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MILENNIN'S PROFILE

I create games because I enjoy gaming, telling stories, writing dialogue and drawing. Making a game is all of those things combined into one. However, my greatest passion with game making is designing battle systems that require thought and resource management within battle itself. I'm always looking into improving my skills, so if you've played one of my games, please do leave a piece of feedback on my page.
BETA
A lighthearted, quest-driven RPG

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RTP Review

Thank you for the review. The game being too short I'll take as a compliment, lol. :D I do like the suggestion of adding a small light radius around the player to make it easier to find your character on night-time maps. I'll consider adding that in the next update. :)

Cringe Moments In RPGs

I love Guild Wars 1, but it truly had some of the most cringy and awkward cutscenes in all of RPG history:

Why do you make RM games?

1. Because I like 2D RPGs.
2. RPG Maker is very user-friendly for noobs like me who don't know how to code.

[Review Request]

Name: RTP
Link: https://rpgmaker.net/games/9277/
Status: Complete
Genre: RPG with heavy focus on combat.
Estimated length: ~30 minutes for a single playthrough.
Small description: RTP is a short, fast-paced RPG, with a heavy focus on battle encounters that forces players to think about their every move.
Special requests: Nothing in particular. It's been a month since I released the game and, since then, it has undergone a number of updates. I'm mostly interested in a review on the overall experience, at this point.

Screenshot Survival 20XX

The blue looks fine, but I would keep the 'or' in between 'root' and 'wood' black, unless they're meant to be grouped together like that.

Screenshot Survival 20XX

I thought about that, but the reason I added the icons is because some skills interact with those states, so it's easier to recognise for players that way. Though I have reworded the skill description to "The power of the user's Attack doubles, and gains a 50% chance to inflict or , or both."
author=Marrend
I'd suggest the description to be "The user's Attack power is doubled...", buuuut, that might be a bit of a nitpick!

This is what I used to have, but I think it would be easier to misread that it would also benefit physical skills, which is not the case with this effect. It only boosts the power of the Attack command.

Thanks all for the feedback. :)

Screenshot Survival 20XX

I was thinking of updating my game's skill descriptions with coloured text and skill icons. Does it look OK, or is it too... busy?

Game 'Publisher' PM Spam

I messaged him back about one of my games to see what would happen, but I can say I don't trust the guy. Good luck to anybody willing to sign the contract for their game.

RTP

Thank you very much for the playthrough. I'm glad you ended up enjoying it. :)

Last night I had a pretty crazy nightmare where I was managing RMN's submission queue. I'm glad I managed to survive at least

I had this nightmare where my game was stuck in queue for over a week and thought it would never get accepted.