LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
4923
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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Map Your Life!

Liberty why is your bed six beds stacked on top of each-other

That cannot possibly be comfortable

what if there's a pea on the bottom

Just for once I'd like to be not a fucking failure

You would have to do something before you could fail at it.

Map Your Life!

I feel a little bad for Jeroen and Tungerman. You guys need some space to call your own. As for Bart... I don't know if I want to do anything other than smile and compliment someone who hangs spears in his bedroom.

This is my condo! The amount of clothes on the floor is not realistic because RPG Maker XP only has three layers. I would need at least fifteen. In real life I have a bigscreen TV rather than a 1980s TV, and a modern computer rather than an Apple 2G, but my RMXP game takes place in the 1980s, so that's what's in my tileset.

The two-tile-thick walls are closets. I don't have closet door tiles either, apparently? Hmm, this tileset is questionable.



Maps Weekly 2: The Mappening

Man, I can't even name a dreamscape/surreal area that I liked in any video game. Every example I can think of is either a regular ass area that's been palette swapped to purple, or tile barf with the wrong doodads intentionally tossed everywhere, or some variant of "walk through this door and now you're in outer space." I have no idea how I want to do this one.

Rpg maker rule 34?

Can we get back on topic about rpg maker smut?



This is the sauciest one I can post without getting banned.

Making a game meta but not too meta.

Ah, OK. That makes sense.

If you want to make your work self-referential, then I don't think it's a matter of avoiding doing it "too much" but rather of avoiding doing it in a way that makes you look arrogant or self-important as a creator. I see that sort of thing in a lot of games and stories where it comes across as the author saying "Look at all the layers of my brilliant work, I am so very smart! Other stories are so shallow in comparison! Other authors can't come up with this sort of thing! Isn't your mind blown by my brilliance?"

Mostly that problem seems to happen in non-comedic stories, usually scifi, where the main point of the meta stuff is to try to blow the player's mind. Generally I'm just, like, "No, sorry, my mind is still in one piece, that wasn't really as incredible of an idea as you thought." Inception and The Matrix were written by way better scifi writers than anyone on this forum, and that's the only reason they work.

Another example of how to do it badly is to write a story about yourself writing the story you're writing. Or even a story that includes that as a minor side-plot. That's just sad. Nothing says "I ran out of ideas" more clearly.

When it works a lot better, IMO, is when the self-referential stuff is a tool used for some purpose the story, rather than being the purpose of the story. Guilded Age is a fantasy comic about characters who find out that they're part of an MMORPG, but it goes way farther than just "Holy shit, this MMORPG was linked to a real universe with witchcraft, that's craaaaaazy!" That's not the point. The point is that the main villain travels between the two worlds and believes he's a god. He's an extremely interesting character who needed that meta stuff to work, and so it all feels very justified.

Also, if you're just doing the whole meta thing for the sake of self-deprecating comedy, then you can never go wrong.

Making a game meta but not too meta.

One of the two of us doesn't know what the word "meta" actually means. I was 99% sure that calling something "meta" didn't make any sense. It has to be "meta-something." In general the prefix means a thing within or about another of the same type of thing. Like a meta-game is a when you play a game inside of another game that you're also playing. A meta-story is when you read a story within a story. Is this the sort of thing you're talking about? It doesn't seem like it is since your examples have nothing to do with that sort of thing.

I've heard the prefix used by itself as kind of a slang term in contexts where it was obvious what the second half of the word was supposed to be, but in this case I have no idea.

Also nobody cares about spoilers for games you're making. This is a forum of fellow designers, not potential players.

"Fan games can still ruin your life. Please stop believing otherwise."

This sounds like lies being used as a scare tactic by a video game company that doesn't have enough money to sue tens of thousands of fanfic writers, but has just barely enough money to pay a lawyer to spend four hours on Reddit.

What are you thinking about right now?

author=ESBY
this needs to be settled in a deathmatch
author=Craze
esby we've


we've done that before though

Craze vs. Feld in: Direvil Darkfort II

The good news is I should have time to work on RMN and games again

I heard a rumor that Kentona is already working on Hero's Realm HD Final Mix.