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The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

author=LockeZ
No, I have to disagree with this. Feedback is always good, whether the author is asking for it or not. If they care about how good their product is, they will appreciate any useful feedback, regardless of circumstances. To discourage people from telling you the problems with something you've done is the absolute stupidest kind of vanity. Quality is infinitely more important than public opinion.

Listen, I KNOW feedback is important. I obviously realize that, I take every piece of feedback into serious consideration, if only for a few minutes. My point is that I agree with Dyhalto. Spending hours changing something the player will only see for about 5 seconds is totally pointless. The feedback itself is good, but people need to know where to draw the line for what matters and what doesn't.

I myself have been caught in this before, when I was making a forest chipset. I had about 15 different opinions on what hue the trees should be. Was it nice and helpful to have people consider that? Yes. Would changing the hue to the perfect level be all that important in the long run? Probably not, most players wouldn't notice the difference between "Forest Green" and "Pine Green" while playing. They wouldn't see a problem with the trees unless they were a really offbeat color.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

author=LockeZ
Hmm? I really don't see how this is a problem. If someone posts a screenshot in the screenshot thread it's because they want to know how to improve it. It's a feedback thread. What's wrong with giving them feedback? If they want advice, give them advice. If they didn't want advice, they wouldn't be posting it in the forums.

The problematic version of that doesn't happen in the screenshot thread. It happens on the gamepages most of the time, from what I've seen.

What I meant was that after critiquing screens for so long you do it unconsciously. After a while this spills over into real life, or onto someones gamepage, where it becomes the aformentioned problem, pretty much because gamepage images are almost final, just advertising for a game in a way.

post your picture

From the mountains in town.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

Yeah, like everyone else here I have to agree with this. Especially with Soli's point that even when we do stand up for something in our game it seems we take it too far.

Even though I've never been in this situation, I would find it hard to imaging that I would buckle and change something that made sense. I see that sometimes around here and it's sort of (oddly) heartbreaking in a way.

author=DE
Umm, the last time she played Phantom Legacy she didn't even bother opening the skill submenu, she just pounded the enter key and wondered why she died.

On a tangent, I'd agree with this. Most let's tryers seem to follow this form of thinking. I think the main reason they do this is to impress their regular viewers: People come to see (YDS especially) reviews curse and scream at the terrible games their playing, so it would make sense to just not try at all in order to curse and scream more.

The only LTer that I recall not doing this was Craze, actually. I didn't watch that many, but still.

EDIT:

author=Dyhalto
This reminds me of this image thread where people were complaining about something the player will look at for all of a minute before moving on, and they wound up driving the spriter to remodel and spend hours fixing it up. What a waste of valuable time.

This too, actually. This happens all the freaking time around here, it even happens to me in real life sometimes. We're sort of trained to be ultra critical about everything, even if it doesn't make any difference.

IRL I've been known to stop playing a game for a second just to say "That texture is wrong" or "That object isn't placed properly". It gets really distracting, but it's hard not to do this after making games and hanging out in screenshot threads and stuff for so long.

PS3 vs 360

It's almost heartbreaking to see that people are STILL arguing about this. Seriously, it's been what, four years? Grow up.

Story of Innocence

Any word on this? Please don't tell me this was dropped.

Disconnect

This is a really interesting way to go about developing a game. I'll be watching this.

What are you thinking about right now?

author=Queasy
How the hell is he going to spend 6000+ dollars (let alone 1800) on a RMVX game?


Probably by buying himself a new car

What Happened Last Night

author=Max McGee
Post


I'm gonna have to agree with that one. I didn't really want to be the one to say it, but, yeah. Every time one of them posts I get the unbearing urge to just tell them to fuck off.

Before someone says it, yeah, I would understand if people wanted to tell me to fuck off every time I posted as well.