MARCUS'S PROFILE

I am one half of Outhouse Studios.
I like to make films, games and comics.
During the day I teach Japanese and during the night I perform as a fire twirler or acrobat when I can get the work.

My favorite genres and styles are: Horror, Sci-fi, Western and fantasy.
The Eyes Of The Forest
A victorian age horror. In an age when Christian dogma and Industry has spread across the world, the old gods of the forest are restless.

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Final Fantasy IV - VX

author=darkdesigngames
it's very hard to do this in RPG Maker without extensive work because of how square VX wants to make everything. I have started though by adding the domes to the roofs.


What exactly is it in VX that makes everything look so blocky? and is it much harder to make diagonals and overhangs for buildings to round them off like in 2000 and 2003?

It really is striking how different VX games look, in a way it's a bit of a step backwards. They are much more detailed but they don't look like real houses, hills etc.

Dead Host

Sounds difficult. I tried to think of a way to do shooting for my game but I realised that the zombies would only take damage on here touch and not on event touch...there didn't seem to be a way to make them get hurt oly if they touched the bullet so I left it behind.

I spose it doesn't help that I'm using 2000, so i can't use any more keys than the default.

The Eyes Of The Forest

author=Jear77
I figured out the 1st symbol means "1" and it's an additive thing, so I selected the 1st place 1, 2nd place 2 times, 3rd & 4th place 3 times, and the 5th place 5 times

How did that end up for you?
What numbers have you got showing up on the door now?

I can put up an answer thing if you get to the point of giving up, it's useful to know if the puzzle is too much...might make me put hints around.

The Eyes Of The Forest

author=kumada
Okay, so I did an alt+tab while playing the game, and it did terrible, unspeakable things to my computer, so I'm not going to be consolidating all my comments into one post like I usually do. That said, here's my take on the first three minutes of gameplay.


Thanks for the feedback dude. Yea, I am aware now of the difference between you're and your, but when I started working on this game in 2004 ish I obviously was not.
I'm dyslexic you see. The last time I played all the way though I realise I'd just written "you'r" everywhere which is just the least correct option isn't it. Ha ha.

They'll come out before the final rendition.

The intro movie is a recent addition and I didn't know whether I wanted the original stuff to completely go. Hmm, maybe that does need examining. I didn't want to go straight into the 3D stuff, for some reason, without introducing the character, but maybe it needs to.

The intro movie does have that effect a little, I love it, but we milk it a bit and it has the capacity to become ridiculous with the screechy cut aways. Most people find it creepy or at least interesting. I like that it's an unassuming, normal object but that you know it means something bad, because of the audio and shooting style. just like in a dream when objects take on an emotional connection that makes no logical sense.

Infection

Great, well I downloaded the latest version yesterday. i can give it another go now...

Dead Host

How did you make the shooting work. i was trying to wrap my brain around it. Does it leave a picture of the character behind and make the hero turn into the bullet or something? That's the only way I could imagine it because events can't interact with other events properly.

Uchioniko

Will this install and play without VX?

Phantasy Star Gems

When you upload it, Can you do it as an .exe so i can install it and play without having to go and get VX. PLEASE ^_^

Concept art



A visual representation of the game's Karma system.

Scarlet Skies

Thanks man, I'd made a page but it seems I had to click "primary" for the tab to show up...bit of a leap of faith since I thought that would make it the primary page for the game.