Castle Oblivion: Remake
Have you ever made a mistake you regretted so much that you wish it possible to turn back time?


A bit of a heads-up of where I've been and an apology

Yo! How's it going, y'all? This is just meant to be a quick update for those who've been wondering what I've been up to. I'll try to keep it short. Post might look a bit sloppy because I'm tired, but I hope you can understand.

Getting straight to the point, the reason I've not been active lately is largely because of two things: stress from school and wrist problems.

After trying to make a career shift towards software dev, I've come to realize how much work it will take, especially since I lack basically all prerequisites imaginable.

At the same time, I've been having more and more problems with my wrists, which makes basic things like typing and drawing a nightmare. My wrists have limited strength each day unfortunately. Limited strength that I need to save for studying first and foremost, I'm afraid.

Coming back after about a year, it's school to see that so many people still gam mak! Keep up the good work! Make Aremen proud.

I will probably not be very active here for a while because of the things mentioned, but I look forward to get back to it once I've got things more in order.

For now, I will mostly work on behind the scenes stuff. On the other hand, I'm still trying to make some time for music every now and then. If anyone's interested in transcriptions and analyses of retro VGM like Final Fantasy, let me know!

Before I close, I'd like to apologize for being slow as a snail at responding to messages and such. I'm also sorry for the sloppy grammar.


Luiishu's Transcriptions (includes the entire Final Fantasy IV soundtrack and more)

Luiishu's Music Transcriptions

Hello, everyone! I recently discovered the joy of transcribing, and I'd like to dedicate this thread as a HUB for me to share my transcriptions!

I generally tend to do full transcriptions, meaning that I transcribe all parts of a track instead of just piano reductions and solo arrangements.

The goal with sharing all of these is to provide resources and material for composers and performers (as well as arrangers and all other kinds of musicians).


Batman: Return of the Joker (music by Naoki Kodaka):

Metroid (music by Hirokazu "Hip" Tanaka):
Power Up

Pictionary (music by Tim Follin):
05: Move Piece
06: Congrats

Game Boy

Super Mario Land (music by Hirokazu "Hip" Tanaka):
Coin Room
Ending Theme
Level Complete

Super Mario Land 2 (music by Kazumi Totaka):
Castle Gates


The Adventures of Hourai High/Hourai Gakuen no Bouken! (music by Hitoshi Sakimoto):
Some Mysteries Still Remain

Demon of Laplace/Laplace no Ma (music by Akiko Kosaka):
03: Sleepy Town in 1924
19: And They Never Returned...

*Final Fantasy IV (music by Nobuo Uematsu):
Full OST

Front Mission: Gun Hazard (music by Nobuo Uematsu, Yasunori Mitsuda, Junya Nakano, Masashi Hamauzu):
02: Crisis
05: Last Words
15: Ominous Wind
15: Escape
30: Azure Sky
56: Impatience (Part 1)

Mystic Ark (music by Akihiko Mori):
What Am I?
First Step Towards Adventure

Manos: The Hands of Fate - Torgo's Theme (Russ Huddleston & Robert Smith, Jr)
Kingdom Hearts HD 1.5 ReMIX - Just Wondering (Yoko Shimomura)

List will be update as I transcribe. Stay tuned for more!

What's a decent laptop for simple game-dev and pixel art?

So, since summer's kicking, I thought it would be nice to get a laptop so that I can work on my game-dev stuff outside. I'll mostly be doing pixel art though, using PyxelEdit and possibly Aseprite. Other activities include RMing, coding in Atom and some light composing using MuseScore.

I'd like to keep the cost under $572 if possible. Got any tips?

Thanks in advance!


Just kidding. What can we, the people, do in order to make RMN great again?


I'm currently trying to learn my first language (Ruby + RGSS3) and I'm interested to hear how long it took you guys to get your first programming language down.

From what I've read on the web, it seems like it shouldn't take any longer than 2-3 months (max) for a human being to learn its first language. If the poll options don't justify your personal experience, feel free to express yourself in the comment section below.

Thanks in advance for taking your time to answer this poll!



Any tips for an aspiring Jack/Jill of all trades?

As the title suggest, I'm aspiring to become somewhat of a Jack when it comes to game development. I'm basically wondering if any of you have any tips/tricks/experience you'd like to share.

To get a bit more specific, here's what I need to get decent at:

- Programming: I'm currently planning to learn Ruby as my first object-oriented programming language. I do have a wee bit experience, but I still suck. I know some XHTML and CSS though, but they're just markup languages, but I guess it's better than nothing.

- Pixel art: I'm probably the worst pixel artist on here, so I do understand that I've got a long way to go. To compensate this, however, I've decided to shoot for a simpler style similar to Brownie Brown (Mother 3, Professor Layton: London Life).

- Music Composing and mastering: I'd like to think that this is biggest strength out of the three. I have very little experience composing music, but I've got a decent fundamental knowledge in music theory (form, harmony, melody writing, jazz harmony, rhythm, time, fusion harmony etc.), I can transcribe a lot of stuff and read sheet music. I'm also familiar with a lot of genres. I basically feel that I just need to keep at it and study other composers. In terms of production quality, I really need to learn to use a DAW that's more powerful than MuseScore.

Should I practice these a little bit everyday or is it wiser to focus on one thing at a time? How do YOU deal with all of this stuff?

Does anyone know how to achieve a similar effect like this?

Good morning! I'm trying to create a similar tunnel with transparent glass like the one in the screenshot above. Can I just edit the glass by lowering its opacity, or is there a better way to do it? I'm sure you can achieve a similar effect with a good coloring technique, but the thing is that the player sprite needs to be visible while walking through the tunnel.

Any tips?

Also, I apologize if this is a dumb question. I'm not actually a pixel artist, so I know pretty much nothing about anything when it comes to the subject.

Would learning to draw help me in improving my aspiring pixel art skill?

Howdy! My current main focus when it comes to gam mak is pixel art; I'm trying to get "okay" at it ASAP. So, I'm wondering if drawing with pen and paper can help me with my pixel art. I don't want to learn how to draw because I want to learn how to draw; I just want to get better at pixel art.

Is learning how to draw worth it in this instance? Or should I just stick with pixel art?

[RMVX ACE] What's a good Steam resolution for RMVXA games?

Yo! I'm planning to release a game on Steam in the future and I'm wondering if you guys have any tips on a reasonable resolution for an Ace game that's "okay" enough for the Steam community.

The default one is 544 x 416 and the highest I can get with Yanfly's Core script is 640 x 480 (I believe you can't go higher than that without hacking actual engine/exe). Should I go for the highest one available or something in between?

I'm personally not very fond of the default "boxed-in" resolution that occurs when a game runs in full-screen. I do think that screen resolutions that are like 640 x Y (for example: 416) and Z (for example: 544) x 480 are completely fine though.

Maybe it would be simpler to just ask you guys what resolution you prefer personally. Well, the reason why I'm asking specifically about the Steam community is because that's the only place where I've seen a decent amount of people complaining about Ace's default resolution.

Feel free to answer this both with your personal preferences and what you think the Steam community prefer (if you have any experience/knowledge, that is).
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