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Going in Blind and Preparing for Combat
My opinion is that the old paradigm of "Gear resistance" is too tiring, and overused. Why would you have to reload a game?
What if, for instance, your party/character is not exactly the killing machine or the huge pool of hitpoints tank, or the swift healer, but a balanced combination? Not someone who can dish massive amounts of damage while outhealing any damage done to him, but someone who can defend and attack, finding some sort of middle ground. There wouldn't be any need to reload/warn the player before hand.
Now, those concepts are actually difficult to convey/put down in a game. Look at WoW: It still has the Holy Trinity in MMO games (Tank, DPS, Healer). Look at GW2: For all their claims of doing away with the Holy Trinity, they replaced it with something similar (Support, Damage), that, while dynamic, still has that Tank-Nuke-Heal ring to it.
What if, for instance, your party/character is not exactly the killing machine or the huge pool of hitpoints tank, or the swift healer, but a balanced combination? Not someone who can dish massive amounts of damage while outhealing any damage done to him, but someone who can defend and attack, finding some sort of middle ground. There wouldn't be any need to reload/warn the player before hand.
Now, those concepts are actually difficult to convey/put down in a game. Look at WoW: It still has the Holy Trinity in MMO games (Tank, DPS, Healer). Look at GW2: For all their claims of doing away with the Holy Trinity, they replaced it with something similar (Support, Damage), that, while dynamic, still has that Tank-Nuke-Heal ring to it.
Parallax Mapping Algorithms
The Screenshot Topic Returns
The Screenshot Topic Returns
@Deacon: There are some flowers that cut the grass, so the tiling is really notorious. Other than that, it's a nice layout and map.
The Screenshot Topic Returns
What do we remember?
I remember going to several different sites: ManiC, Disaster Bros, GGW... Even Philomortis. Or whatever the spelling is.
I remember once downloading a game about a guy in a sword academy (I think his name was Duane), and he had like a test in front of his peers, where he defeated some monsters. Then he traveled to some forest and there were magical orbs... I don't know. All I recall is that it was in RM2k and it used Battle Animations to simulate a side view combat system; it also had a little text for Critical hits that went like "THERE'S BLOOD!". I've been looking for that game for a long time... if anyone remembers it...
I remember once downloading a game about a guy in a sword academy (I think his name was Duane), and he had like a test in front of his peers, where he defeated some monsters. Then he traveled to some forest and there were magical orbs... I don't know. All I recall is that it was in RM2k and it used Battle Animations to simulate a side view combat system; it also had a little text for Critical hits that went like "THERE'S BLOOD!". I've been looking for that game for a long time... if anyone remembers it...
The Screenshot Topic Returns
Testing animations
Well, in his defense, the iDraw does follow the naming convention for the latest Appel products (iPod, iPad, iPhone...).
However, the "now available for both..." implies that before, it was available for other platforms. Occam's Razor: Windows.
Try it.
However, the "now available for both..." implies that before, it was available for other platforms. Occam's Razor: Windows.
Try it.
The Screenshot Topic Returns
author=obsorber
You wouldn't have to it's not a train station. The Mine uses the boxes to make it easier to shift boxes of mined minerals around, that's all.
author=Largeauthor=obsorberI wouldn't want to ride in the curved sections of the tracks.
All I meant is that the angles of the curves are impractical and unrealistic (Although I'm sure that is not what you're aiming for).