LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
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The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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[mafia] Spy vs. Mafia II Day 3

author=Cap_H
LockeZ make one derivative, one vague and one scum read. The scum read is a joke honestly. We all know LockeZ practices policy lynches but this isn't a real reason. Also the rule of three (wolves when making reads or lists tend to put things in groups of three).


The rule of three is that anyone writing anything tends to put things in groups of three, because it's the first point where a group of things feels complete, you brainless biscuit. I just had three things to say, that's not a wolf tell.

Also, the avatar thing isn't a joke. Changing your avatar for mafia is a pretty well known strategy I thought. I remember one game where... Gourd, I think? Or Linkis? Someone changed their avatar from something violent to Wind Waker Link, and other people admitted after the game it made them subconsciously read that user's posts as less threatening. So this issue is common enough that I can even give an example from RMN.

Similarly it makes perfect sense to me that, if someone has almost the same avatar as someone else, then people will subconsciously conflate their attitudes toward the two people. You'll know who's speaking when you read each post, but a couple days later, your brain will whisper to itself while you aren't listening, "The guy with the Gene Wilder avatar was exaggerating a lot," or "The guy with the Gene Wilder avatar seemed helpful." You probably won't even know it's why you feel that way. But it's classic subconscious manipulation.

[mafia] Spy vs. Mafia II Day 3

So, two things so far.

First, I think oddRABBIT is derptown because he's taking this fakeclaiming shit way too seriously. Like. Uh. He seems to have missed the prefix "fake."

Second, for the time being, I kinda think Cavedog is probably town for complicated reasons related to my serious over-analysis of the wording of his fake claim. This analysis is probably wrong because it relies on anything he does on day one having any meaning or logic behind it whatsoever. But maybe I'm right.

Third, I say we #lynch PlatinumAshes for his confusing avatar. It's a "funny joke," but it also subconsciously makes people confuse the two players, and he knows that.

That's technically three things, but Cavedog already said the first one. And the second one has no explanation attached because I don't feel like sharing with the class yet, so frankly I don't even know why I said it. So really it's just one thing and two non-things.

you are stuck in a videogame for 1 week

A dating sim. Maybe one that's an idle game instead of a visual novel, like Crush Crush, since in a week you can get a dozen girlfriends and also millions of dollars.

Opinion Question About Enemy Gfx (in Standard Sideview JRPG Battles)

I mean, obviously it would be better if you didn't. I don't think it'll ruin the game if you do, especially if it's not a commercial game and you're just doing it as a hobby.

If your options are
1) Use two clashing sets of battlers that don't look great in the same game
2) Use only one set of battlers but have less variety of enemies, which will make your gameplay worse
3) Spend months drawing your own set of battlers that look worse than either set because you're not a pixel artist
4) Commission custom battlers for hundreds of dollars for a hobbyist game

...then most of the time option 1 is gonna be the best option, because IMO it causes the least serious problem.

[mafia] Spy vs. Mafia II Day 3

I do kind of mind if that goes on for longer than a day or two. 1 post a day is only a reasonable minimum in that it's okay if ONE day you go down that low. If you're doing that repeatedly then you aren't playing.

Hali's Review Thread (Request Your Game!)

Based on google results, the shigunichi error is caused by a faulty map tree, or by being sent to a map that doesn't exist. Since redownloading fixed the problem, my best guess is that you had a weird combination of two different versions of the game somehow.

Hali's Review Thread (Request Your Game!)

To be fair, the game was so much worse two years ago when I started testing it. It's not like he didn't listen to any advice. I helped him redesign dozens of character skills, at least a dozen bosses, and every piece of equipment in the game. I suspect other people gave him advice too. I just had a lot of advice because I felt like there was a lot wrong with the game, and only some portion of it got followed. I got him to let me entirely redesign Sanae and Koishi's skillsets, but I wasn't able to convince him to delete Keine and throw her in the trash can and replace her with nothing, like she deserves. ¯\_(ツ)_/¯

Hali's Review Thread (Request Your Game!)

It's not reasonable. But I already bitched about it for five solid hours of real time over Skype and he didn't change it. All of the Alice fights are interesting but just take twenty times longer than they need to take.

When I was testing the game, that boss was the first point where I got angry enough that I actually just went into the editor and cheated, giving the boss 1 HP.

[mafia] Spy vs. Mafia II Day 3

I passed on the last few games, but I can't possibly pass on the sequel to the legendary Spy vs. Psy mafia.

TCGs as a basis for skill creation

Randomly drawing attacks is definitely the least interesting part of TCG combat, and the first thing I'd remove if I were making a single-player game. The random draws are necessary when playing against another human, or else the game is too predictable and there's almost no question of who wins. If you remove the randomness, then at high levels of play, the entire game is based around guessing your opponent's deck and making the right deck to beat them, which is not really what you want. You want the game itself to be exciting, instead of being a foregone conclusion as soon as the players sit down.

But in a single-player video game, you're overcoming a specific set of challenges made by a game designer, which you're supposed to win, instead of an infinite number of challenges against random people, which you're not necessarily supposed to win. So the entire game can be pure strategy without any more randomness than a typical JRPG's battles.

In a PVE game, I am strongly against the idea that a player can do everything perfectly and still lose due to RNG. And if you randomly draw cards to determine what skills you can use each round, then that can always happen.