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MARKUST'S PROFILE

Love games.. love retro games.
Um, love anime.. art(though not too good at it)
But yeah~
Not much more to tell lol.

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Whatchu Workin' On? Tell us!

I'm still working on my Phantasy Star "phan game", took it down cause i decided i would rather wait until it's close to being complete to really have much input from folks.

Recently i got first person dungeons going.. if you're a long time Phantasy Star fan.. you're familure with how Phantasy Star as well as Phantasy Star generation 1 had first person dungeons, i'm bringing it back.
Still working things out graphics wise.
I'm not totally pleased with a lot i have so far.. mostly from a scripting standpoint.

I slowly scour the web like my pompadour(i love space dandy >_<), looking for all the things i need to make this game something to remember... i can't even give a release date because i'm a 1 man army.. or.. rather .. a 1 man dev team >_<.. last time i tried recruiting someone, it went VERY badly.
The RPG Maker community can be rather brutal at times after all.
One thought on my mind, was to do a mix of overhead dungeons and first person dungeons.. some things just work better overhead.
The overworld is totally overhead..

Still working out the story... totally changed out what the story is about.
It takes place in an alternate future where palma avoided disaster, and things have become radically different.. this gives me an excuse to reuse charecters.. some won't even have the same roles they had in Phantasy Star 4, Zeo for instance works at a shop, creating specialized weapons for mages and espers, rather than leading a cult hell bent on destroying things.

Rika will still end up in your party, but under VERY different circumstances..

Chaz is no longer the one to end the evil in algo... the seal on the profound darkness is still very much in check since palma is still in orbit.

Chaz ends up still working as a monster hunter, but under different circumstances.

The main character is a direct decedent to Alis Landale.
And even though Rune is a Lutz still, and still in charge of the espers, he won't be on your party much, as he pretty much hands off the duty of helping save Algo to a "Esper with great potential, that has been under his tutelage ever since she was a young girl".

I been making great progress.. it's easier to make progress and get things done when you have less input from outside sources.... or.. that's been my experience.. I only seek help now and then on minor things i am not satisfied with.
Recently i was unsure on where to go with some of my first person graphics, and got good direction from the community.

I want to reintroduce it to people.. but i just can't handle the negative feedback one can get..or rather.. i can't handle comments that are non-constructive but rather just.. ridicule your hard work.. and that happens a LOT i have noticed.

I do want to show off my hard work, but people have a tendency to want to judge your work, and then they tend to expect you to just run with what ever they suggest, and when you don't .. you get flack for it... i much rather not deal with it.
Shame there is never a "show off your work" thread.. where if you just wanna show off and maybe answer questions, you can without feeling you HAVE to run with anything suggested.

Anyhow.. back on topic.
I also have remixed a LOT of music.. and i would LOVE to get ACTUAL feedback on it, but i worry about someone snatching up my hard work and using it in their own game without my permission.
And it DOES happen on the net a lot..

But i have what i think are some REALLY well done remixes.
I gave them a more.. organic feel in many aspects, replacing what originally sounded synth and like very mechanical sounding.. now has actual instruments, like brass sections.. trumpets.. string ensembles.... different types of horns.. just.. anywhere i could use actual instrument like sounds, and make it work, i have done so.

I LOVED the music in a LOT of Genesis/Megadrive games.. but always wished the Genesis could produce better sounds.. and i have done just that with my remixes.

I take this "sounds the same, but better" approach to remixing music.. i don't take a song or theme and totally change the genre it is.. they sound like they did.. but in my opinion.. better.

Graphics are still low res, as doing remade higher res graphics would be WAY more time consuming, and .. quite frankly.. less enjoyable to work on.

I made an attempt at better.. more detailed sprites for my main charecter, and while i LOVED how it came out.. it took WAY too long to work on.. and i get aggravated and bored doing things that way.

Each planet has a theme from a specific installment in the series.
Palma uses the theme it had in PS1, Dezoris uses the same theme it had in part 2, and Motavia uses the theme it had in part 4.. all remixed.

I plan to use a veriaty of music throughout the game.. even some tunes from PS3 are used.
For instance, when you walk into a specific Tavern/Pub.. the shop theme from PS3 plays.
Some shops use the shop theme from PS4, some use themes from PS2.

Some cities look very similar to cities in PS1.. but better.
Some villages have graphics similar to graphics used for towns in PS4.. but less.. sandy looking.. or dotted.

I spent a LOT of time trying to refine things a bit.

Someone said that the Esper in my group looked too much like Rune, so i changed her up, her cloak no longer looks the same.. in fact.. i don't think it looks as good, but it can be a lot of work doing original sprites.
I'm so used to frankenspriting.

I REALLY wanna make another project page.. but i rather avoid some things.

So until i am DAMN close to being finished.. all i will do is trickle information.
And show screen shots when i'm seeking feedback.

BTW, i am stuck on something, maybe you all can give me your thoughts.

I was considering going back to first person battles since dungeons are often first person.. but 3rd person just looks a lot better.
It depends on the direction i take.. but what do you all think?

Also.. i did a remix of the battle theme from both PS2 and PS4.. not sure if i should push on with my PS4 battle remixes.. or maybe mix them up some.. PS2 battle theme some places... PS4 battle them other places.

Anyhow.. that's what i been working on *laughs*

[DynRPG] RPGSS

I may not have even had the right link. *laughs*
So not sure... not even sure what web site it was i went to.. i am sure it was the ACTUAL website, i clicked the download link.. it took me to a page, i tried to right click and save as, but that did not work.
I'm not sure what i'm doing. *shrugs some*

ar_012.png

I love how each player has it's own window.. been trying to do that in VX Ace to no avail... but looks awesome man! Can't wait to see more.

[DynRPG] RPGSS

I'd love to use this.. but i can't even figure out how to install DYNRPG.... tried downloading it recently, and all i got was a huge page of jibberish..

+++ DynRPG - The RM2k3 Plugin SDK +++

When i try and download this thing, all i get is a page filled with odd texts...

a6_2.png

Is it just me.. or does it look like you some how are using some sort of screen filter? O.o

The Screenshot Topic Returns

Thanks for the feedback, and i feel the same way about the chest.. it felt like it was a floating object in a HUD.. not really part of the environment.
Funny thing.. having to do with it "being there" it's not lol.. you come up to an event, it basically does everything in pictures.
I tried using events, because i could use a character set instead, but the issue was it kept crashing when i relied on character sprites... so now it just shows a picture.
But i managed to get it to work just like in PS1, you don't see the chest until you're right up on it, and it just kinda pops into view and asks if you want to open it.
Later i'm going to add an option to check for traps.
It's really a mixed bag though, as Phantasy Star Generation 1(a remake of part 1 on the Playatation 2) kinda did similar.. you walked up and hit against a wall, a picture of a chest appears and asks if you want to open it or check for a trap lol.
But i like how i have it more, it looks more like the original PS1 set up, but better.

The Screenshot Topic Returns

Same here.. "This video is private.".
Oh.. BTW.. any thoughts on that remade chest?

The Screenshot Topic Returns

Hmmm mine and cave.. both were meant to be mines.. but yeah you're right.. i could kinda separate them and just use one for caves others for mines.

The Screenshot Topic Returns

I know i usually blow up when i post stuff, but i'm genuinely looking for critiquing this time.
Still working on my Phantasy Star game even though i took it down here...
I'm working on first person caves and dungeons and mines and towers.
I'm just kinda stumped on is i should go with a more simple look, or this newer look for my mine.. have a look below and tell me which you would be better.

Number 1?


Or number 2?


Oh and i redid the chests for the dungeons.. but i'm always iffy on which might be better received.

1?


Or 2?


Oh and if you're curious about the thing in the upper right corner, that's a compass, the original Phantasy Star on the master system gave you almost nothing to go on back in the day, i took a page from the genesis D&D game, warriors of the eternal sun, and added a compass so you can at least get SOME idea of where you are or where you're heading.
It should make it easier without getting rid of that sense of wonder and unknown that i think a lot who played PS1 had.
That sense of excitement finding your way through them, not being able to see ahead too far until you get there... that's the thrill i had playing PS1 and going through dungeons and so forth anyhow.

And yes, the dungeons work just like in PS1, it scrolls smoothly, it's not that... blink blink blink with each step looking like stop motion animation.

Also, before anyone says anything, it's supposed to look kinda mosaic looking, not smooth looking, i could make it smoother, but it would lag more and even crash, i worry it might not run smoothly for some people as it is.
Plus it has to match the overhead portions and they're still rather low rez.