MARTIMUS'S PROFILE

I am the lead man in Obsorber's Productions. You'll see me working on a variety of projects which generally includes graphic novels, novels and games. I have also written 3 lyrics for songs which were composed from my poetry.

Obsorber's Productions is an organisation founded and lead by yours truly often through the Pseudo Name 'Vercificus' for the means of promoting published works of art and fiction.

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Safehaven

Hey Somber thanks for subscribing, means a lot!

Overworld_Shot_1.png

Thanks for checking this out, will be working hard on making it perfect for the players.

Screenshot Survival 20XX

Ramshakin that's a very detailed and well made dungeon. Also that Beloved Rapture shot is really good, I can't wait for Blind to finish his game.

Take a look at these screenshots for the game I'm working on called Safehaven:

Overworld


Battlesystem

Radiant Blade

I know where you got the Title Radiant Blade from, the default editor's skill itself.

Somewhere_in_Kal.png

Wow thanks Frogge, it is quite straightforward isn't it. To be honest as the resources are limited in the pack there is a limit to how complicated I can make the map in conjunction with the planned level design of the game. Also the sprite is original so thanks for noticing it.

[RMVX ACE] Prevent No Weapon

Thanks for the help guys, I just tried the script and it works like a charm!

[RMVX ACE] Prevent No Weapon

Hello my name is Martimus. I was wondering how you would get the standard equipment system to prevent players from removing a weapon without another weapon to replace it. Basically they will still be able to exchange weapons with other weapons but can't leave the weapon slot empty. This shouldn't be difficult for someone who understands the program. In all my relative games I have pulled this off but I forgot how I did it on RMVX Ace.

Recruiting a Team for Obsorber's Productions

No I will be getting involved in the development primarily as the game's writer. I will work on the mapping as well, cut-scenes, do testing and tweak the game's system. I am very experienced in using the editor. Wanna take a look at one of my games then please look into Combat Specialists.

So far, the positions filled are:
-Artist
-Musician

Fortunately a few people got back to me. Looking for more people to fill the other positions. As for the screenshots, I don't have any as I need the artist to actually create some tilesets, spritesheets and more before I can add them to the recruitment page.
Considering Safehaven is the re-design of Combat Specialists, can I use the screenshots of Combat Specialists which has no original content as a show off of what I am capable of? As for the description of the Project, will be adding that soon after the thread is edited.

Recruiting a Team for Obsorber's Productions

THE GAME
The game is a Sci-Fi Fantasy RPG. Its set in an advanced fictional world on a flat plane referred to as Safehaven. For years Safehaven remains a heaven for its citizens but suddenly fiends get through the firmament, a barrier created to keep monstrous entities and demons out of their world. The story is centralised on the protagonist Quinton, a Combat Specialist of the Kilos Military Organisation sent on a mission to seal all of the dimensional portals located at key points in Safehaven after it ends up in lockdown.
The game should feature an active time animated battlesystem, it will have original soundtracks, graphics, within limits there will be open world play and a junction system that is similar to Final Fantasy 7 and Final Fantasy 8's systems. Although so far the development is in the early planning stages. I will most likely also buy a resource pack for the game's tile-sets.

Main Characters
Quinton Strider – the main protagonist of this epic sent on a mission by the Executive of the Kilos Military Organisation after learning of his skills. Although Safehaven is in lockdown, authorized to do so he goes on a journey attempting to seal all the dimensional portals in the plane.

Luceal – An experiment by the Kilos Military in an attempt to unlock the original powers of the Celestials. Luceal ends up being rejected by society often referred to as a winged beast or a monster due to her unnatural eyes and the fact that she has wings much like a Celestial being. Her powers are great, she can read minds and is exceptional in combat. Quinton encounters her when she attempts to flee the organisation and she is suspected of being in the Mavis Cult.

Mestafu Brigayeir – When suddenly fiends threatens Kal, the centre region in Safehaven, Captain Mestafu sends his men to save as many citizens as they can and get rid of them. Once he discovers the source of the problem that an active dimensional portal is located in the city bringing the monsters there in the first place, he asks Quinton a new recruit to assist him in sealing it. Although many of the higher ups disagree as they use alchemy to draw energy from the abyss through the use of dimensional portals which runs their society in the first place, Mestafu doesn’t give a damn. The city is eventually saved and Mestafu would later prove to be a powerful party member on Quinton’s secret mission.


RECRUITMENT
Hey there I am looking for creative individuals to be part of my development team in the game I'm working on called "Safehaven". Preferably, I want members of the team to understand, know of, be aware of or and even have experience in using RPG Maker. I will pay for the works produced by the team as the lead man pushing everyone in the right direction. My role mainly will be to edit the games system and balance it but I will be assisting in some other parts of the development as well. As the lead man, I will review the progress and works produced, setting the tasks and targets. I will also expect the team members individually and possibly in a group to have meetings with me on a messenger where I can discuss what has to be done directly. The positions available include:

Musician - To develop an original soundtrack for the game. I will recommend music for the inspiration of the tracks I want as well. I am willing to pay a reasonable price for each track produced if I feel it is good enough for the game.

Level Designer - Someone to help me construct the maps in the game and develop the fictional world the game takes place in. As the game features open world play although story orientated, it will require lot of maps to be created where the player gets to roam on their adventure. I will guide the level designer into moulding the world using paint images as a guide for how the maps should look like. I will also make some of my own maps too.

Script Developer - I could use someone with these skills to help tweak the default system and implement a better one. I could really do with original scripts made solely for the project. The main script wanted is one to add an animated battle-system for the game.

Cut-scene/Event Specialist - A specialist who loves making cut-scenes in games. Someone who can bring the major cut-scenes to life and help me do it. As a person who has experience in making cut-scenes work, I will also assist them as well especially with a script to follow. I also want them to be competent at making events in the game.

Artist - Ok this role isn't as simple as it sounds. I really need the artist to be talented at implementing their art into a project that's a RPG really. They need to be able to make character sprites, battle sprites, tile-sets and other artwork in general such as character portraits. They basically will be responsible for crafting the visuals of the whole game itself.

If you are interested in a role then please contact me here on RMN or you can email me:
  • femi_cool1@hotmail.com
    obsorbersproductions@gmail.com

If you want to know of the type of projects I work on then please check out my facebook page: https://www.facebook.com/obsorbersproductions/



[RMVX Ace] Does this walking sprite look decent?

You need to make the animation for each direction last longer so we can take a look at it better. I think its ok left and right but I don't know what to make of it up and down.