MARCUS'S PROFILE
Marcus
436
I am one half of Outhouse Studios.
I like to make films, games and comics.
During the day I teach Japanese and during the night I perform as a fire twirler or acrobat when I can get the work.
My favorite genres and styles are: Horror, Sci-fi, Western and fantasy.
I like to make films, games and comics.
During the day I teach Japanese and during the night I perform as a fire twirler or acrobat when I can get the work.
My favorite genres and styles are: Horror, Sci-fi, Western and fantasy.
The Eyes Of The Forest
A victorian age horror. In an age when Christian dogma and Industry has spread across the world, the old gods of the forest are restless.
A victorian age horror. In an age when Christian dogma and Industry has spread across the world, the old gods of the forest are restless.
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The Eyes Of The Forest
The Eyes Of The Forest
I'm quite happy with how this turned out but I'm trying not to use the RPG maker battle system so much, so feel free to use this monster in your games.
The Eyes Of The Forest
author=Jear77
cool, let me know when you're there...
The reason i ask about the 2nd floor is because I go up from one side and it says, after it's unlocked "locked from the other side" and when I go up through the side with the generator (and slashing monster) to the 2nd floor it says "it's stuck"
Hmm, this is a problem...I have never encountered this. I'll have to go and see what's causing it.
Thanks for the heads up.
EDIT:
I know why this is. The door to the second floor will not open until you've figured out what to do with the red cross shield and the stone feather emblem. Try examining them.
Concept art
Sasha (the 3D guy who made the beasterie) and I have very different styles which both have their place in this game. This is my interpretation of the Jager monster.
His sketches are highly realistic and have an old world style so I believe that they fit the setting better. Whereas my drawings are more stylized and anime-esque, making them more compatible with the face sets and chibi nature of RPG maker.
The Eyes Of The Forest
Nope, when the generator is fixed you should be able to walk right up to the second floor by using the stairwell. Well, you should be able to go up there before you fix the generator but you wouldn't be able to see.
I'm playing through again to test all the new stuff and I'm up to the school, so I'll be at the asylum pretty soon.
I'm playing through again to test all the new stuff and I'm up to the school, so I'll be at the asylum pretty soon.
The Eyes Of The Forest
Wow, that's an incredibly generous offer but there is no set script. It's all been written as we go, from the initial story outline, which is less than a page long.
Yea, since the fancy dialogue system can't be used the whole way through without major MAJOR reconstruction, maybe the whole thing needs to go. I thought it would be fine to use just for cut scenes, so the player knows that this conversation is different from a regular one, but really it might just confuse people and make them wonder why the dialogue box changed.
As long as the font is the same for you I'm happy, I'd freak out if people got that horrible block one where the letters mash together, that would ruin everything.
How far through are you now? And how many minutes?
This is all so helpful, since I know where to go it's no help timing myself.
Yea, since the fancy dialogue system can't be used the whole way through without major MAJOR reconstruction, maybe the whole thing needs to go. I thought it would be fine to use just for cut scenes, so the player knows that this conversation is different from a regular one, but really it might just confuse people and make them wonder why the dialogue box changed.
As long as the font is the same for you I'm happy, I'd freak out if people got that horrible block one where the letters mash together, that would ruin everything.
How far through are you now? And how many minutes?
This is all so helpful, since I know where to go it's no help timing myself.
Amulet of Fate
The Eyes Of The Forest
Ok dude, that's how it looks on my machine. Is that how you see it? If not we have problems. Means that I'll need to bundle in the font patch or something.
I reckon the red looks fine but are you seeing something different?
The Eyes Of The Forest
Thanks for the feedback, dude. Yea, I'll need to sit down and have a play through with someone who can spell. I'll have to have a notebook and write down all the problems because there are a lot of typos and mistakes.
Hmm, I know the bit you are talking about, when the cut scene happens in the uni basement...I can't think of anything that changes the font there. I know I change the text colour when different people are talking but it shouldn't make the font any different. As far as I recall, Sam's text is in the normal colour and the deen's was red or orange.
It'd be helpful to see a screen print or something, maybe you have a different font installed or something.
I loved the idea of using that dialogue system all the way through but I only got good enough at rpg maker to create it when we'd already been making the game for several years, so I only went back and made the big talking scenes like that.
So the red text is bad is it? That's wierd...I'll have tot take a look.
Please keep giving feedback, I love you for it.
Hmm, I know the bit you are talking about, when the cut scene happens in the uni basement...I can't think of anything that changes the font there. I know I change the text colour when different people are talking but it shouldn't make the font any different. As far as I recall, Sam's text is in the normal colour and the deen's was red or orange.
It'd be helpful to see a screen print or something, maybe you have a different font installed or something.
I loved the idea of using that dialogue system all the way through but I only got good enough at rpg maker to create it when we'd already been making the game for several years, so I only went back and made the big talking scenes like that.
So the red text is bad is it? That's wierd...I'll have tot take a look.
Please keep giving feedback, I love you for it.













