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The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

The way you put it makes it seem as though you really don't care about the person as an individual, you're just trying to act like some sort of sage, walking around telling people what they're doing wrong, while providing no real example of why they should listen to you.

Sure, I'd take your words concerning RM into account, since you obviously have a background with that. But with anything else, I don't even know. I don't know a single person who would listen to someone who just came up and did that.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

Yeah, you need to rethink that one. If I were just performing on the street and you came up and tried to "teach" me something (read: act like an bigshot) I'd probably be inclined to not listen to you.

Games with a download without a Review

I need to go over this later on and see if anything interests me.

What can you do with squares? (VX RTP Mapping Contest)

I'll probably whip up something now in a second. Might as well.

Hero's Sword Review

God dammit, this is embarrassing. Like, seriously fucking embarrassing. It's hard to believe that we get little 13 year old idiots like this almost every month.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

Wouldn't it be better to try and expand your talent by making games of other styles, or just a new game in general, then coming back once you feel like improving it?

Comparing it to art again, it can never hurt for an artist to try a new style every now and then. It just expands their talent, and might help them better themselves when working in the style they usually do.

PS3 vs 360

I own all three. Usually playing the Wii the most, then 360. I rarely ever touch my PS3, probably going to bust it out again whenever I get around to buying inFamous 2 though.

post your picture

That was actually totally coincidence. My avatar is Lucas Lee from Scott Pilgrim, I was astounded that I looked so much like him, haha.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

author=kentona
Making reviews private between the developer and the reviewer would be an interesting experiment.


Actually, that does sound like a good experiment. Obviously since strictly speaking, nobody else really needs to see anything besides the score. It would also help to influence more people into reviewing, due to the want to discuss the game in depth with the creator.

author=LockeZ
Correct. That is, in fact, the idea. Your game should never be "done." You should always be continuing to improve it.


I'm going to outright nitpick the shit out of that sentiment by saying that I think you mean "Always improve your craft."

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

author=Queasy
It is up to the developer to prioritize the issue based on its urgency and manage it correctly. The criticism itself is fine.


I don't see how you're not getting me. This is literally exactly what I was saying.

Yes, the criticism is fine. It's great that people want the game to be better, thats not the problem. The problem is that spending too much time fixing something that's almost inconsequential only hurts the game, since you're losing time you could've spent working on something more important.

Changing the crystal or anything else that's wrong would improve the game, yes, but it's not important enough to warrant stopping everything else to change it. If you keeping doing stuff like that you're not going to get anywhere fast.