MARCUS'S PROFILE
Marcus
436
I am one half of Outhouse Studios.
I like to make films, games and comics.
During the day I teach Japanese and during the night I perform as a fire twirler or acrobat when I can get the work.
My favorite genres and styles are: Horror, Sci-fi, Western and fantasy.
I like to make films, games and comics.
During the day I teach Japanese and during the night I perform as a fire twirler or acrobat when I can get the work.
My favorite genres and styles are: Horror, Sci-fi, Western and fantasy.
Search
Filter
Resident Evil RPG: The Beginning of the End
Hmm, maybe people have reviewed it and they've just never shown up. Mine has been pending for over 24 hours
map_preview_001.png
If you can do both on the same chipset it might give a feeling of epic scale....but then again it could give a Future tower helper feel too.
Actually, forget that...you new age VX users don't have to trouble yourselves with a limited number of tiles do you?
I'm not really sold on anything past XP. On the one hand everything looks more detailed but is it really better? I mean no one can really be bothered to modify since it's so hard to meet the same standard, so a lot of VX games and characters have the exact same style.
Actually, forget that...you new age VX users don't have to trouble yourselves with a limited number of tiles do you?
I'm not really sold on anything past XP. On the one hand everything looks more detailed but is it really better? I mean no one can really be bothered to modify since it's so hard to meet the same standard, so a lot of VX games and characters have the exact same style.
map_preview_001.png
author=skaraflame
Pretty good Marcus. See, maps are fine at the size they need to be, but when there's fuck all to a map like 100% of Jomar's maps, there's just no need.
You actually made me laugh out loud. You are so bitterly resentful of this game.
That picture I left the link to is the actual map picture from the game, that's why it's shit quality. When you get it in the game you can zoom and scroll in a rudimentary way.
Without a map I found people either saw it as a challenge and got really involved or said screw it and stopped playing. So better to lead a few by the hand and keep more people playing I spose.
map_preview_001.png
author=Sana
NO map should ever be this huge unless it's a "World Map"..other than that, never make maps larger than sin.
Oh dear <.<
A map in my game is 500x500 and it's not a world map.
It's a silent hill style town that you're supposed to spend
a lot of the game orienteering around.
http://rpgmaker.net/media/content/users/22422/locker/town_map2.PNG
Obviously, there are going to be more houses added to flesh it out and
add some more exploration factor.
I wanted people to feel alone and vulnerable, walking the streets of
a deserted town... Like I felt in Silent Hill.
I hope you don't think this is bad...(I think it works but you'll cry blasphemy)
The Seven Towers
Aww, everyone else has been taking cheap shots for so long and I just got here. I'm going to come off as the guy that went too far :(
Still, having just watched those delightful play throughs I can't help myself.
Still, having just watched those delightful play throughs I can't help myself.