LORDBLUEROUGE'S PROFILE


VOTE ON THE 2019 MISAO AWARDS!!

How to Vote on the Misaos
1.Login to RMN
2.Go to the game you wish to vote on.
EXAMPLE: https://rpgmaker.net/games/11228/
3.Click "Nominate"
4.Select the categories you wish for the game to win in.
5.Hit "Save".

Nominations Begin: NOW till Dec 31st
Voting Starts: On Jan 1st - 31st.

6.Don't (➜), But (B+➜) to the Misaos.

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Profile dimensions 281x240

RpgMakerGamesList
-Cherry patch tutorial norow for classic and official rpgmaker2003
-compress beetleninja music folder
- limit 10 max of old rpgmaker archive games (maybe? don't wanna go through another 200 games list)
- matrix, apply directly to imagination tagline

“It’s hard to believe you can do good work for the little amount of money these days. We did ‘The Graduate’ and that film still sustains. It had a wonderful script that they spent three years on, and an exceptional director with an exceptional cast and crew, but it was a small movie, four walls and actors, and yet it was 100 days of shooting.”

RMN notes:
for youtubetags
https://www.youtube.com/watch?v=SbYAiagpDXg?start=151 - youtube tag start point

for pictures on RMN,
set width to maximum of 700

for videos on RMN,
output to 960x720 for 60fpsHD

if pictures are too large use frogge cool css think
https://rpgmaker.net/forums/topics/26684/

"Just a dog escaping Final Fantasy characters" Doge vs. Final Fantasy Pacman Clone - CashmereCat
*2 frame doge head back and forth on angle, FF6 FF5 FF4 characters chasing doge.
GameOver Screen set to pacman music with this gif:
https://i.imgur.com/NB1H7bJ.gif

https://rpgmaker.net/forums/topics/25616/?post=917608#post917608
NoAutoBattleCherryPatch
2020 - update archive
-make no row tutorial for official/unoffficial rm2003
https://rpgmaker.net/forums/topics/25482/?post=913879#post913879
-compress beetleninja music folder

-other stuff i can't remember
2021 - add https://uboachan.net/og/res/5722.html to archive

2019 - add new videos for video thread from fdelapena.
-contact RMARCHIV.TK ask about adding media/descriptions.
On Hold (Will update soon)
Hiatus: Will be back as soon as I'm available again.

add rpgmaker games to rmarchive.tk. thx Ghanby
-Submit Updated "How to Convert StandAlone rpgmaker2000/2003 tutorial."
-respond to darken's email; try to figure out forums/posts etc.
-response to anyone175's email
-update FF Dog with Jump Mechanic fixed showing HP gif
-Update Archive thread - go through anyon175's game list
-add list tutorial(Add hedge1's list generator)
-Start Torrent in sections, GGZ,QC's, Centro RPG, RMN A,B,C
-add games to webarchive.org
-Finish BR Trailer
-Start Feb Interview
-Finish FF5 "Monster Rain" Record Fraps>Draft in Flash>Create in rm2k3


"I don't care how good Nemoral is!"-bulmabriefs144

"I swear on my copy of Earthbound that I'm not using this for any nefarious purpose. Just trying to get back into the game file I locked myself out of." - biggreencreatures

http://kitagami.music.coocan.jp/
(composer for RM95/RM2000 Music)
Yohta Kitagami

Dumb Notes:

-don't write your characters around the story:
i.e. character sees dragon on mountain.
-write the story around your characters:
i.e. character sees dragon, seeing dragon changes character.

-let emotion drive the scene. i.e. Will they make it out of this alive?
-let anger drive the action. i.e. "Are you crazy? I'm not picking that up!"

Classic Rpgmaker games that get mentioned alot:
A Blurred Line
The Way (series)*** look into, next release
Three the Hardway
Naufragar
Ara Fell
Fey
Lines End by Lysander
The Frozen World
---
Ara Fell (non-commercial one)
Love & War
Visions & Voices
Raciela
Wilfred the Hero
Fleuret Blanc
Book of Three
Romancing Walker
Everlong
Sunset Over Imdahl

Future Projects so I won't forget:

-Water Under the Bridge
-Oasis - study
-Prehistoric Flintstones
-Gaiden
-Cliffhanger - Wold
-Intro, Kungfu, Opera - Vol.1 Vol.2 Vol. 3
-Let go of my purse
-Starting to Believe. Subway
-Earth Wind and Fire
-From the Monsters I Become.Paul McCartney Demo


https://www.paypal.com/donate?business=DAFLFDFP4RWZW&currency_code=CAD
Steamed Hams, but it's R...
"Well Seymour, I made it, despite your directions"

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what 2022 is like so far.

Best City Map?

Very cool thread.

excluding shadowrun on snes cause it's isometric the most immediate commercial examples I can think of are Parasite Eve (but they're abandoned), Yakuza (PS2), Yakuza 2 (PS2) and maybe that one "city" in Saga Frontier 2 where you had to play tag with a couple of kids at night time in order to advance the story or something? I'll have to look it up again though, the maps in particular. also Koorang in Saga Frontier 1 (the night distinct)the market in secret of evermore was another really cool one

I think part of the reason why we haven't seen more of this type of map design, is because like, as you mentioned, perspective is a problem -- but also another problem that isn't immediately apparent, is explorability and functionality: this was part of the reason why I didn't like playing through Theia. you're struggling between creating a densely populated city, but also one that's easy to navigate through, but remains functional. If it's not easy to navigate through or there's no purpose to these areas the player is exploring, it quickly becomes something the player has to contend with.

You'll notice with stuff like FF7/Saga Frontier/Legend of Dragoon that, most of these maps are stitched together - but on every one of these maps they usually have a really strong/interesting landmark that acts as a focal point for the rest of the area and the players perspective, and then they create entryways leading away from that focal point, or complimenting it. (if i have time i'll try and scan/upload some maps as example in a future post; but i definitely think this is something that devs of that era were struggling with)

But like, similar to creating movie sets or shooting at a particular location, these aren't real city locations but idealized, composed, pieces of one, so they consistently remain as something that the player can easily navigate through and explore, while still trying to look somewhat, interesting.

Having said that, I did not like FF9's lindblum. Because I felt like, what was the point of creating this illusion of this really big city that you want to explore, if you're only going to allow the player to continue to explore one part of it over and over again (Saga Frontier 2 also had this problem; fantastic water colored maps but you're only allowed to explore one area, or spend 5 seconds in it) - I thought something like FF12 was more appropriate, because you're actually going through and interacting with every district and trying to find out what to buy and gather information etc. Not only is it a big city, but it remains functional and explorable to the player on every level, everything has a purpose.

Yakuza is an interesting mention, because I thought it was neat how Yakuza on the PS2 kind cheats, but also fixes the problem with using an overhead perspective in a city area: by having the camera constantly follow the player's movement, from overhead, but also adjusts, as the player moves into the distance, before switching to another overhead perspective, so everything remains readable and explorable - this is really cool, but also I think part of the reason why we didn't see more densely populated city areas in games, because either the tech wasn't there yet or it's really hard to make it look interesting (The beginning city area of Nadia: The Secret of Blue Water for the Sega Genesis, comes to mind).

(another neat thing about Yakuza was how, as you walked into crowds of people, air bubbles of gossip discussing the current conflict in the story would pop up; like after a big a event, they'd talk about whether or not this section of the city was still safe, stuff like that - this was really cool feature and I wish more games did that)

But yeah, I'll try to upload some examples here.

EDIT: some commercial examples:


Nadia: The Secret of Blue Water (Paris) (1991) Mega Drive. this is a bad example for more than one reason, but it's an example that i know of. and I think it's part of the reason why we didn't see more inner city populated maps during the 16-bit era.


Secret of EverMore (Nobilia Marketplace) (1995) SNES with Evermore because all the stands in the market place are kept at a relative equal height. it's a bit more easier to see and easier to navigate through and feels a bit more lived in, but unfortunately we don't get that sense of scale from the large buildings yet.


Saga Frontier (Koorang) (1997) with Saga Frontier it's prerendered 2D, but there's a slight isometric perspective, to the backgrounds, but as they start to incorporate larger buildings, we start to see some of the problems with layers overlapping.


Saga Frontier 2 (1997) (Infiltrate Alexei!) - City of Night (1999) with Saga frontier 2, it's still 2D but with water colored maps, we see that it's slightly even more isometric. but it's trying to keep everything neat uniform and readable.


Yakuza / Ryu Ga Gotoku(2005)(PS2) with Yakuza on PS2, it's 3D, but what was neat about the PS2 entry is how it tries to stick to that overhead perspective, the further the player goes into the horizon. yes, sometimes it switches to a non overhead perspective - but to retain the most information for the player for where Kazuma is on the map among the buildings, they continue to use that overhead perspective, to help achieve that lived in feeling; because it's important to see where the player is in relation to other characters among the buildings - for interior shots it switches to a regular 3D camera - this is the PS2 version.

...For RM games the ones I can immediately think of are:
-Theia,
-Zero Shift Reality (the demo of Mog's/Feld's 2k3 game before turning into chronicles of the last era; it had a really cool map where a girlfriend was tossing out a boyfriends clothes after a break up and crisis core midgar music was playing over it)
-and maybe oldpat's Karma Flow for rm2k3.

If I remember anymore I'll mention them.♥
great stuff as always.

I got thrown into a world that looks exactly the same as mine but there's nobody around anymore, trying to figure out what to do Review

Great Review. :kittythumb: :heart:

Video Game Critic Wager 2022

Required theme music, while looking at current stats going into finals:



...A real nailbiter here Tom. I have a feeling Ever Crisis is going to dip out, despite the mid-year mobile footage we've seen.

RMN's Australian Christmas

I wanna be in this, I haven't figured out what to say yet though.

Darken should be in this too, he had the best line last time. Dude is literally made for jrpgs.

Is this site dead? Newcomer.

author=NNOIZZ
Hey what's up. I joined yesterday to submit my game and it seems a very cool site. I see a lot of movement in some places and some other are just deserted.
2020 awards had like 2k nominations and 2021 had less than one hundred.
Did this community moved somewhere else or are people still hanging out here??.
I've seen there's people updating things from a decade ago and that's impressive.


What you're actually seeing on that misao page is the vote count.
for 2020 we had 417 Nominations and 1284 Votes
for 2021 we had 394 Nominations. Unfortunately there's no way to check the vote count for last year, because the voting was done off site. This change in 2021, was in order to start including commercial games in the misaos for the first time on RMN because there excluded from being nominated on the backend of the site. these games included:

The kentona Award for Outstanding Achievement in the Field of Commercial Excellence Nominations
The best game that made the jump from Non-Commercial to Commercial status.
- deluge2k3
- Placebo Love
- Cover Your Eyes
- A Thief's Voyage
- Soma Union
- Divided Reigns
- Starless Umbra
- The Dungeons of Mysteria


Here's a list of games to check out from last year. including the 2021 Nominees - A really cool game that peeps might've missed on was uh BilouConcept - Aircraft 3D by Joke, which was nominated for Best Non-English game. a 3D space shooter entirely done in rpgmaker2003, that's only 5 mins long.


Let us know if this answered your question NNOIZZ ♥

Having said that. 2022 has been kind of awful for life in general this year, so expect the unexpected.

How to make better rpgmaker trailers!!!

My friend Edward on Newgrounds mentioned Sega used Queen's "Don't Stop Me Now" in their latest trailer. It's hilarious how well this works here XD. When I originally made this tutorial/article it was mostly to get people to stop wasting time, trying to explain their game and just sort start focusing on making tightly edited clips that explains your game better in the least amount of time -- Be sure to check this one out too.

They do it all under 2 minutes and It's really fun to watch.



(I still plan to add more jrpg commercials as I find them, I'll add them to the previous post)

RMN's Sexy Demographics Touch Encounters

Does anyone remember $250,000? (Remembering $250,000)

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

So, looking through the Missing/BrokenLinks List, I thought I might be able to help out here. XD

I am floored, this is a highlight of 2022 for me XD. ♥
EDIT: sorry, kind of reeling here, lol. I can't believe you're back man. holy shit!
Yeah, I downloaded everything in the megaupload link you provided. I'll also make the changes you recommended to the missing list over the few days.

Glad to have ya back man. ♥
holy shit.

The Featured Game Thread

I think frozen world might already been featured. What about that game frogge mentioned. the Christmas in july one.

Cold Front https://rpgmaker.net/games/12576/

Sure wish it was July right now. How about this weather huh? A real horror story.