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RPGMaker Fan from germany

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The Screenshot Topic Returns

@Jude Looks great (even for a mockup)!

The Screenshot Topic Returns

@kory_toombs: The left box is for a statweb (to be added later).

@LouisCyphre: Thanks for the Info!

Maybe one of you native english speakers could help me later on to correct a few texts for me. Its not much and there is a lot of other work to be done first.

Multiple Elements for one skill?

Victor has written a script for this (only for VX Ace). It allows you to set more than one element on a skill (i think it works for items as well).

Take a look here (you also need Victors Base Engine Script - it works with most other scripts that I know):

http://www.rpgmakervxace.net/topic/5227-ve-element-set/

hope i could help

Permanent Balloon in VXAce?

I could need some help on this one. Its not very difficult but i just cannot come up with a suitable solution for the problem:

My game is a roguelike, so all content is randomly generated. there are also randomly generated towns (although they look more like dungeons - but i cannot change that ATM).

So, there wont be house interiors in the game and the shopkeepers will roam the streets instead. I now need a way to mark them as shopkeepers. Otherwise you have to talk to each of them individually - and with many NPCs on the screen this would be annoying.

I thought about some kind of Permanent Balloon graphic shown above their heads (containing shop signs like Blacksmith sign etc.). Attached you find a simple image from my project (its still quite blank as I am testing this). The lady on the lower left sells potions, so there has to be a way to mark her as "potion shop" for the player to easily regocnize.

Any ideas on this? Thanks!

PS: If someone of you is into "Saba Kans Random Dungeon Generator" and tells me how to enter/exit maps without re-generating them. Then I could do shop interiors and the like, this would make things easier (and better). But it would require further steps (and im not soo good at scripting): Place doors on walltiles, place shop signs above doors etc. etc. (my current solution is just the easiest one I could come up with).

The Screenshot Topic Returns

Working on my very first game!

* Im german so please excuse possible grammar errors
* Sprites/Tilesets are all RTP for now (need better Barbarian Sprite)
* To the left goes the statweb (later)
* I wonder why I have chosen a red background when he is coming from the "icy north" (its a mystery - tell ya!)



PS: My project is a roguelike

Idea to give away: Town Defenders

hey jude, thanks for your input - thats a big idea you have there!

Okay, actually it would not matter if the player manages a town, a guild, runs a stable of gladiators, an airship or whatever. I also thought about a background world as seen in Monter Hunter (Tri) - with a more prehistoric touch.

I messed a bit with timers the other day, but i dont think that is the way to go. I wonder if there is a way to get the current time/date from within VXAce. Then foraging and other events could be based on realtime.

Idea to give away: Town Defenders

So I had this crazy idea about a possible VX Ace game that is centered all around battles. This game would feature the slogan "grinding made fun" and implement some addicting elements known from strategy games (kingdom building games etc.).

My hands are currently tied, as I am busy with another project. This idea is open for discussion and available for everyone who likes to give it a try.

I got the idea for "Town Defenders" while looking at Galv's Group Manager Script. The script allows you to divide your party into groups and assign each party member to a group (It also works with more than 4 party members). Here is the script if you are interested:

http://galvs-scripts.com/category/rmvxa-scripts/scenessystems/#post-436



TOWN DEFENDERS - GAME IDEA

So, basically the player runs a town of some sort and a party of adventurers. This game features no story or background (but this aspect is open for future development if someone is interested). There are also no quests or anything (again: this could be expaned).

Your town starts with a few buildings at first. Buildings that allow you to buy weapons and armor, healing items and such for your party. To expand your town, you have to build and upgrade new buildings. Then you are able to acquire new items at the shops. There are also some special buildings that let you hire new adventurers. Your party can be quite big, but you can only have a limited number of members in your active group.

DEFEND - ADVENTURE - CRAFT - BUILD - FORAGE

Now your town will be constantly attacked by monsters and you can put some of your heroes into the "Defense" group to fight them off. This earns you some money and experience as well.

Everytime you load a savegame and every now and then while you play, there is a chance that a group of random monsters attacks your town. If your defenders fight them off, everything is OK. If not (or if you dont have any defenders) they will steal some of your money and maybe also resources.

Another group is the "Adventuring" group. Heroes put into this group will be able to go dungeon crawling (in the core version of the idea this leads to another random monster encounter). The adventuring groups usually gain more money and EXP, in addition to much more powerful gear and resources.

Finally, there are a few extra groups that care for your town: Building, Crafting and Foraging. In order to build a new building (or upgrade) you have to put heroes into the "Building" group. The available buildings depend on your LVL and resources. Constructing a new building should take some time.

Foraging simply adds more money and resources to your pool. Maybe the different hero classes are able to gather different types of resources and their level determines the amount.

The crafting group is responsible for producing new items like hand-crafted weapons and armor. As well as consumeables like scrolls (one time spells usable by everyone) or potions. The type of produced items could vary with the classes you assign to do this.

A last one: Heroes that get wounded during combat need to rest in order to recover and must be assigned at the Inn to the "Rest" group. They wont be available for other tasks while healing.

...

Okay, thats all for now. I get like one-thousand ideas per day when I think abot how the concept could be expaned (It reminds me a little bit of a tower defense game in JRPG style). But, i want to keep things realistic and not over-ambitious.

Any thoughts are welcome, feedback, ideas, critique. Maybe someone is interested in giving a idea similar to this a whirl using VX Ace!

Newcomer from Germany & question

Again: Thanks for the hearty welcome!

Well, not all of them are dying. (That was a bit drastically spoken). But many of the smaller boards have been bustling with activity month/years ago and nowadays you wait like 3-4 days for a single answer.

International communities, like this one - are more active by nature. Thats a language thing. I see people from all over the world here, all speaking english to communicate.

strudel, yay! :-D

Newcomer from Germany & question

Hello you two, and thank you for the heart welcome!

Of course my project(s) are absolutely free and open-source. No intentions besides adding something enjoyable to the community.

So, i will add some sprites from (older) commercial games to spice up the RTP.

PS: Game page will take some time, I want to produce something worth showing first.

Newcomer from Germany & question

Hello RMN community!
My nickname is Malagar, and I am from germany.

I started years ago with rpgmaker2000, went to 2k3 and now finally switched to VXAce. As the german RPGMaker communities are slowly becoming extinct - I decided to switch to RMN instead.

Have been lurking RMN quite some time and seen some great screenshots and art! Would like to become part of this community. I consider myself being quite good using RPGMAKER 2k3 and slowly get some understanding of VXAce (also scripting).

And a question: How do the RMN members see the use of copyrighted artwork? There are so many fangames out there and so many custom games that use sprites from old videogames. What should i do? Go completely RTP, completely custom? (this is impossible) or does the community not mind if I use copyrighted sprites in my project?

Cheers
-Malagar from Germany
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