I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
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Born Under the Rain
Why does the jackal run from the rain?



I Am Somewhat Concerned I May Actually Be Addicted To RMN's Sexy Demographics

New Hamster+ streaming service

oh shit i forgot about stats

I didn't make an RPG this decade because I forgot to make RPG. Next decade I make two to make up for it, but one is just old game with dialog replaced with shitposting.

Fame & Anonymity In The RM Community

I really think the internet has proved beyond any doubt that anonymity is only ever a bad thing. I grew up being LockeZ and not Ben McAlpin on most websites, but it makes me happy any time a platform is set up so that with basically one click you can find out who everyone is. It 100% prevents any of the harassment that Mirak is talking about.

oh shit i forgot about stats

nobody even noticed they were missing

hint hint

Whatchu Workin' On? Tell us!

Well, nothing wrong with upgrading to 16-bit graphics. It's about a hundred times easier. And the high contrast definitely helps with the gothic noir look that it sounds like you're going for.

Just be careful about which tiles are high-contrast and which tiles aren't. Being able to see enemies and clearly make out the walkable area is important. You might notice that, in the mockup screenshots you linked to, the walls, floors and doodads are all much lower contrast, except for the iron fences. And the fences aren't distracting because there's nothing behind or in front of them; they exist completely outside of the playable area. But within the playable area, only the player and the enemies are high-contrast, which makes them stand out and helps the player immediately recognize which sprites are interactive/important.

If you make random doodads like trees and bushes be high-contrast, then when enemies or the player are in front of them or partially behind them, it'll be much harder for the player to see what's going on. That's usually not something you want, though in certain types of games, noticing hard-to-notice things and just keeping track of what's on the screen can be an intentional part of the challenge.

Whatchu Workin' On? Tell us!

Crazy color scheme. Super high contrast shadows. Does the rest of the game look like that or just the trees? It looks really good, but I feel like it would be hard to make the whole game match that style.

I Am Somewhat Concerned I May Actually Be Addicted To RMN's Sexy Demographics

I May Actually Be Addicted To Marijuana, contact the Developer Immediately

Hong Kong

I'm not sure how this topic turned into a critique of the moral message of the Avengers movies, but it's definitely a way more productive discussion than the alternative.

Video- On Worldbuilding: Place Names

Meanwhile my process is like:

- Hmm I'm setting this game in a fictional former soviet nation, so I guess I should put "istan" after the random syllables I was gonna use
- Hernia is a funny town name
- People thought Hernia was funny, so let's name more towns after types of injuries with funny-sounding names. Concussion? Asthma?
- I wonder if I can just name this dungeon Naval Base instead of actually coming up with a name for the base
- I thought Kingler sounded like a good city name but it turns out it's actually a pokemon, but I already wrote the dialogue so I don't want to change it
- This village is in the woods. The first object I saw while trying to think of a name was red. Does Redwood sound too generic? Nah it's fine
- I was inspired by Ravenloft when making this zone. Never is an anagram of Raven right? Wait, shit, no it's not. Oh well, it's fine, whatever, an anagram was probably a bad idea anyway. It's on the shore instead of the mountains so I'll go with Nevershore.
- Lol what if I name this inn after a real life diner chain, I wonder if anyone will recognize it