posts, one bug seldom comes alone.
Unfortunately - or fortunately from your perspective, SpherianGames ;) -, I encountered another "crash site" that leads to the error message mentioned above. This time the chef's room in Wikipedia (in the building adjacent to the weapon store) is affected. There are several tiles/areas on the right side (top and bottom) that crash the game. Being the save-scummer that I am, I didn't lose any significant progress. A few more save statues here and there won't hurt, though. :P
author=KyleLascar
Script 'Game_Map' line 305: NoMethodError occurred.
undefined method `>' for nil:NilClass
Unfortunately - or fortunately from your perspective, SpherianGames ;) -, I encountered another "crash site" that leads to the error message mentioned above. This time the chef's room in Wikipedia (in the building adjacent to the weapon store) is affected. There are several tiles/areas on the right side (top and bottom) that crash the game. Being the save-scummer that I am, I didn't lose any significant progress. A few more save statues here and there won't hurt, though. :P
BoxxyQuest: The Gathering Storm
My mistake. I thought you meant the treasure chest in that room. Somehow I thought the turnip seeds were part of a (long-term) side quest. (Edit) Obviously, I didn't even consider that this task has to be completed in the very same room. (/Edit) Thanks for your explanation. The Lake of Fanfiction is really an excellent dungeon, all the more so as it's "only" the game's second dungeon.
BoxxyQuest: The Gathering Storm
I'm glad you will be able to deliver this unfortunate tile from its pitiful existence. =)
I just checked again to be sure, but I already got the treasure from the crab/turnip room. Although I don't remember what the treasure chest in this room contained. So either Fanfiction Volume III is elsewhere or it wasn't added to my inventory. Normally, I check every item I get immediately, but since I thought I had to collect 15 Fanfiction Volumes, I was a bit negligent. Now I really want to find out if there's some kind of reward for finding all Fanfiction Volumes.
By the way: Fanfiction Volume IX can be pulled out of the treasure chest an indefinite number of times (though the item number in the key items section remains at 1, but the player can get another copy after putting Volume IX on the table in the reading room). The same probably applies to when the player repeatedly completes Volume VIII's trial. Just mentioning this now in case it's somehow related to the "missing" (?) Volume III.
I just checked again to be sure, but I already got the treasure from the crab/turnip room. Although I don't remember what the treasure chest in this room contained. So either Fanfiction Volume III is elsewhere or it wasn't added to my inventory. Normally, I check every item I get immediately, but since I thought I had to collect 15 Fanfiction Volumes, I was a bit negligent. Now I really want to find out if there's some kind of reward for finding all Fanfiction Volumes.
By the way: Fanfiction Volume IX can be pulled out of the treasure chest an indefinite number of times (though the item number in the key items section remains at 1, but the player can get another copy after putting Volume IX on the table in the reading room). The same probably applies to when the player repeatedly completes Volume VIII's trial. Just mentioning this now in case it's somehow related to the "missing" (?) Volume III.
BoxxyQuest: The Gathering Storm
That's perfectly understandable. Although instead of feedback, I would like to report the game having crashed for the first time.
Lake of Fanfiction: If the player revisits the "fairy light guiding room" and walks around the outer edges of the left-hand side pillars, the game will crash, displaying the following error message:
Script 'Game_Map' line 305: NoMethodError occurred.
undefined method `>' for nil:NilClass
I don't know if this crash also occurs when the player hasn't completed the room once. In the best case this issue is limited to players like me who try out stupid things on purpose.
Could you please give me a hint with regard to how Fanfiction Volume III can be obtained? At least it would be good to know if it can also be found at the Lake of Fanfiction or not until later (at another location), since I already searched the Lake dungeon high and low. Also, I found. It seems the fun has just begun. :)
Lake of Fanfiction: If the player revisits the "fairy light guiding room" and walks around the outer edges of the left-hand side pillars, the game will crash, displaying the following error message:
Script 'Game_Map' line 305: NoMethodError occurred.
undefined method `>' for nil:NilClass
I don't know if this crash also occurs when the player hasn't completed the room once. In the best case this issue is limited to players like me who try out stupid things on purpose.
Could you please give me a hint with regard to how Fanfiction Volume III can be obtained? At least it would be good to know if it can also be found at the Lake of Fanfiction or not until later (at another location), since I already searched the Lake dungeon high and low. Also, I found
the secret portal in DeviantArt
BoxxyQuest: The Gathering Storm
Thanks, that worked. I didn't check every bookshelf because I thought the triggers had to be activated in order (that's definitely a neglect on my part), though it seems the player doesn't need to trigger anything if (s)he knows where to look. :P
While I intend to note every bug I encounter, I won't bother you until I find a (potentially) game-breaking one. It's already bad enough that you get a phone notification for this totally irrelevant post of mine. :D
While I intend to note every bug I encounter, I won't bother you until I find a (potentially) game-breaking one. It's already bad enough that you get a phone notification for this totally irrelevant post of mine. :D
BoxxyQuest: The Gathering Storm
How embarrassing! I could already use some help, because either I don't understand how a certain room in the game works or there's a (potentially game-breaking) bug.
The room I mean is situated at Lake of Fanfiction, it's the library where the player is sent through the entire room to activate new triggers. My problem seems to be the second bookshelf from the right side in the upper row. Every time the next trigger wanders to the left side of said bookshelf, I can't continue, since the trigger won't activate (also, the books here don't glow as usual when this side is activated as the next trigger). This left side doesn't seem to work at all, because I can't even use it (like any other bookshelf side) to start the whole trigger sequence. Am I missing something or is this really a bug?
The room I mean is situated at Lake of Fanfiction, it's the library where the player is sent through the entire room to activate new triggers. My problem seems to be the second bookshelf from the right side in the upper row. Every time the next trigger wanders to the left side of said bookshelf, I can't continue, since the trigger won't activate (also, the books here don't glow as usual when this side is activated as the next trigger). This left side doesn't seem to work at all, because I can't even use it (like any other bookshelf side) to start the whole trigger sequence. Am I missing something or is this really a bug?
In favor of level requirements on gear
It's obviously a question of difficulty balancing and how you want to design your game. If a strongly balanced game offered too powerful items, it would be better to nerf the items instead of providing them with level requirements. What's the idea behind level requirements for items? That the player doesn't become too powerful? I would grind even more so that I could use such items as soon as possible.
While I like grinding (to some extent) and the opportunity of powergaming, I hate balancing (level scaling - enemies level up as well when the player's party does) and different difficulty options, because I think it's bad game design if the developer doesn't (try to) implement the "one true difficulty" that's not too easy, not too hard, and still offers challenges for all kinds of players. I'm aware that my stance isn't exactly popular. All players are different, which is why you can't cater to all of them. Just do what you deem sensible.
While I like grinding (to some extent) and the opportunity of powergaming, I hate balancing (level scaling - enemies level up as well when the player's party does) and different difficulty options, because I think it's bad game design if the developer doesn't (try to) implement the "one true difficulty" that's not too easy, not too hard, and still offers challenges for all kinds of players. I'm aware that my stance isn't exactly popular. All players are different, which is why you can't cater to all of them. Just do what you deem sensible.













